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Jynx'D
Heaven's Lost Property Negative-Feedback
421
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Posted - 2014.12.08 07:13:00 -
[1] - Quote
It makes no sense. Amarr gets resistance to HMG - right? Plus more base armor? A what, 50 or so shield difference? and way more stamina?
It used to be pretty balanced, choose Minmatard heavy for flanking and speed, Caldari for AV, and Gal and Amarr competed for HMG heavy. Amarr would typically be slightly better at facing other heavies - but Gal could be more versatile with 4 lows. And with Gal low stamina - 4 kats on it wouldn't overwhelm everyone. Stacking 4 armors would keep it up with amarr who still had 3 lows plus a good amount more base armor.
But now?
Amarr is just the choice suit for heavies. Caldari is still the AV heavy pick choice - but Minmatard is doomed.
With resistance to HMG, 4 lows to stack armor, reps, speed, or hack - and good stamina - why would you pick any other heavy?
With gal it made sense - but Amarr? It's just OP.
What data could you of possibly gotten to make this decision? It seems absurd.
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Jynx'D
Heaven's Lost Property Negative-Feedback
422
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Posted - 2014.12.08 07:31:00 -
[2] - Quote
...
So **** balance cause lore?
yea.... no. and the amarr sentinel engagement ability is superior to all. It's EHP will make sure to plow through each and every infantry in it's way.
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Jynx'D
Heaven's Lost Property Negative-Feedback
423
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Posted - 2014.12.08 07:39:00 -
[3] - Quote
Vitharr Foebane wrote:errr the current Amarr slot layout is the same slot layout from pre 1.8 so suck it trebek... errr, that doesn't make it any less dumb.
and repairs are a situational use - while resistance to HMG and more armor is pretty much useful all the time.
Why was this decision made? Lore is a poor excuse.
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Jynx'D
Heaven's Lost Property Negative-Feedback
423
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Posted - 2014.12.08 08:20:00 -
[4] - Quote
Imp Smash wrote:Jynx'D wrote:It makes no sense. Amarr gets resistance to HMG - right? Plus more base armor? A what, 50 or so shield difference? and way more stamina?
It used to be pretty balanced, choose Minmatard heavy for flanking and speed, Caldari for AV, and Gal and Amarr competed for HMG heavy. Amarr would typically be slightly better at facing other heavies - but Gal could be more versatile with 4 lows. And with Gal low stamina - 4 kats on it wouldn't overwhelm everyone. Stacking 4 armors would keep it up with amarr who still had 3 lows plus a good amount more base armor.
But now?
Amarr is just the choice suit for heavies. Caldari is still the AV heavy pick choice - but Minmatard is doomed.
With resistance to HMG, 4 lows to stack armor, reps, speed, or hack - and good stamina - why would you pick any other heavy?
With gal it made sense - but Amarr? It's just OP.
What data could you of possibly gotten to make this decision? It seems absurd. Minmatar's flanking ability makes it a great assault like heavy suit, especially in maps with lots of rooms with obstacles to slip around. Cal is the same but for playing defense. Gal is better at open area offense than Amarr. Amarr is better for open area defense. Also, isn't the Amarr resistance to projectile weapons (HMG) only for their shields? I forget.... Amarr has resistance to HMG to there armor. which they start with 720+. Gal has no resistance, has around 650 armor.
The shield resistance to HMG works in favor for the Gal - having a bit more. But when you take into account Amarr armor has resistance to HMG - it gives the amarr a huge edge in HP. And now not only does amarr have the highest based health - but can stack 4 slots worth of armor. AND has a lot more stamina.
Gal - it has 1 more rep and 1 low slot. Low slot is almost completely useless on a heavy. Cal gets away with it because it has 4 - just stack the shield. But damage mods are useless. They aren't adding anything substantial to your DPS like a shield extender would to your survivability.
So the gal is low stamina - can't keep up in armor, shield stacking isn't keeping up with armor stacking that has passive resistance as-well, and damage mods aren't worth the CPU/PG spent...
it's superior rep is just completely useless - just like the suit itself.
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Jynx'D
Heaven's Lost Property Negative-Feedback
443
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Posted - 2014.12.08 18:57:00 -
[5] - Quote
DarK KNigHT007 wrote:Breakin Stuff wrote:Jynx'D wrote:Imp Smash wrote:Jynx'D wrote:It makes no sense. Amarr gets resistance to HMG - right? Plus more base armor? A what, 50 or so shield difference? and way more stamina?
It used to be pretty balanced, choose Minmatard heavy for flanking and speed, Caldari for AV, and Gal and Amarr competed for HMG heavy. Amarr would typically be slightly better at facing other heavies - but Gal could be more versatile with 4 lows. And with Gal low stamina - 4 kats on it wouldn't overwhelm everyone. Stacking 4 armors would keep it up with amarr who still had 3 lows plus a good amount more base armor.
But now?
Amarr is just the choice suit for heavies. Caldari is still the AV heavy pick choice - but Minmatard is doomed.
With resistance to HMG, 4 lows to stack armor, reps, speed, or hack - and good stamina - why would you pick any other heavy?
With gal it made sense - but Amarr? It's just OP.
What data could you of possibly gotten to make this decision? It seems absurd. Minmatar's flanking ability makes it a great assault like heavy suit, especially in maps with lots of rooms with obstacles to slip around. Cal is the same but for playing defense. Gal is better at open area offense than Amarr. Amarr is better for open area defense. Also, isn't the Amarr resistance to projectile weapons (HMG) only for their shields? I forget.... Amarr has resistance to HMG to there armor. which they start with 720+. Gal has no resistance, has around 650 armor. The shield resistance to HMG works in favor for the Gal - having a bit more. But when you take into account Amarr armor has resistance to HMG - it gives the amarr a huge edge in HP. And now not only does amarr have the highest based health - but can stack 4 slots worth of armor. AND has a lot more stamina. Gal - it has 1 more rep and 1 low slot. Low slot is almost completely useless on a heavy. Cal gets away with it because it has 4 - just stack the shield. But damage mods are useless. They aren't adding anything substantial to your DPS like a shield extender would to your survivability. So the gal is low stamina - can't keep up in armor, shield stacking isn't keeping up with armor stacking that has passive resistance as-well, and damage mods aren't worth the CPU/PG spent... it's superior rep is just completely useless - just like the suit itself. Gallente gets 10% to projectile damage. Quit saying they don't resist the HMG. yes well said man ............................. but i have a doubt that in skills they dont say resistance to weapons ( projectiles and hybrids ,,etc ) increase per level.just press triangle on the sentinels skills and see it ur selves
Amarr Sentinel Bonus:
3% armor resistance to projectile weapons per level. 2% shield resistance to hybrid - railgun weapons per level.
Gallente Sentinel Bonus:
3% armor resistance to hybrid - railgun weapons per level. 2% armor resistance to projectile weapons per level.
So Gal also receives a smaller resistance - but the point pretty much still stands. You don't ever pick Gal over Amarr for pretty much any reason. Damage mods are completely worthless, and unless you stack 4 on a forge, not advisable.
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Jynx'D
Heaven's Lost Property Negative-Feedback
448
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Posted - 2014.12.08 21:48:00 -
[6] - Quote
Iron Wolf Saber wrote:Jynx'D wrote:...
So **** balance cause lore?
yea.... no. and the amarr sentinel engagement ability is superior to all. It's EHP will make sure to plow through each and every infantry in it's way. More like balance because we need 4 play styles to fit the demands of lore. If you don't like the idea of armor regen tanking that the gallente should enjoy then go amarr. you need to buff the hell out of regen if that is what Gal is supposed to be - Amarr is better at it too with 4 complex reps. .... .....
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