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TooMany Names AlreadyTaken
Going for the gold
412
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Posted - 2014.12.14 18:58:00 -
[1] - Quote
This is the current damage output of the Locus grenades:
STD - 300 ADV - 400 PRO - 600
Why such a big difference in damage between the ADV and PRO Locus? It makes no sense and makes Cores far too powerful.
I've also noticed that the 'Carnifax' Locus grenade which is standard level deals 450 damage.
My Paladin will hurt you. Very badly.
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Zepod
Titans of Phoenix
16
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Posted - 2014.12.14 19:01:00 -
[2] - Quote
I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs.
You may not like what I just said, but you know it's true...
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Hakyou Brutor
Titans of Phoenix
1838
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Posted - 2014.12.14 19:02:00 -
[3] - Quote
The only thing that has been consistently OP for two years.
Knight Soiaire = my bae
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ADAM-OF-EVE
Dead Man's Game RUST415
1735
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Posted - 2014.12.14 19:06:00 -
[4] - Quote
i think standard and basic are fine and advanced is in an ok position. neither are likely going to wipe out the enemy team from 1 grenade. the core howether has a huge increase compared and should be dropped to 500 maybe so gun play is still required
All Hail Legion
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RogueTrooper 2000AD
Neckbeard Absolution
409
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Posted - 2014.12.14 19:06:00 -
[5] - Quote
Zepod wrote:I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs.
32v32, 24/7 locker and metro is that way>
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Funkmaster Whale
Whale Pod
2630
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Posted - 2014.12.14 19:23:00 -
[6] - Quote
Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP.
Follow me on Twitch.tv!
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6380
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Posted - 2014.12.14 19:28:00 -
[7] - Quote
Funkmaster Whale wrote:Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP.
They were pretty beasty before uprising. I stocked about 4000 of them for being logi to finish people off instead of pretty much having to die in corp battles when i had to reload.
People had way less health if you remember so it was pretty much a guaranteed kill for me rather than being a guarateed kill for player x running assault and swapping to secondary while i reloaded.
Then i started using them in pubs lol. I still have a few hundred from beta.
I am GJRs Renfield.
You heard it here first, I told you so.
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Cody Sietz
Random Gunz RISE of LEGION
4219
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Posted - 2014.12.14 19:45:00 -
[8] - Quote
Only locus worth using since they nerfed the dmg on the STD and M1
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Leadfoot10
Molon Labe. General Tso's Alliance
2636
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Posted - 2014.12.14 19:54:00 -
[9] - Quote
I think the real problem is the M-1's (advanced locus 'nades) need to be 450 damage not 400. |
Robocop Junior
research lab
953
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Posted - 2014.12.14 20:05:00 -
[10] - Quote
I am proud to say I have 0 grenade kills in 70k kills over 3 toons. Well maybe a couple when flux grenades used to kill. Is there any reason why an individual kills per weapon system was never integrated for all to view?
If strength were all, tiger would not fear scorpion.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
433
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Posted - 2014.12.14 20:24:00 -
[11] - Quote
How could they be op it isn't like anyone has any other choice in sp trees. Is it op because you want to use flux of av grenades instead? Sounds like the eback virus to me.
21 day fast 12/1/14 Life-$
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Killer's Coys
Prima Gallicus
186
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Posted - 2014.12.14 20:29:00 -
[12] - Quote
Core locus nade aren't OP. That's a proto weapon. The cost PG/CPU is amazingly big. The skills are big big big (I think something like 1.3M SP from lvl0 to lvl5).
Like a dream
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Immortal John Ripper
26555
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Posted - 2014.12.14 20:31:00 -
[13] - Quote
I miss those contact grenades we used to be able to spam like crazy.
Alt of Jadek.
Anyone with less likes than me is not a forum warrior. Anyone with more likes than me is a forum warrior
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General John Ripper
26582
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Posted - 2014.12.14 20:31:00 -
[14] - Quote
I miss those contact grenades we used to be able to spam like crazy.
Alt of Jadek.
Anyone with less likes than me is not a forum warrior. Anyone with more likes than me is a forum warrior
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Funkmaster Whale
Whale Pod
2635
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Posted - 2014.12.14 20:32:00 -
[15] - Quote
TechMechMeds wrote:Funkmaster Whale wrote:Uprising 1.0 Fused Locus Grenades were the only grenades to ever be truly OP. They were pretty beasty before uprising. I stocked about 4000 of them for being logi to finish people off instead of pretty much having to die in corp battles when i had to reload. People had way less health if you remember so it was pretty much a guaranteed kill for me rather than being a guarateed kill for player x running assault and swapping to secondary while i reloaded. Then i started using them in pubs lol. I still have a few hundred from beta. I still have a bunch too, and yes I remember them being broken before and after.
I remember using Duvolle TAR + Fused Locus in pubs in 1.0 and going like 70-0. Sh-t was stupid.
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Sequal Rise
Les Desanusseurs
437
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Posted - 2014.12.14 22:11:00 -
[16] - Quote
How can people complain about 600HP PROTO grenades that have: high fitting requirement, high price, high cost in nanite when you want to resupply them, bugged hit detection as every weapon affected by the damage fall off, and that you can only have 2 of them WHEN you have a 1250HP BASIC RE low cost without damage fallout, low fitting requirement, low nanite cost and you can have 3 of them?!
Proto weapons are made to kill faster. They require 1.3M SP to be used. I'm sorry that it killed you when you were using your STD suit but it's absolutely normal. They are the only grenade still useful so don't ever touch them.
Assault, Logi, Scout, Heavy.. What do you need?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1393
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Posted - 2014.12.14 22:34:00 -
[17] - Quote
Sequal Rise wrote:How can people complain about 600HP PROTO grenades that have: high fitting requirement, high price, high cost in nanite when you want to resupply them, bugged hit detection as every weapon affected by the damage fall off, and that you can only have 2 of them WHEN you have a 1250HP BASIC RE low cost without damage fallout, low fitting requirement, low nanite cost and you can have 3 of them?!
Proto weapons are made to kill faster. They require 1.3M SP to be used. I'm sorry that it killed you when you were using your STD suit but it's absolutely normal. They are the only grenade still useful so don't ever touch them.
That that's one of the reasons some folks a few months ago were saying RE's should be a weapon option for the grenade (i.e. explosives) slot. It's the only weapon skill that gives you access to a piece of equipment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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HappyAsshole21
Tal-Romon Legion Amarr Empire
0
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Posted - 2014.12.14 22:48:00 -
[18] - Quote
TooMany Names AlreadyTaken wrote:This is the current damage output of the Locus grenades: STD - 300 ADV - 400 PRO - 600 Why such a big difference in damage between the ADV and PRO Locus? It makes no sense and makes Cores far too powerful. I've also noticed that the 'Carnifax' Locus grenade which is standard level deals 450 damage.
compare it to remote explosives. |
shaman oga
Dead Man's Game
3436
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Posted - 2014.12.14 23:01:00 -
[19] - Quote
I prefer when all locus where useful and not only the core.
Situational awareness also known as passive scan.
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One Eyed King
Land of the BIind
6608
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Posted - 2014.12.14 23:11:00 -
[20] - Quote
shaman oga wrote:I prefer when all locus where useful and not only the core.
I thought only Flux were useful.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Ace Boone
Capital Acquisitions LLC
581
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Posted - 2014.12.14 23:29:00 -
[21] - Quote
RogueTrooper 2000AD wrote:Zepod wrote:I think the Locus Grenades are underpowered, especially when compared to grenades in other FPSs. 32v32, 24/7 locker and metro is that way>
k den.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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