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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TooMany Names AlreadyTaken
 Going for the gold
 
 412
 
 
      | Posted - 2014.12.14 18:58:00 -
          [1] - Quote 
 This is the current damage output of the Locus grenades:
 
 STD - 300
 ADV - 400
 PRO - 600
 
 Why such a big difference in damage between the ADV and PRO Locus? It makes no sense and makes Cores far too powerful.
 
 I've also noticed that the 'Carnifax' Locus grenade which is standard level deals 450 damage.
  
 My Paladin will hurt you. Very badly. | 
      
      
        |  Zepod
 Titans of Phoenix
 
 16
 
 
      | Posted - 2014.12.14 19:01:00 -
          [2] - Quote 
 I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs.
 
 You may not like what I just said, but you know it's true... | 
      
      
        |  Hakyou Brutor
 Titans of Phoenix
 
 1838
 
 
      | Posted - 2014.12.14 19:02:00 -
          [3] - Quote 
 The only thing that has been consistently OP for two years.
 
 Knight Soiaire = my bae | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 RUST415
 
 1735
 
 
      | Posted - 2014.12.14 19:06:00 -
          [4] - Quote 
 i think standard and basic are fine and advanced is in an ok position. neither are likely going to wipe out the enemy team from 1 grenade. the core howether has a huge increase compared and should be dropped to 500 maybe so gun play is still required
 
 All Hail Legion | 
      
      
        |  RogueTrooper 2000AD
 Neckbeard Absolution
 
 409
 
 
      | Posted - 2014.12.14 19:06:00 -
          [5] - Quote 
 
 Zepod wrote:I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs. 
 32v32, 24/7 locker and metro is that way>
 
 Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.  There is no k den. | 
      
      
        |  Funkmaster Whale
 Whale Pod
 
 2630
 
 
      | Posted - 2014.12.14 19:23:00 -
          [6] - Quote 
 Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP.
 
 Follow me on Twitch.tv! | 
      
      
        |  TechMechMeds
 KILL-EM-QUICK
 RISE of LEGION
 
 6380
 
 
      | Posted - 2014.12.14 19:28:00 -
          [7] - Quote 
 
 Funkmaster Whale wrote:Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP. 
 They were pretty beasty before uprising. I stocked about 4000 of them for being logi to finish people off instead of pretty much having to die in corp battles when i had to reload.
 
 People had way less health if you remember so it was pretty much a guaranteed kill for me rather than being a guarateed kill for player x running assault and swapping to secondary while i reloaded.
 
 Then i started using them in pubs lol. I still have a few hundred from beta.
 
 I am GJRs Renfield. You heard it here first, I told you so. | 
      
      
        |  Cody Sietz
 Random Gunz
 RISE of LEGION
 
 4219
 
 
      | Posted - 2014.12.14 19:45:00 -
          [8] - Quote 
 Only locus worth using since they nerfed the dmg on the STD and M1
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 2636
 
 
      | Posted - 2014.12.14 19:54:00 -
          [9] - Quote 
 I think the real problem is the M-1's (advanced locus 'nades) need to be 450 damage not 400.
 | 
      
      
        |  Robocop Junior
 research lab
 
 953
 
 
      | Posted - 2014.12.14 20:05:00 -
          [10] - Quote 
 I am proud to say I have 0 grenade kills in 70k kills over 3 toons. Well maybe a couple when flux grenades used to kill. Is there any reason why an individual kills per weapon system was never integrated for all to view?
 
 If strength were all, tiger would not fear scorpion. | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 433
 
 
      | Posted - 2014.12.14 20:24:00 -
          [11] - Quote 
 How could they be op it isn't like anyone has any other choice in sp trees. Is it op because you want to use flux of av grenades instead? Sounds like the eback virus to me.
 
 21 day fast 12/1/14 Life-$ | 
      
      
        |  Killer's Coys
 Prima Gallicus
 
 186
 
 
      | Posted - 2014.12.14 20:29:00 -
          [12] - Quote 
 Core locus nade aren't OP.
 That's a proto weapon. The cost PG/CPU is amazingly big.
 The skills are big big big (I think something like 1.3M SP from lvl0 to lvl5).
 
 Like a dream | 
      
      
        |  Immortal John Ripper
 
 26555
 
 
      | Posted - 2014.12.14 20:31:00 -
          [13] - Quote 
 I miss those contact grenades we used to be able to spam like crazy.
 
 Alt of Jadek.Anyone with less likes than me is not a forum warrior. Anyone with more likes than me is a forum warrior | 
      
      
        |  General John Ripper
 
 26582
 
 
      | Posted - 2014.12.14 20:31:00 -
          [14] - Quote 
 I miss those contact grenades we used to be able to spam like crazy.
 
 Alt of Jadek.Anyone with less likes than me is not a forum warrior. Anyone with more likes than me is a forum warrior | 
      
      
        |  Funkmaster Whale
 Whale Pod
 
 2635
 
 
      | Posted - 2014.12.14 20:32:00 -
          [15] - Quote 
 
 TechMechMeds wrote:Funkmaster Whale wrote:Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP. They were pretty beasty before uprising. I stocked about 4000 of them for being logi to finish people off instead of pretty much having to die in corp battles when i had to reload. People had way less health if you remember so it was pretty much a guaranteed kill for me rather than being a guarateed kill for player x running assault and swapping to secondary while i reloaded. Then i started using them in pubs lol. I still have a few hundred from beta. I still have a bunch too, and yes I remember them being broken before and after.
 
 I remember using Duvolle TAR + Fused Locus in pubs in 1.0 and going like 70-0. Sh-t was stupid.
 
 Follow me on Twitch.tv! | 
      
      
        |  Sequal Rise
 Les Desanusseurs
 
 437
 
 
      | Posted - 2014.12.14 22:11:00 -
          [16] - Quote 
 How can people complain about 600HP PROTO grenades that have: high fitting requirement, high price, high cost in nanite when you want to resupply them, bugged hit detection as every weapon affected by the damage fall off, and that you can only have 2 of them WHEN you have a 1250HP BASIC RE low cost without damage fallout, low fitting requirement, low nanite cost and you can have 3 of them?!
 
 Proto weapons are made to kill faster. They require 1.3M SP to be used. I'm sorry that it killed you when you were using your STD suit but it's absolutely normal. They are the only grenade still useful so don't ever touch them.
 
 Assault, Logi, Scout, Heavy.. What do you need? | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 1393
 
 
      | Posted - 2014.12.14 22:34:00 -
          [17] - Quote 
 
 Sequal Rise wrote:How can people complain about 600HP PROTO grenades that have: high fitting requirement, high price, high cost in nanite when you want to resupply them, bugged hit detection as every weapon affected by the damage fall off, and that you can only have 2 of them WHEN you have a 1250HP BASIC RE low cost without damage fallout, low fitting requirement, low nanite cost and you can have 3 of them?!
 Proto weapons are made to kill faster. They require 1.3M SP to be used. I'm sorry that it killed you when you were using your STD suit but it's absolutely normal. They are the only grenade still useful so don't ever touch them.
 
 That that's one of the reasons some folks a few months ago were saying RE's should be a weapon option for the grenade (i.e. explosives) slot. It's the only weapon skill that gives you access to a piece of equipment.
 
 
 "Endless money forms the sinews of War." - Cicero Skype: jaysyn.larrisen Twitter: @JaysynLarrisen | 
      
      
        |  HappyAsshole21
 Tal-Romon Legion
 Amarr Empire
 
 0
 
 
      | Posted - 2014.12.14 22:48:00 -
          [18] - Quote 
 
 TooMany Names AlreadyTaken wrote:This is the current damage output of the Locus grenades: STD - 300 ADV - 400 PRO - 600 Why such a big difference in damage between the ADV and PRO Locus? It makes no sense and makes Cores far too powerful. I've also noticed that the 'Carnifax' Locus grenade which is standard level deals 450 damage.   
 compare it to remote explosives.
 | 
      
      
        |  shaman oga
 Dead Man's Game
 
 3436
 
 
      | Posted - 2014.12.14 23:01:00 -
          [19] - Quote 
 I prefer when all locus where useful and not only the core.
 
 
 Situational awareness also known as passive scan. | 
      
      
        |  One Eyed King
 Land of the BIind
 
 6608
 
 
      | Posted - 2014.12.14 23:11:00 -
          [20] - Quote 
 
 shaman oga wrote:I prefer when all locus where useful and not only the core.
 I thought only Flux were useful.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Ace Boone
 Capital Acquisitions LLC
 
 581
 
 
      | Posted - 2014.12.14 23:29:00 -
          [21] - Quote 
 
 RogueTrooper 2000AD wrote:Zepod wrote:I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs. 32v32, 24/7 locker and metro is that way> 
 k den.
 
 Only loyal to the republic. I'm nothing more than bittervet without a PS3. | 
      
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