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Hector Carson
Fraternity of St. Venefice Amarr Empire
106
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Posted - 2014.12.15 05:04:00 -
[1] - Quote
Introducing the all new Beam Large Turret
Specifications: Amarr race weapon Basic Damage: 1200 (300 vs Infantry) (Bonus vs Shields) (you do not want to be a dropship vs this weapon) RoF: 1 round per second Max Clip: 50 Ammo Capacity: 400 Reload speed: 15 seconds (Upgradable by Skill) (5% addition per Skill level) Overheat Rate: 5 seconds Seize Time: 15 seconds Max Range: 250 Meters Effective Range: 150 Meters CPU: 435 PG: 225
Please add your ideas for this type of weapon in the comment section below, also let me know if I left anything out and I will fix it.
My Corp fights for whoever has money, Primarily PC battles
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Meeko Fent
True Illuminate
2295
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Posted - 2014.12.15 05:37:00 -
[2] - Quote
What about turret turn rate?
I am the bluedot. And I will rise again.
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Hector Carson
Fraternity of St. Venefice Amarr Empire
106
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Posted - 2014.12.15 06:59:00 -
[3] - Quote
Meeko Fent wrote:What about turret turn rate? CCP can decide that, tell Jigga Whaaa I said hi 
My Corp fights for whoever has money, Primarily PC battles
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15903
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Posted - 2014.12.15 07:26:00 -
[4] - Quote
Hector Carson wrote:Meeko Fent wrote:What about turret turn rate? CCP can decide that, tell Jigga Whaaa I said hi  If its a Beam Laser it will be slow as hell and require Tracking Computers to operate at peak efficiency.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Hector Carson
Fraternity of St. Venefice Amarr Empire
107
 |
Posted - 2014.12.16 03:44:00 -
[5] - Quote
True Adamance wrote:Hector Carson wrote:Meeko Fent wrote:What about turret turn rate? CCP can decide that, tell Jigga Whaaa I said hi  If its a Beam Laser it will be slow as hell and require Tracking Computers to operate at peak efficiency. That I would have to agree with
My Corp fights for whoever has money, Primarily PC battles
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