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CLONE117
True Pros Forever
879
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Posted - 2014.12.18 21:03:00 -
[1] - Quote
give it infinite ammo, lower heat build up by a good sized chunk, reduce damage by a large amount. and increase the range and accuracy.
if only we could pilot the mcc.
id end the matches real quick.
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RevoItZ
Red Star. EoN.
419
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Posted - 2014.12.18 21:05:00 -
[2] - Quote
Infinite ammo lol
Winner of EU Prime League Tournament
Winner of EU Squad Cup
RIP MAG
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CLONE117
True Pros Forever
879
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Posted - 2014.12.18 21:09:00 -
[3] - Quote
didnt i also mention reducing damage by a large chunk. im turning it into what the light blaster turret used to be when it had infinite ammo. besides its probably going to need it when damage per bullet is around 2-5.
if only we could pilot the mcc.
id end the matches real quick.
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Sequal Rise
Les Desanusseurs
475
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Posted - 2014.12.18 21:11:00 -
[4] - Quote
CLONE117 wrote:give it infinite ammo, lower heat build up by a good sized chunk, reduce damage by a large amount. and increase the range and accuracy. Infinite ammo would be a bit weird on a walking suit tho.. If you triple the ammo capacity and decrease x3 the damages, it'll still be very efficient and would work the way you mean it.
Assault, Logi, Scout, Heavy.. What do you need?
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1388
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Posted - 2014.12.18 21:16:00 -
[5] - Quote
This would not work at all. Even after the nerf scouts are able to dance and take less than 10% of the DPS meaning this thing would not ever be able to kill even a naked scout. |
CLONE117
True Pros Forever
879
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Posted - 2014.12.18 21:22:00 -
[6] - Quote
i wouldnt necessarily assume it would become useless against scouts.
since longer firing times gives more chances to hit the scout successfully. im not sure they could out dance a high rof weapon for ever. but having range on the hmgs side so the weapon can engage such a scout could be the way to get around this issue.
if only we could pilot the mcc.
id end the matches real quick.
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RevoItZ
Red Star. EoN.
419
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Posted - 2014.12.18 21:25:00 -
[7] - Quote
Sounds almost as bad as the Destiny "expansion"
Winner of EU Prime League Tournament
Winner of EU Squad Cup
RIP MAG
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1388
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Posted - 2014.12.18 21:27:00 -
[8] - Quote
CLONE117 wrote:i wouldnt necessarily assume it would become useless against scouts.
since longer firing times gives more chances to hit the scout successfully. im not sure they could out dance a high rof weapon for ever. but having range on the hmgs side so the weapon can engage such a scout could be the way to get around this issue.
Actually when comparing to Alex's HMG I feel like the high RoF is one of the issues. Im not sure if it uses a different dispersion model or if the lower rate of fire allows hit detection to function a little better but Alex's definitely puts a higher percentage of shots on the target for whatever reason.
Personally I would like to see the HMG rate of fire cut in half and the damage increased by about 60 - 70%. Atleast then when we get lucky and hit detection works on the strafers enough damage is done to make them run away as oppose to charging straight in. |
TYCHUS MAXWELL
The Fun Police
728
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Posted - 2014.12.18 21:28:00 -
[9] - Quote
Why would we want to turn the hmg into that? Suppression is what it does anytime you're not right in front of the heavy that should be moving slower than you. |
RayRay James
Titans of Phoenix
849
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Posted - 2014.12.18 21:32:00 -
[10] - Quote
Make it so the heavy can only turn, not move when firing and then....
maybe |
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TYCHUS MAXWELL
The Fun Police
729
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Posted - 2014.12.18 21:50:00 -
[11] - Quote
RayRay James wrote:Make it so the heavy can only turn, not move when firing and then....
maybe
Eh then hmgs would basically just be blaster turrets on LAVs without the LAV turret that can deflect some shots IE. absolutely worthless as we know how quickly stationary LAV gunners die. |
Robocop Junior
research lab
1015
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Posted - 2014.12.18 22:08:00 -
[12] - Quote
This is a great idea.....if you want 95% of the game running scout suits.
If strength were all, tiger would not fear scorpion.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5855
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Posted - 2014.12.18 22:13:00 -
[13] - Quote
Op doesn't understand how "suppression" weapons work.
In order for suppression to work you need two things.
1: Range. The point of suppressive fire is to make the enemy not approach because they're too busy dropping a deuce in their pants.
2: in order to achieve the dropping of a deuce, you must be able to do enough damage to create an imminent and real threat of destruction.
In short, only the laser rifle qualifies as a solid suppression weapon.
Mass Drivers can be suppression but are harder to deploy correctly.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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General12912
Gallente Marine Corps
220
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Posted - 2014.12.18 22:28:00 -
[14] - Quote
CLONE117 wrote:i wouldnt necessarily assume it would become useless against scouts.
since longer firing times gives more chances to hit the scout successfully. im not sure they could out dance a high rof weapon for ever. but having range on the hmgs side so the weapon can engage such a scout could be the way to get around this issue.
LOL you assume all scouts use CQC weapons. ive seen some decenf Caldari scouts with RRs and stuff, it could kinda be argued that Cal scout's scan range buff was even meant for their rail-weapons.
Gallente-Fu Grand Master
Gallente Federation Patriot
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TYCHUS MAXWELL
The Fun Police
732
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Posted - 2014.12.18 22:32:00 -
[15] - Quote
Breakin Stuff wrote:Op doesn't understand how "suppression" weapons work.
In order for suppression to work you need two things.
1: Range. The point of suppressive fire is to make the enemy not approach because they're too busy dropping a deuce in their pants.
2: in order to achieve the dropping of a deuce, you must be able to do enough damage to create an imminent and real threat of destruction.
In short, only the laser rifle qualifies as a solid suppression weapon.
Mass Drivers can be suppression but are harder to deploy correctly.
Technically I'd qualify the current hmg as a mid to close range suppression weapon. I see it used all the time to kill anyone that walks into a bottle kneck. That's why they are spammed in the research facility. Its just most players run into the hmg even when its firing at them instead of running the other way. |
CLONE117
True Pros Forever
879
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Posted - 2014.12.21 21:11:00 -
[16] - Quote
Breakin Stuff wrote:Op doesn't understand how "suppression" weapons work.
In order for suppression to work you need two things.
1: Range. The point of suppressive fire is to make the enemy not approach because they're too busy dropping a deuce in their pants.
2: in order to achieve the dropping of a deuce, you must be able to do enough damage to create an imminent and real threat of destruction.
In short, only the laser rifle qualifies as a solid suppression weapon.
Mass Drivers can be suppression but are harder to deploy correctly.
i dont think im gonna bother trying to defend when already it looks like 99% dislikes the idea. but. ill just leave this link here
http://en.wikipedia.org/wiki/Suppressive_fire
suppression is a type of offensive cover for troops to use.
it normally involves mass ammo consumption as well.
the threat of being exposed to such fire should be high.
especially when coming from the barrels of such a deadly weapon.
although with all the heat nerfs to the hmg lately that suppression effect clearly looks like it isnt having an effect.
a weapon like the hmg should have longer firing times. as suppression is somewhat dependent on how long the gun can fire.
range and all the other areas can play key factors as well.
if only we could pilot the mcc.
id end the matches real quick.
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CLONE117
True Pros Forever
879
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Posted - 2014.12.21 21:14:00 -
[17] - Quote
General12912 wrote:CLONE117 wrote:i wouldnt necessarily assume it would become useless against scouts.
since longer firing times gives more chances to hit the scout successfully. im not sure they could out dance a high rof weapon for ever. but having range on the hmgs side so the weapon can engage such a scout could be the way to get around this issue. LOL you assume all scouts use CQC weapons. ive seen some decenf Caldari scouts with RRs and stuff, it could kinda be argued that Cal scout's scan range buff was even meant for their rail-weapons.
where did i say all scouts use cqc weapons?.
i never did.
if only we could pilot the mcc.
id end the matches real quick.
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Heimdallr69
Nyain San
3989
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Posted - 2014.12.21 21:14:00 -
[18] - Quote
I'd like to use a Fatboy on my assault
Removed inappropriate content - CCP Logibro
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rasputin900000
Subsonic Synthesis RISE of LEGION
5
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Posted - 2014.12.21 21:36:00 -
[19] - Quote
Com's have already done that. As well as help nerf anything that kills them and their corpmates. CCP needs to run the show on nerfs and buffs. Then maybe the equivalent to insider trading would take away advantages of some players and the flavor of the month wouldn't be what it is now. As cpm's get their feedback from CCP their corps make the transition to what is going to be weeks or months before it is common knowledge then you have the gap everyone has to close. Cpm's should only have input on bugs,exploits and glitches with gameplay not the weapons. It would be different if most cpm's weren't members of the top corps I E veterans who have no idea anymore of what it was to start fresh. The game needs new players to survive or it will go the way of mag, if it isn't already. |
rasputin900000
Subsonic Synthesis RISE of LEGION
6
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Posted - 2014.12.21 21:41:00 -
[20] - Quote
rasputin900000 wrote:Com's have already done that. As well as help nerf anything that kills them and their corpmates. CCP needs to run the show on nerfs and buffs. Then maybe the equivalent to insider trading would take away advantages of some players and the flavor of the month wouldn't be what it is now. As cpm's get their feedback from CCP their corps make the transition to what is going to be weeks or months before it is common knowledge then you have the gap everyone has to close. Cpm's should only have input on bugs,exploits and glitches with gameplay not the weapons. It would be different if most cpm's weren't members of the top corps I E veterans who have no idea anymore of what it was to start fresh. The game needs new players to survive or it will go the way of mag, if it isn't already.
In other words all I've seen the cpm's do is help themselves and their corps. We all still deal with stupid spam lag and the things that have been broken since beta which is what they're elected to do. |
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