CELESTA AUNGM
Kang Lo Directorate Gallente Federation
351
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Posted - 2014.12.02 15:59:00 -
[1] - Quote
I'm level 4, Rank-2 (....), and I have always found FW matches to be technically difficult and rough compared to Public Matches. And the member who posted just ahead of mine is very CORRECT. FW SHOULD be a bloody hard shell to crack. It should separate players who are simply ace at shooting/killing/strafing,... from players who are simply ace at what Dust 514 is about! Currently, it's about assessing your neighboring players' movements, and syncing your actions with theirs in order to WIN THE CONFLICT.
Sometimes winning is done by snatching the objectives (or simply holding the majority of the objectives until the ticking clock causes the red players to lose the conflict).
Sometimes winning is done by strangling the reds into a corner (because they were not a cohesive team with a method for moving around the map), and slaughtering them while the few loners in your blue team stroll over and hack whatever suits their fancy.
But if you are a seasoned player at FW, winning ALWAYS requires you to study how your blue players are behaving in this match, and DECIDE how best you can help them (and minimize your frustration while you're playing ).
If you study the blues behavior and find they are moving in strong groups and aiming for hacks early, be a Jedi General and stay with them (they DON'T necessarily have to join squads---I've seen a mob of squad-less players link together intuitively and reinforce each other's objectives in matches). These are the moste enjoyable FW sessions.
MIC use can be REALLY useful in FW, and many of us who gave up on MIC in Pubs aren't realizing how helpful you can be to new players by giving some UN-obnocscious advice during the Warbarge Lobby stage (drown out that danged woman selling Aurum), and telling everyone you will try to call out which next objective you think we should rally on as you see the match progressing.
Sadly, the players on your team will show signs of being DIRT POOR at coop work----so you can assist them best by staying on the fringe of their activity, supporting them from a distance with installations to cover their efforts, and A/V to keep red vehicles from feasting on them, and hacking only on the fringe of the map (so you don't get sloughtered excessively in this match).
Study your blues behavior, and decide QUICKLY what kind of match you've been dumped into this time. It means, as a seasoned FW player, your workload has now been painfully multiplied, yes. It means very often YOU are one of the only players on your team who can effectively turn this match into a WIN---and doing so will require all the resourcefulness, speed and sweat you've got. It also means that when you WIN, those goofy blues will never know WHY they won this match---never know that they owe their LP and rank increase to just 2 or 3 of tenacious players.
But I have walked away from some matches, winning the match solely because I hacked the first Null, quickly saw that my fellow blues were aimlessly scattering like mice being annihalated with no chance of being useful in the match,... and just decided NOT to go help them, just hunker down beside this one Null and KEEP IT OURS no matter what! A couple of random blues decided to loiter nearby me. The reds (really skilled reds) got punched in the face so hard when they tied to approach the Null, that they got OBSCESSED with trying to claim 3 lives and 1 worthless Null,... and left the other half of the map open for blues to hack and win. Son of a Gun!
Don't be ashamed to be selfish in FW's. If you can see that your usual frontline enthusiasm won't help the blues you're stuck with in THIS match, back off and give them the best REAR support or FRINGE-MAP help you can. I know it sounds bad to say it, but part of Dust is about good, non-wasteful management of your resources. I will never "leave a match" that I can see is "doomed", and I never "squat" in the rear and betray everyone else's efforts,... but I'm not going through that door with you, where 3 reds are waiting inside, if I know that (after you see me sacrifice myself on 2 of the reds to buy you the chance to finish off the last one)... you're going to run aimlessly away instead.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
352
|
Posted - 2014.12.06 08:23:00 -
[2] - Quote
I really like FW matches. I LOVE it (and I'm good at NOT damaging blues---never been kicked off or punished in a match ever).
But I doubt that a player fresh from Battle Academy has ANY notion of how important and objective-driven FW sessions are. Unless a new player had visited forums like this or spoken indepth with a seasoned player in a chat someplace, many fresh FW players are likely to thin the only difference here is that "friendly-fire is ON" and LP replaces ISK.
In the most recent week of my FW sessions, I see the same mal-adjusted miscreant activity I used to see in old fps games: a player stabbing-then-reviving blues, two blues having a watergun fight with each other by spraying each other with rifle fire for the entire match, snipers trying to "farm WP for LP", not realizing that LP+Rank are heaped by simply WINNING the match (no longer by WPs like in the Pub matches). If you fill a seat in FW team and don't DIRECTLY contribute to WINNING the match, you are handicapping us, DIRECTLY robbing every player on the team of 1000+ Loyalty Points, and DIRECTLY stopping EVERY player on that team from gaining any standing points at all. That's a whole Noah's Ark of valuable goods to lose, by the 15 players who were unlucky enough to have you in their match.
But tragedy is, I bet MANY of the fresh FW players honestly don't know this fact--and would appologeticly straighten up and not hit the FW-button so care-freely until they felt really confident in the teamplay abilities.
Is there any component WITHIN the game, that alerts the player that FW is team-driven and team-penalizing and should not be played the way Pub matches are played because fellow players standings are jeopardized in FW? Sadly, no, there is nothing to alert them to that before they "frolic in FW".
We ought to post a [Request] thread for the devs to please come up with a warning advisory of some kind in the Neocom--a brief text that pops up while "searching for battles", to explain fully how FW penalizes fellow players if your merc doesn't help to capture or hold objectives.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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