Major IMPACT
Titans of Phoenix
39
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Posted - 2014.12.12 00:13:00 -
[1] - Quote
Objective: The objective is to capture the enemy's CRUs. Each team can capture a hackable, stationary, digging bot in "No Man's Land". When the bot detects a valuable ore (Machalite ore, etc) , it sends it up. Which ever team controls it then needs to unload the ore into a future wheelbarrow, carry it to the main base, and add it to a special Heavy HAV to help construct it (Repair tool can help speed up the construction). When finish, it can be manned by a 6 man crew (1 driver, 1 main gunner, 2 mini gunners, and 2 tactical engineers {Tactical engineers can use radars, tag a threat such as forge gunners, etc.}) The Heavy tank can be used to fire its main gun (Preferably like a tank shell today) to destroy the enemy's heavily fortified gate, which then ground troops can either hack or destroy the enemy's CRU.
Map: Each base is made up of a heavily fortified gate, with bunkers on each side of the gate and a limited view bird's nest (Sniper towers). Inside is four missile installations for anti-dropships, CRUs, and Supply Depot (away from the bunkers). The "No Man's Land" is right in the middle, between the two bases, is where the bot is. It is surrounded by debris, but if not careful, can be sniped by the enemy. *Roads circle the debris to allow vehicles. (GêåBase__50-100 meters of no cover__+¬ The Bot +¬__50-100 meters of no cover__BaseGêå)
Winning Conditions: Capture / destroy all the enemy's CRU.
Hints: -You don't have to build the Heavy Tank, you can either fly dropships to drop Mercs to capture CRUs. But it will be hard because of missile turrets and swarms. -You can hack the enemy's gate inside, but will take a long time. (Gates can open to friendly Mercs for vehicles, but will need to be manually controlled. For easier exiting, Mercs can use ladders on the gate. -When carrying ore, you can drive an LAV to the Base for faster and safer travel. -Inside the base, battles will be intense, so maybe add some second line of defense. (Like the Battle of the Alamo, when they were overrun, the remaining soldiers retreated inside the houses, and fired from the windows.)
"Even if a pawn becomes a queen, it is still just a playing piece" -MGS2
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Major IMPACT
Titans of Phoenix
39
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Posted - 2014.12.12 01:01:00 -
[2] - Quote
If the Tank has been destroyed by enemy AV, or perhaps by the enemy's it is not yet game over. It will stay where it is, and have to wait 1 min and 30 sec for the Damage Control on it to completely repair it and it's back online ( or perhaps spawn back to the base). The tank can be equipped with a MCRU if enough ore has been used (alternative- players have to solve a puzzle).
It's greatest weakness lies on the belly and the back, same as many other tank designs, and marked in bright red text for some odd reason.
Problems I would see right off the bat is too much AV. Everybody going in would have an AV fit ready. Not to mention tanks and jihad jeeps .
But it's really just main focus is to capture / destroy CRUs, and dropship coordination would make it possible to not make the tank. Gungame would be in great shape, since there will be many debris. And getting redlined (baselined) wouldn't be much worse, adding a spawn bubble in the debris would bring mercs in battle. Falling containers every now and them that make it possible for people to spawn in them would be a great idea.
"Even if a pawn becomes a queen, it is still just a playing piece" -MGS2
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Major IMPACT
Titans of Phoenix
42
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Posted - 2014.12.18 05:46:00 -
[4] - Quote
XxBlazikenxX wrote:There's only one bad thing about this, have you ever considered a game like this could last for a half hour to 45 mins minimum?
Unless you can still clone the enemy
You do have a point there. If it is a deadlock, then either time will run out or like you said, would have to be cloned.
To solve your question, the gates / roof would have to have HP that needs to be eradicated maybe even with a std tank, a forge gun, or even a marauder if we get there, along with the Objective tank. So there will be progress.
I was thinking of expanding it to include 4 teams of 16 (4 bases).
"Even if a pawn becomes a queen, it is still just a playing piece" -MGS2
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