
Sir Dukey
Murphys-Law General Tso's Alliance
1328
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Posted - 2014.12.18 00:44:00 -
[1] - Quote
Symbioticforks wrote:Can we have an update please?
Looking for information.
The average kills of a sniper per match.
The average kills for individual sniper rifles per match.
Ishokune, Tactical, Charge
Speaking for myself.
What has happened to sniping is about the furthest thing from a buff you can imagine.
After the most recent changes to sniping, my average kills to match have been at least CUT IN HALF. It's easy to see why though. Two of the things needed to snipe well were also nearly cut in half. What were they?
As a user of the Charge Sniper Rifle the reduced clip size is intolerable (from 5 to 3). Not to mention reduced range. (from 600 to 350m) You're constantly reloading. Kills with a Charge Sniper Rifle are much harder to obtain. Even exclusively going for headshots in which case the reduced clip size hinders you extremely. In so much that you're better off using a standard sniper rifle variant. (+50m range, +2 bullets, NO CHARGE TIME, all with only a reduction from 350% to 300% on a headshot.)
The Charge Sniper Rifle is outclassed in it's role by the Standard variant. Which doesn't have enough base damage to be rewarding for skilled players. The sniper rifle that rewarded a skilled player for being able to consistently hit a target but with delayed shots was removed from the game. And replaced with a headshot only weapon where you spend most of the match reloading.
Do you even playtest bro?
Head shots are extremely hard for me unless player is standing still. Also, the hit detection is horrific.
One thing I really hate about snipers is how you have to sit and wait for 5 secs before your scope is even stable. I would love to be able to snipe while standing up.
I would increase the size of the dot just a bit because you can't even see it.
ATM, the bolt pistol is a better sniper than the sniper it's self.
Edit: the weapon is still weak sauce without head shots and head shots are almost impossible due to the bad hit detection and the twitchy, super strafe players.
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