TYCHUS MAXWELL
The Fun Police
659
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Posted - 2014.12.04 22:45:00 -
[1] - Quote
DAT QUANTUM wrote:Sup Everyone I'm New to the game.
and there is anything I need know before I hop in the game ?
one last thing since I'm an Amarr region ( no clue what that means ) but what should I mainly focus on
1. Don't join any Corp with a tax rate. 2. Try to find groups of players to play with through the finder and ask them if they know of any squad recruitment chat channels you could join. 3. Learn to use recruitment chat channels to squad up. 4. Learn to use forge guns to be productive during proto stomps for the first month or two of grinding sp. 5. Be wary of advice from anyone but me. 6. Rank your core skills... Shield and Armor are a must for making all of your suits last longer (TTK is important in this game.) Don't over due it though anything above rank 3 probably won't be worth the SP aside from shield and armor with that 25% boost at level 5 in each. (You can easily fit pretty much whatever you want by rank 3 electronics/engineering of the equivalent tier below proto and you won't be fielding complete proto suits for a loooonnnggg time. Likewise biotics and scan skills aren't a high priority unless you plan to scout.) 7. Don't get slap happy with armor plates. Speed debuffs are a good way to ensure all your opponent's shots land on you. Unless you're amarr since that's all they're good for. 8. Don't worry about Planetary Conquest or PC and skill what you enjoy playing as you won't be involved in PC for a long time if ever. 9. Enjoy yourself while playing and screw the haters...
Also a quick run down on suit types since the militia and basic frames don't really sync up with their races attributes:
Caldari are your long range skirmishers: Shields fold fast in close quarters combat but their quick shield regen after a brief delay makes them ideal for long range fighting, That's why their weaponry includes sniper rifles, rail rifles, swarm launchers, forge guns, bolt pistols, and mag secs. All these weapons generally perform best at long ranges.
Gallente make good short range skirmishers: Their higher armor rep and ability to fit a decent amount of low slots like kincats make them ideal for cover based fighting in short ranges. Armor doesn't rep nearly as fast but reps constantly so you can pop in and out of combat. This is why their weapons include: shotguns, plasma rifles (also known as assault rifles in the marketplace), plasma cannons, and ion pistols. All these weapons generally perform best at short ranges.
Minmitar are your fast moving suits. They have a good median of everything along with some of the fastest base speeds. This makes them ideal dual tanks and fast paced combatants. This is why their weapons include: combat rifles, mass drivers, heavy machine guns, flaylock pistols, and submachine guns. All these weapons perform well in fast paced attacks where accuracy is not as important so you can stay on the move.
Amarr are your brick tanks. They have weapons that are designed to be aimed with precision and reward accuracy. This is why they ideally stack a high amount of armor so that they will have time to release all of their shots. This is why their weapons include: scrambler rifles, laser rifles, and scrambler pistols. All these weapons reward the player for precise and accurate attacks.
All of this said, you can use whatever you want and fit suits generally however you want, I simply mention all these things to give you a base idea of how the equipment of races have generally been designed based on race. That said some things are a bit quirky, like the fact that Minmitar commandos get bonuses to swarm launchers and Caldari commandos do not. Also keep in mind, we don't have full racial parity with weapons especially not heavy weapons so all heavies tend to use both forge guns and heavy machine guns (Forge guns for long distance fighting/Anti vehicle and heavy machine guns for close quarters combat.)
I would experiment a lot with all types of militia vehicles and dropsuits before deciding on any one role and you can always learn multiple roles at standard/adv level faster than one at proto if you don't care about being competitive in PC. This will make you more versatile faster in public contracts/Factional warfare.
I hope all of this helps to give you a very basic idea of what's going on with all the skills and customization options. |