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LudiKure ninda
Dead Man's Game RUST415
172
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Posted - 2014.12.03 16:09:00 -
[1] - Quote
Is there gonna be some <3 4 Tanks..?
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Atiim
Titans of Phoenix
14093
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Posted - 2014.12.03 16:18:00 -
[2] - Quote
All vehicles, actually.
CCP Rattati wrote:Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for all the feedback necessary.
A few things from the top of my head, that I would like to take a look at:
LLAV, but not OP fast version Two types of Missile Turrets Logistics Dropships, "no" weapons, remote rep, slow as HAV, ultra durable Ramming damage calculations Bring back a few Modules, preferably Active Small Blaster Dispersion is too high Re-review Dropships Turret elevation Small turrets in proper fitting placement Turret rotation speed and skill bug (not a bug really, it's just capped by the rotation max speed) Would like independent movement of ADS front turret (slight) Turret less HAV's, or MAV's, high speed high durability troop transport Marauders (Mammoth tanks)
The 1st Matari Commando
-HAND
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Jacques Cayton II
Titans of Phoenix
1180
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Posted - 2014.12.03 16:40:00 -
[3] - Quote
I feel havs are fine they just dont have logi type vehicles.
We fight for the future of the State not our
personal goals
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Spkr4theDead
Red Star. EoN.
2426
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Posted - 2014.12.03 16:49:00 -
[4] - Quote
Jacques Cayton II wrote:I feel havs are fine they just dont have logi type vehicles. Tanks don't feel worth it. I'd gladly start paying 1.2 or 1.5 or even 2mil ISK for a tank to be worth its price. I'd gladly go back into the ADS, if they get a big price increase for them to be worth the price.
After all, there's no reason to balance for pubs. Rattati even said that they want to encourage new players to get into FW and PC as end-game.
Snugglz destroys the enemy teams in pubs with his Python. I'm glad we're in the same corp because I'd hate to try to take him out of the sky.
He said two small missile variants - one might be slow firing, high damage for vehicles. The other will probably be fragmented: low damage, high rate of fire for anti-infantry. I'd probably use that most often.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KING CHECKMATE
Opus Arcana Covert Intervention
6067
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Posted - 2014.12.03 16:54:00 -
[5] - Quote
LudiKure ninda wrote:Is there gonna be some <3 4 Tanks..?
Hopefully not.
Amarrian Born. State Patriot.
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Nothing Certain
Bioshock Rejects
1337
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Posted - 2014.12.03 17:07:00 -
[6] - Quote
Don't forget price! If they remain expensive they must be OP to be viable, you can't balance them with such a high ISK cost and still have them be economically viable.
I look forward to facing the ADS/ LogiDS combo.
Because, that's why.
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Arkena Wyrnspire
Fatal Absolution
19821
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Posted - 2014.12.03 17:09:00 -
[7] - Quote
I don't see tanks as particularly effective atm.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2644
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Posted - 2014.12.03 17:10:00 -
[8] - Quote
By the time vehicles get some love, I should have enough SP saved up to spec back into tanks and all of that. Logi LAV is going to be great fun, I hope we get logi vehicles back.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Denchlad 7
Dead Man's Game
1351
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Posted - 2014.12.03 17:32:00 -
[9] - Quote
Im more interested in seeing how the Skill Tree will look when the all the old Vehicles return.
Hope Black Ops tanks come back too.
The Connoisseur of Weapons.
19/19 Level 5, 19/19 Proficiency 3.
Excessively British. Tea is the drink of Gods.
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DEATH THE KlD
Harem. King
58
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Posted - 2014.12.03 17:37:00 -
[10] - Quote
If any tanker got his/her sp back from vehicles and is stupid enough to try again then idk what to say.
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
6
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Posted - 2014.12.03 17:56:00 -
[11] - Quote
I don't think it will happen. AV scrubs cry to hard to let us be useful. They have all this power over our nerfed tanks, and they still complain. Plus CCP hates vehicles. |
Spkr4theDead
Red Star. EoN.
2431
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Posted - 2014.12.03 23:34:00 -
[12] - Quote
KING CHECKMATE wrote:LudiKure ninda wrote:Is there gonna be some <3 4 Tanks..? Hopefully not. Of course
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2431
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Posted - 2014.12.03 23:36:00 -
[13] - Quote
DEATH THE KlD wrote:If any tanker got his/her sp back from vehicles and is stupid enough to try again then idk what to say.
Been a pilot for at least a year and a half. If it's worth it, I'm buying another respec and getting level 5 in everything, including the ADS if they're worth it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15407
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Posted - 2014.12.03 23:39:00 -
[14] - Quote
Atiim wrote:All vehicles, actually.CCP Rattati wrote:Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for all the feedback necessary.
A few things from the top of my head, that I would like to take a look at:
LLAV, but not OP fast version Two types of Missile Turrets Logistics Dropships, "no" weapons, remote rep, slow as HAV, ultra durable Ramming damage calculations Bring back a few Modules, preferably Active Small Blaster Dispersion is too high Re-review Dropships Turret elevation Small turrets in proper fitting placement Turret rotation speed and skill bug (not a bug really, it's just capped by the rotation max speed) Would like independent movement of ADS front turret (slight) Turret less HAV's, or MAV's, high speed high durability troop transport Marauders (Mammoth tanks)
Fantastic news to be sure......but it's December and this isn't even stickied in the Feedback forums.
0 engagement from Rattati on the subject of vehicles.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15407
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Posted - 2014.12.03 23:43:00 -
[15] - Quote
Arkena Wyrnspire wrote:I don't see tanks as particularly effective atm.
Of course you don't I gave you the most depressing run down of why Gallentean HAV suck.... it made me go off and listen to Cut my Life into Pieces.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Lupus Wolf
Minmatar Republic
81
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Posted - 2014.12.04 01:36:00 -
[16] - Quote
LudiKure ninda wrote:Is there gonna be some <3 4 Tanks..? Eventually... hopefully.
Sky whale mating rituals!!
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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Everything Dies
Santa is coming...FOR BLOOD
1095
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Posted - 2014.12.04 02:29:00 -
[17] - Quote
Turret-less HAVs? F-YEAH!!! ... So long as they allow for one or two small turrets still.
This is something I've wanted for awhile; a fast, mobile tank equipped with two scanners (and hopefully a CRU) that would allow me to constantly highlight the enemy for my squad/team.
Mike Patton is the greatest singer in music. Proof
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Hynox Xitio
Molon Labe. General Tso's Alliance
1771
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Posted - 2014.12.04 02:30:00 -
[18] - Quote
You stole part of my sig, no tanks for you.
The horror! The horror!
( -íº -£-û -íº)
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm Learning Alliance
672
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Posted - 2014.12.04 02:32:00 -
[19] - Quote
Atiim wrote:All vehicles, actually.CCP Rattati wrote:Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for all the feedback necessary.
A few things from the top of my head, that I would like to take a look at:
LLAV, but not OP fast version Two types of Missile Turrets Logistics Dropships, "no" weapons, remote rep, slow as HAV, ultra durable Ramming damage calculations Bring back a few Modules, preferably Active Small Blaster Dispersion is too high Re-review Dropships Turret elevation Small turrets in proper fitting placement Turret rotation speed and skill bug (not a bug really, it's just capped by the rotation max speed) Would like independent movement of ADS front turret (slight) Turret less HAV's, or MAV's, high speed high durability troop transport Marauders (Mammoth tanks)
Logi DS is back \o/
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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