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KING CHECKMATE
Opus Arcana Covert Intervention
6304
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Posted - 2014.12.12 17:13:00 -
[1] - Quote
The difference between a Scout and an Assault is the 40db precision and the 36 scan profile compared to the 45 and 45 of the assaults.
They also have 2 equipment slots / a bonus to dampening equipment / are speedier / Have 2 less slots.
At proto level An assault has 8 slots total. At proto level a scout has 6.
An Assault can use 2 of this slots for cx profile dampeners (and achieve less than Proto active scan Profile - 24db) With this, the assault now has efficiently LESS Scan profile than a scout, Have a lot More base EHP than a scout and STILL having 6 slots to tank and an offensive bonus.
Overall, what im trying to say is: Tanked scouts are stupid if you can always double damp an assault.
FAQ: ''Yeah, but bruh , what about the passive scans'' R: ''Equip a proximity A.Scanner douchbag. Scan 60 mts all the tim at 28Db, no passive scanning investment needed''.
So overall. You use scouts if you like running cloaks or a specific type of fit (like my 18db passive scan A.Scout). For everything else, there is assault.
Buy now, for just I$k 57.99 (k)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2318
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Posted - 2014.12.12 17:22:00 -
[2] - Quote
Have no idea how to respond this. So..... are you calling out non damped tanked scouts?
Or saying the assault is better then a scout?
PSN Sil4ntChaozz
I am the NINJA no one sees and if seen killed with ease
Scouts will never be Dead.
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Leadfoot10
Molon Labe. General Tso's Alliance
2597
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Posted - 2014.12.12 17:22:00 -
[3] - Quote
I think there's a lot of wisdom in this post, but you forgot to include the inherent speed (and regen) advantage the scout has when shield tanking.
At least that's why I use them -- to be able to move quickly from point to point as needed, and use strafing speed and superior regen to attempt to kill anyone I find.
Lastly, the 360 degree always-on nature of passive scans are far superior to wasting an equipment slot. Or at least they were before the most recent change introducing precision falloff....as the gap has narrowed. |
Kallas Hallytyr
Skullbreakers
1100
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Posted - 2014.12.12 17:33:00 -
[4] - Quote
Assaults are finally better than Scouts at Assaulting? I see absolutely no issue with this.
Alt of Halla Murr. Sentinel.
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Aramis Madrigal
Bloodline Rebellion Capital Punishment.
330
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Posted - 2014.12.12 17:49:00 -
[5] - Quote
The changes allow assaults (particularly the min assault) to play the light assault/flanker roll. A tanked scout is still perfectly good in this roll, but now an assault can make better use of EWAR modules. A scout fitted as a light assault using both equipment slots for equipment is still perfectly viable. I like running a tanked scout in a utility/slayer/flanker (no cloak) roll and it still seems to work perfectly well with the changes.
-Aramis |
pagl1u M
Dead Man's Game RUST415
1090
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Posted - 2014.12.12 18:03:00 -
[6] - Quote
The only wrong thing in OP is that you divide scouts in two types: tanked and cloaked.
You can play the scout role even without the cloak, using speed, ewar, situational awareness, friends....
The only difference with when the cloak came out with 1.8 is that it is no more a MUSTHAVE. And if you choose to use it you have to use it tactically.
One of the few assaults you'll find in a PC match!
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KING CHECKMATE
Opus Arcana Covert Intervention
6305
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Posted - 2014.12.12 18:32:00 -
[7] - Quote
Leadfoot10 wrote:I think there's a lot of wisdom in this post, but you forgot to include the inherent speed (and regen) advantage the scout has when shield tanking.
At least that's why I use them -- to be able to move quickly from point to point as needed, and use strafing speed and superior regen to attempt to kill anyone I find.
Lastly, the 360 degree always-on nature of passive scans are far superior to wasting an equipment slot with a scanner, IMO. Or at least they were before the most recent change introducing precision falloff....where the gap has narrowed.
'' but you forgot to include the inherent speed (and regen) advantage the scout has when shield tanking.''
When shield tanking. Thing that 2 out of 4 scouts cant effectively do. If you armor tank you either get LOW values or slow speed. Not to mention taht in order for a SCOUT to have the Same or LESS scan profile of a double dampened assault, you need to equip at LEAST 1 cx dampener. Leaving you with 5 to tank.
Assaults ALWAYS, have superior regen than scouts. Well. maybe not inherent, but extra slots mean taht you can do whatever i want to:
Why use my Amarr scout (unless it is for passive scanning) when:
AK.0 Assault: 2 Shield ext 1 cx damage mod
Viziam SCR rifle Specialist FLaylock P
2 damps 1 cx Armor rep 2 cx Ferros
1 proto Proximity scanner
850HP + , SPeed OVer 7 (a difference of 0.5ish vs a non tanked scout) 24db , Passives replaced by active scans...
I mean.. Unless im going to run a double dampened, double prec enhanced with 1 range amp Proto Amarr scout. I really dont see why i would prefer tanking an Amarr scout instead of dampening an amarr assault.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6305
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Posted - 2014.12.12 18:33:00 -
[8] - Quote
Kallas Hallytyr wrote:Assaults are finally better than Scouts at Assaulting? I see absolutely no issue with this.
You have effectively resumed my post.
Its not a rant, not a QQ. Just informative after some fit testing in 1.10.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6305
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Posted - 2014.12.12 18:35:00 -
[9] - Quote
pagl1u M wrote:The only wrong thing in OP is that you divide scouts in two types: tanked and cloaked.
You can play the scout role even without the cloak, using speed, ewar, situational awareness, friends....
The only difference with when the cloak came out with 1.8 is that it is no more a MUSTHAVE. And if you choose to use it you have to use it tactically.
The reason i did this my friend, is because tanked Scouts use SCOUTS as their dropsuit because of the lower db compared to assaults and faster speed.
So i divide them in CLoaked and not cloaked.
Me Myself, i run dampened assault and PRec Enhanced Scout. I know very well the different types of scouts...
Prec enhanced + range enhanced (radars) , Profile dampened, SPeed tanked, HP tanked, Speed hackers...etc...
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3458
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Posted - 2014.12.12 18:39:00 -
[10] - Quote
Seriously man? Is it that hard to equip a dampener on your scout?
supercalifragilisticexpialidocious
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KING CHECKMATE
Opus Arcana Covert Intervention
6305
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Posted - 2014.12.12 18:41:00 -
[11] - Quote
BL4CKST4R wrote:Seriously man? Is it that hard to equip a dampener on your scout?
YES IT IS: I already use 3 slots for 2 cx precision enhancers and 1 cx range amp.
If i use 1 slot for dampening im then running naked...and since i use amarr not even that fast....Not even a really low scan profile either.
why would i'd like to dampen a scout if i can dampen an assault.? I dont use cloaks.
Which is , the point of my post. If you dont use cloaks i really cant think why someone would prefer a scout over an assault as a slayer.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3459
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Posted - 2014.12.12 18:53:00 -
[12] - Quote
KING CHECKMATE wrote:BL4CKST4R wrote:Seriously man? Is it that hard to equip a dampener on your scout? YES IT IS: I already use 3 slots for 2 cx precision enhancers and 1 cx range amp. If i use 1 slot for dampening im then running naked...and since i use amarr not even that fast....Not even a really low scan profile either. why would i'd like to dampen a scout if i can dampen an assault.? I dont use cloaks. Which is , the point of my post. If you dont use cloaks i really cant think why someone would prefer a scout over an assault as a slayer.
I changed my mind about that comment because I didn't fully read your post :/
supercalifragilisticexpialidocious
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KING CHECKMATE
Opus Arcana Covert Intervention
6306
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Posted - 2014.12.12 18:54:00 -
[13] - Quote
BL4CKST4R wrote:KING CHECKMATE wrote:BL4CKST4R wrote:Seriously man? Is it that hard to equip a dampener on your scout? YES IT IS: I already use 3 slots for 2 cx precision enhancers and 1 cx range amp. If i use 1 slot for dampening im then running naked...and since i use amarr not even that fast....Not even a really low scan profile either. why would i'd like to dampen a scout if i can dampen an assault.? I dont use cloaks. Which is , the point of my post. If you dont use cloaks i really cant think why someone would prefer a scout over an assault as a slayer. I changed my mind about that comment because I didn't fully read your post :/
ITs ok bro. It can be confusing because at the beginning it looks like its a QQ, or a rant, or a nerf this buff that thread.
Its just an INFORMATIVE thread. XD
That IMO, Tanked scouts will be extinct REALLY soon.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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2Berries
Ghosts of Dawn General Tso's Alliance
435
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Posted - 2014.12.12 19:01:00 -
[14] - Quote
Scouts are for cloaks...what does that even mean?
How about everyone take a step back from perscribing what mods/equip/weapon/role belong soley to a single fit. It looks like an attempt at crushing diversity or creativity which both are sorely needed to keep this game engaging.
Yay, assaults can use ewar Yay, scouts are no longer best of all worlds
Now stfu, find what works for you & master it. If you keep dying to a particular playstyle/fit then you haven't mastered it yet & have wordo do. Go do it.
Have you considered a career in costumed aggression?
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Spectral Clone
Abandoned Privilege Top Men.
3367
|
Posted - 2014.12.12 19:06:00 -
[15] - Quote
FOTMatar mk.0
http://www.protofits.com/fittings/shared/1500/10122
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Ace Boone
Capital Acquisitions LLC
572
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Posted - 2014.12.12 19:29:00 -
[16] - Quote
KING CHECKMATE wrote:Leadfoot10 wrote:I think there's a lot of wisdom in this post, but you forgot to include the inherent speed (and regen) advantage the scout has when shield tanking.
At least that's why I use them -- to be able to move quickly from point to point as needed, and use strafing speed and superior regen to attempt to kill anyone I find.
Lastly, the 360 degree always-on nature of passive scans are far superior to wasting an equipment slot with a scanner, IMO. Or at least they were before the most recent change introducing precision falloff....where the gap has narrowed. '' but you forgot to include the inherent speed (and regen) advantage the scout has when shield tanking.''When shield tanking. Thing that 2 out of 4 scouts cant effectively do. If you armor tank you either get LOW values or slow speed. Not to mention taht in order for a SCOUT to have the Same or LESS scan profile of a double dampened assault, you need to equip at LEAST 1 cx dampener. Leaving you with 5 to tank. Assaults ALWAYS, have superior regen than scouts. Well. maybe not inherent, but extra slots mean taht you can do whatever i want to: Why use my Amarr scout (unless it is for passive scanning) when: AK.0 Assault: 2 Shield ext 1 cx damage mod Viziam SCR rifle Specialist FLaylock P 2 damps 1 cx Armor rep 2 cx Ferros 1 proto Proximity scanner 850HP + , SPeed OVer 7 (a difference of 0.5ish vs a non tanked scout) 24db , Passives replaced by active scans... I mean.. Unless im going to run a double dampened, double prec enhanced with 1 range amp Proto Amarr scout. I really dont see why i would prefer tanking an Amarr scout instead of dampening an amarr assault.
The amarr scout doesn't have five lows, does it?
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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One Eyed King
Land of the BIind
6573
|
Posted - 2014.12.12 20:48:00 -
[17] - Quote
Kallas Hallytyr wrote:Assaults are finally better than Scouts at Assaulting? I see absolutely no issue with this. Assaults out assaulting Scouts is good.
Assaults out scouting Scouts is bad.
What I read is that, unless you REALLY want to scout while cloaked, you are better off scouting in an Assault.
Doesn't sound real balanced to me.
We shouldn't be ok with pendulums swinging back and forth and giving everyone their shot at being better at a role than the intended class. We need to find the reasons WHY one class is doing better than another at a classes intended role.
I have said it before, and will say it again. Instead of making Scouts less like Assaults, they made Assaults more like Scouts.
That is not a real fix.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
432
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Posted - 2014.12.12 21:21:00 -
[18] - Quote
You also forgot about jump which is huge... I mean scouts have the super human ability to jump over peoples heads.
21 day fast 12/1/14 Life-$
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The Master Race
Storm Wind Strikeforce Caldari State
432
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Posted - 2014.12.12 21:21:00 -
[19] - Quote
You also forgot about jump which is huge... I mean scouts have the super human ability to jump over peoples heads.
21 day fast 12/1/14 Life-$
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One Eyed King
Land of the BIind
6576
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Posted - 2014.12.12 21:29:00 -
[20] - Quote
Blueprint For Murder wrote:You also forgot about jump which is huge... I mean scouts have the super human ability to jump over peoples heads. Especially when they are trying to knife them from behind with a Raptor Jump, and end up giving the enemy their back and an easy kill.
This is only beneficial when running towards a friendly heavy to get behind him, otherwise its not much of a help. Now with railings on the other hand...
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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KING CHECKMATE
Opus Arcana Covert Intervention
6316
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Posted - 2014.12.12 21:32:00 -
[21] - Quote
One Eyed King wrote:Blueprint For Murder wrote:You also forgot about jump which is huge... I mean scouts have the super human ability to jump over peoples heads. Especially when they are trying to knife them from behind with a Raptor Jump, and end up giving the enemy their back and an easy kill. This is only beneficial when running towards a friendly heavy to get behind him, otherwise its not much of a help. Now with railings on the other hand...
Im....talking about TANKING a Scout so it has near Assault HP but less scan profile (thing that used to be pretty common).
After the many buffs assaults received and now with the correct accurate data we have while creating fits, its pretty clear these ''Light Assaults'' Are not at the level of the ''Dampened Assaults''.
If you like jumping, Nova knifing, using passive scans, hacking , Speed tanking ,etc... OF COURSE you will prefer using a scout XD (or an Mk.0 assault O.o)
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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One Eyed King
Land of the BIind
6576
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Posted - 2014.12.12 21:56:00 -
[22] - Quote
KING CHECKMATE wrote:One Eyed King wrote:Blueprint For Murder wrote:You also forgot about jump which is huge... I mean scouts have the super human ability to jump over peoples heads. Especially when they are trying to knife them from behind with a Raptor Jump, and end up giving the enemy their back and an easy kill. This is only beneficial when running towards a friendly heavy to get behind him, otherwise its not much of a help. Now with railings on the other hand... Im....talking about TANKING a Scout so it has near Assault HP but less scan profile (thing that used to be pretty common). After the many buffs assaults received and now with the correct accurate data we have while creating fits, its pretty clear these ''Light Assaults'' Are not at the level of the ''Dampened Assaults''. If you like jumping, Nova knifing, using passive scans, hacking , Speed tanking ,etc... OF COURSE you will prefer using a scout XD (or an Mk.0 assault O.o) Unfortunately, Pseudogenisis (sp?) found that he could knife better in his MinAss than his Minja...
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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TYCHUS MAXWELL
The Fun Police
674
|
Posted - 2014.12.12 22:19:00 -
[23] - Quote
I think you underestimate the usefulness of thinner frames and higher regen/rep. I mean you could put a bunch of kincats on a heavy but that doesn't mean his fat ass won't get nailed to the wall if someone shoots in their general direction. Right now scout "light assaults" are light assaults because of their base speed (Which kincats DO NOT impact, IE. strafing speed) combined with their high regen/rep rates and smaller frames that get hard to hit.
As long as they are faster than assaults at base movements and have thinner frames they will continue to be used as assault lights. Do I use scouts like that? No, but I have minmitar and doing so feels silly when that's the purpose of a minmitar assault but I could definitely understand players that run amarr or gallente running light assault suits. Caldari are just looking for anyway in which they won't get ****** hard with a BARstool or get their heads ScRambled... |
KING CHECKMATE
Opus Arcana Covert Intervention
6317
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Posted - 2014.12.12 23:07:00 -
[24] - Quote
TYCHUS MAXWELL wrote:I think you underestimate the usefulness of thinner frames and higher regen/rep. I mean you could put a bunch of kincats on a heavy but that doesn't mean his fat ass won't get nailed to the wall if someone shoots in their general direction. Right now scout "light assaults" are light assaults because of their base speed (Which kincats DO NOT impact, IE. strafing speed) combined with their high regen/rep rates and smaller frames that get hard to hit.
As long as they are faster than assaults at base movements and have thinner frames they will continue to be used as assault lights. Do I use scouts like that? No, but I have minmitar and doing so feels silly when that's the purpose of a minmitar assault but I could definitely understand players that run amarr or gallente running light assault suits. Caldari are just looking for anyway in which they won't get ****** hard with a BARstool or get their heads ScRambled...
WHAT.HIGH .REGEN.RATES!?!?!?
everyone keeps bringing this up, but besides the 50 shield regen per sec of the caldari scout i dont see any FAST REGEN scout suit at all.
What i see is that assaults get 50-100 shield regen per sec and Armor tankers usually go between 17 -30 armor rep per sec. (due to high amount of slots)
So in the HP regeneration, ASSAULTS ALSO WIN.
Please clarify or correct me if im wrong.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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KING CHECKMATE
Opus Arcana Covert Intervention
6318
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Posted - 2014.12.12 23:09:00 -
[25] - Quote
One Eyed King wrote:Unfortunately, Pseudogenisis (sp?) found that he could knife better in his MinAss than his Minja...
Sacrificing Damage for Tank while conserving the speed. Pretty smart. Equally effective i guess.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
170
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Posted - 2014.12.12 23:12:00 -
[26] - Quote
Lol, no. Get over the cloak man. That thing didn't always exist. It is an addiction.
I'm better than laser focused; I'm hybrid focused.
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TYCHUS MAXWELL
The Fun Police
678
|
Posted - 2014.12.12 23:18:00 -
[27] - Quote
KING CHECKMATE wrote:TYCHUS MAXWELL wrote:I think you underestimate the usefulness of thinner frames and higher regen/rep. I mean you could put a bunch of kincats on a heavy but that doesn't mean his fat ass won't get nailed to the wall if someone shoots in their general direction. Right now scout "light assaults" are light assaults because of their base speed (Which kincats DO NOT impact, IE. strafing speed) combined with their high regen/rep rates and smaller frames that get hard to hit.
As long as they are faster than assaults at base movements and have thinner frames they will continue to be used as assault lights. Do I use scouts like that? No, but I have minmitar and doing so feels silly when that's the purpose of a minmitar assault but I could definitely understand players that run amarr or gallente running light assault suits. Caldari are just looking for anyway in which they won't get ****** hard with a BARstool or get their heads ScRambled... WHAT.HIGH .REGEN.RATES!?!?!?everyone keeps bringing this up, but besides the 50 shield regen per sec of the caldari scout i dont see any FAST REGEN scout suit at all. What i see is that assaults get 50-100 shield regen per sec and Armor tankers usually go between 17 -30 armor rep per sec. (due to high amount of slots) So in the HP regeneration, ASSAULTS ALSO WIN.Please clarify or correct me if im wrong.
Mostly the high regen was about Cal scouts. They get 50 at base. Assaults only get 30 and have to spend slots and lots of CPU on rechargers to get close to 50. |
KING CHECKMATE
Opus Arcana Covert Intervention
6318
|
Posted - 2014.12.12 23:26:00 -
[28] - Quote
TYCHUS MAXWELL wrote:
Mostly the high regen was about Cal scouts. They get 50 at base. Assaults only get 30 and have to spend slots and lots of CPU on rechargers to get close to 50. For Gal scouts and Amarr scouts, it's about the speed of the suit while having some ferros/reactives versus plated or even likewise ferro/reactive assaults. But above all else, it's the base strafing speed that no assaults can reach and the smaller frames that they don't have. Faster moving targets that are thinner are indeed harder to hit and it doesn't matter if they have less e/hp if the target misses them more. They shield tank/ or light armor tank for when targets do occasionally hit them. It's about mobility and it's the same reason Minmitar suits are viable as opposed to amarr suits. Amarr may have higher e/hp but they pay for it in speed and in a fps where good players know to keep moving this can make all the difference in a firefight.
You just changed the point we were discussing. You admitted: ''Mostly the high regen was about Cal scouts. They get 50 at base.''
and then changed the subject. 1 out of 4 scouts does not make SCOUTS HAVE GREAT REGEN.
Is like saying all Assaults have Scout level speed just because the minmatar one has....
I understand all the rest. But regen man. Why do people keep saying they have great regen?
PLUS, sure , i can spend CPU in rechargers (which makes the suit more expensive,) , but my CAL Assault ran 450+ Shields (similar to a scout max shield tanked) WITH 105 Shield regen per sec, 300 Armor AND 1 Cx Shield Reg.
WUT.
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
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Posted - 2014.12.12 23:30:00 -
[29] - Quote
Bricked scouts have merit due to high speed and small hitbox.
Those compound with any HP you put on that suit.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TYCHUS MAXWELL
The Fun Police
682
|
Posted - 2014.12.12 23:46:00 -
[30] - Quote
KING CHECKMATE wrote:TYCHUS MAXWELL wrote:
Mostly the high regen was about Cal scouts. They get 50 at base. Assaults only get 30 and have to spend slots and lots of CPU on rechargers to get close to 50. For Gal scouts and Amarr scouts, it's about the speed of the suit while having some ferros/reactives versus plated or even likewise ferro/reactive assaults. But above all else, it's the base strafing speed that no assaults can reach and the smaller frames that they don't have. Faster moving targets that are thinner are indeed harder to hit and it doesn't matter if they have less e/hp if the target misses them more. They shield tank/ or light armor tank for when targets do occasionally hit them. It's about mobility and it's the same reason Minmitar suits are viable as opposed to amarr suits. Amarr may have higher e/hp but they pay for it in speed and in a fps where good players know to keep moving this can make all the difference in a firefight.
You just changed the point we were discussing. You admitted: ''Mostly the high regen was about Cal scouts. They get 50 at base.'' and then changed the subject. 1 out of 4 scouts does not make SCOUTS HAVE GREAT REGEN. Is like saying all Assaults have Scout level speed just because the minmatar one has.... I understand all the rest. But regen man. Why do people keep saying they have great regen?PLUS, sure , i can spend CPU in rechargers (which makes the suit more expensive,) , but my CAL Assault ran 450+ Shields (similar to a scout max shield tanked) WITH 105 Shield regen per sec, 300 Armor AND 1 Cx Shield Reg. WUT.
Minmitar have great regen as well with a base 40 if you want to be nitpicky. Also in comparison to their armor totals, gallente and amarr scouts can achieve decent repair rate. Can the assaults get more? Sure, but they also have more to repair. It's like how a light armor repair feels tolerable on a methana but terrible on a madrugar. |
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KING CHECKMATE
Opus Arcana Covert Intervention
6321
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Posted - 2014.12.13 00:11:00 -
[31] - Quote
TYCHUS MAXWELL wrote:
Minmitar have great regen as well with a base 40 if you want to be nitpicky. Also in comparison to their armor totals, gallente and amarr scouts can achieve decent repair rate. Can the assaults get more? Sure, but they also have more to repair. It's like how a light armor repair feels tolerable on a methana but terrible on a madrugar.
Ok I agree with you. Your previous statement is accurate.
What i dont agree is people , while talking about scouts, mention speed, dampen and REGEN as an attribute.
''decent repair rate'' is not a quality.
An assault can achieve both higher Reps, HP values WHILE being dampened. So please stop using the REGEN card on me mmmmmkay? XD
Its like saying, SUre, commandos are good, they have ''decent speed'' Oh wow... >..> see what im saying ?
Sorry, im at work and in a bad mood XD
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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TYCHUS MAXWELL
The Fun Police
685
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Posted - 2014.12.13 00:17:00 -
[32] - Quote
KING CHECKMATE wrote:TYCHUS MAXWELL wrote:
Minmitar have great regen as well with a base 40 if you want to be nitpicky. Also in comparison to their armor totals, gallente and amarr scouts can achieve decent repair rate. Can the assaults get more? Sure, but they also have more to repair. It's like how a light armor repair feels tolerable on a methana but terrible on a madrugar.
Ok I agree with you.Your previous statement is accurate. What i dont agree is people , while talking about scouts, mention speed, dampen and REGEN as an attribute. ''decent repair rate'' is not a quality. An assault can achieve both higher Reps, HP values WHILE being dampened. So please stop using the REGEN card on me mmmmmkay? XD Its like saying, SUre, commandos are good, they have ''decent speed''Oh wow... >..> see what im saying ? Sorry, im at work and in a bad mood XD
Nah, you're definitely right about the scouts having bad repair if they are going for dampening and kincats. most the ones I see though are definitely using ferros and rep though which gets them like 300ish e/hp with 10-20 rep which isn't bad compared to assaults balancing e/hp and rep. Definitely the biggest benefit is the frame size and base speed combined with the inherent ewar bonus. You have to remember they won't have to dampen as much as an assault as they will get an inherent bonus. Which can matter as not everyone will be geared for EWar. Especially in the case of assaults where gearing toward eWar will generally make them weaker to other assaults that geared towards hp/regen/rep/damage mods etc.
I'm not a personal fan of scout assaults but I don't know what they can really do to change that unless they just gimp scouts to the point where they can't be customizable which would be lame in my opinion. |
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