Thokk Nightshade wrote:Gonna leave this here. This is something I typed up for another discussion with a couple variants.
THE NUMBERS ARE JUST OUT THERE FOR DISCUSSION'S SAKE.
Here is something I've been kicking around for a while. Set it so each "position" on the end of match killboard has a set ISK amount. Then use a multiplier with WP to come to a total figure. The highest 4 members of the team are (likely)pretty equal contributors so they deserve the same baseline payout. The next 4 contributed but not to the same level of the top 4. From there down, it digresses quickly to the last place player.
1st place. 120 k
2. 120 k
3. 120 k
4. 120 k
5. 100 k
6. 100 k
7. 100 k
8. 100 k
9. 90 k
10: 90 k
11: 80 k
12: 70 k
13: 60 k
14: 50 k
15: 40 k
16: 25 k
Then take the individual's WP's and multiply them by "x" and then multiply that with the total payout. For example, for an Ambush match, I'll use .0025. I am on top of the board after the match and I get 1500 WP. We take 1500 WP X .0025 = 3.75. 3.75 X my first place baseline payout of 120k = 450000
2nd player gets 1100 WP.
1100x.0025 is 2.75 X 100k = 330000
6th player for example makes 740 WP
1100 x .0025 is 1.85 x 100k = 185,000
Just to look at it, 9th place player gets 400 WP. 400 x .0025. He is making 90k.
Anyone who has less than 400 WP would go into the negative, so their payout would be less than their basepay. So we set it so basepay is the MINIMUM anyone will be paid.
If the top player goes apeshit and puts up 4000 WP or more, that is where we have some issues that need to be worked out.
We have 4000 x .0025 for 10 X 120k is 1.2 Million ISK. However, we are not seeing 4000 WP put up in Ambush (Normally).
So what I would do is adjust the multiplier on the type of match. Ambush are the quickest so they will not have as high WP totals as a Dom or skirmish. So for Dom and Skirm, we change the multiplier to say .0015.
4000 WP * .0015 is 6 x 120k is a 720,000 ISK payout. Right in what I believe is a sweet spot. Not too ridiculous but enough to make it worth the person's while.
Those matches where you have one person putting up 6000 WP is cracking a million at 1,080,000
People who are AFK'ing are going to be sitting there making a total of 25k ISK (not worth it) and those trying to help the team will be rewarded. Even in the stomp-matches, those who have the most WP overall will be rewarded for the effort.
These #'s are just theoretical and could be moved/adjusted. Honestly, if we wanted to just set the baseline at 120K for all slots I would be fine with it. I just feel like 120k is enough of an incentive to make AFK'ing worth their while.
There would be another option I just thought of to fix that. To make sure the player is participating, just have a holder in place stating that in order to get paid, the individual needs to have any of the following 3 things: 1 Kill, 1 Death, 25 WP. If none of those are met, then the person is obviously AFKing and deserves no pay.
Any thoughts/comments?