Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mejt0
Fat'Kids are Hard to Kidnap
562
|
Posted - 2014.12.08 21:36:00 -
[1] - Quote
Run near hills..stuck. Run near walls in towns.. stuck Drive LAV.. it somehow makes 3 flips and it's stuck Jump from MCC and land on pipes.. stuck between upper [small] and lower pipe. It's even possible to stuck in supply depot.. somehow.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
Bright Cloud
Namtar Elite Gallente Federation
619
|
Posted - 2014.12.08 21:43:00 -
[2] - Quote
Good thing is that a certain guy called "Elpresador" doesnt play this game cause he would constantly scream "STUCK!" And if you dont know who that is then please fall off your chair and hit your head onto the floor while you are at it.
Bright is the opposite of dark! Who would have thought of that?!
|
Petra 222 SoM
Opus Arcana Covert Intervention
11
|
Posted - 2014.12.08 21:59:00 -
[3] - Quote
These seemingly amateurish game mistakes are exactly why I (and many of my friends) put the game down for over a year after our first couple matches. Even when I decided to give dust a second try, these glaring, gamebreaking mistakes just scream cheap free to play game.
As a return player I was amazed to see Devs spending so much time on content tweaks when the foundation of the game (things as simple as walking) are so flawed.
I have gotten a lot of fun and good friends from Dust. I am thankful, but I don't hold expectations. |
PLAYSTTION
GamersForChrist
365
|
Posted - 2014.12.08 22:34:00 -
[4] - Quote
A railing does its job and stops you from falling off.....Stuck in proto and left for the militia snipers
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 32mil sp -
- Join the LFSquad chat -
|
thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
|
Posted - 2014.12.08 22:50:00 -
[5] - Quote
In between the objective and some stairs. Like 5 stairs. I guess I'm defending from here like a turret. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1400
|
Posted - 2014.12.08 23:00:00 -
[6] - Quote
just do like the devs do and ignore the bugs
AKA Zirzo Valcyn
AFKing since 2012
|
Z3dog
BIG BAD W0LVES
46
|
Posted - 2014.12.08 23:02:00 -
[7] - Quote
Get rezzed too close to a wall.
STUCK
Hop up on some crates.
STUCK
Uplink too close to wall.
STUCK
Dust 5/14
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2369
|
Posted - 2014.12.08 23:18:00 -
[8] - Quote
TEBOW BAGGINS wrote:just do like the devs do and ignore the bugs This is the only answer. Forget your frustrations and suggest some new content, OP.
PSN: RationalSpark
|
postapo wastelander
Bacon with a bottle of Quafe
784
|
Posted - 2014.12.08 23:18:00 -
[9] - Quote
Same thing with invisible walls when throwing grenades ;p
"We build from rust"
|
Bethhy
Ancient Exiles.
2594
|
Posted - 2014.12.08 23:46:00 -
[10] - Quote
If the Map with the big giant tower in the middle, where everyone camps on the middle section... So much to the point where CCP actually redesigned it and then added ladders.
THEEEENNNN, they still left a big giant ass invisible walled off area that makes no sense...
What do you expect...
It's like asking a teenager to go and sweep a kitchen floor. Does a general area half fast job then claims till they are blue in the face that they didn't see it or know about it.
The Physics in DUST has been just as bad as the Hit detection, Aiming system, Net code, Frame rate and performance.. etc..etc.. The core mechanics are challenged to say the least...
The funniest part to me is the LAV's... I Would of LOVED to be in the meeting where the developers are all sitting at a table and someone says "I Know!! We will make an offroad futuristic vehicle that struggles to stay on it's 4 wheels" "It will be so cool!!"
Like who would OK a vehicle to be engineered and manufactured to drive on offroad planets that flips at a slight bump in the road... Or a invisible speed bump Entering the research facility... It Boggles the mind the train of thought that went about at CCP Shanghai when they built the LAV concept and their extensive Roll over concept.
Before you even get into it much the concept is flawed...
Probably just a band aid fix around the terrible net code and hit detection that hinders the ability to shoot at a mercenary accurately while they are in much motion in a LAV. |
|
Cain the Ruin
Titans of Phoenix
4
|
Posted - 2014.12.09 00:54:00 -
[11] - Quote
Bethhy wrote:If the Map with the big giant tower in the middle, where everyone camps on the middle section... So much to the point where CCP actually redesigned it and then added ladders.
THEEEENNNN, they still left a big giant ass invisible walled off area that makes no sense...
What do you expect...
It's like asking a teenager to go and sweep a kitchen floor. Does a general area half fast job then claims till they are blue in the face that they didn't see the dirt in the corners or know about it.
The Physics in DUST has been just as bad as the Hit detection, Aiming system, Net code, Frame rate and performance.. etc..etc.. The core mechanics are challenged to say the least...
The funniest part to me is the LAV's... I Would of LOVED to be in the meeting where the developers are all sitting at a table and someone says "I Know!! We will make an offroad futuristic vehicle that struggles to stay on it's 4 wheels" "It will be so cool!!"
Like who would OK a vehicle to be engineered and manufactured to drive on offroad planets that flips at a slight bump in the road... Or a invisible speed bump Entering the research facility... It Boggles the mind the train of thought that went about at CCP Shanghai when they built the LAV concept and their extensive Roll over concept.
Before you even get into it much the concept is flawed...
Probably just a band aid fix around the terrible net code and hit detection that hinders the ability to shoot at a mercenary accurately while they are in much motion in a LAV.
at least it's not bad as in chrome stage, you would see some Soma flying and LAV act like rubber ball, slight bump, INSTANT-ROLLING in 20-30 meter high.
o7, the deaf forum noob is here
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |