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Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_cody-p]
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Posted - 2012.05.08 15:22:00 -
[1] - Quote
-the lag around objectives and going up stairs
-swarm launcher vs infantry
-not being able to walk backward in 3rd preson
-less play with devs/less communication on the forums by the devs( they dont ask us why or wut would we suggest on the forums ect...) and yes i know thats why the forums are here but it is incourageing to have as much communication with them as we can.. right?
-low player count, ive only got in a few full games and those were on the old build and were on the 1st day i belive
-slow loadind of marketplace and ingame spawning (thought i froze quite afew times)
-still no interaction of the warroom
-no corp battles yet..
if im leaving any thing out please fill in the blanks guys.... ty |
[Veteran_cody-p]
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Posted - 2012.05.08 15:25:00 -
[2] - Quote
the current knife, i liked the old knife better. btw... atlest better than the current one
hard to hit ppl with the current one, cant swing it while reloading + it takes WAY to much stamina. i prefered the multi swing system to the current one. |
[Veteran_SuperMido]
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Posted - 2012.05.08 17:07:00 -
[3] - Quote
"not being able to walk backward in 3rd preson" There is 3rd person in Dust 514 for Infantry?? I didn't know that, how do you switch? |
[Veteran_Ima Leet]
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Posted - 2012.05.08 20:40:00 -
[4] - Quote
SuperMido wrote:"not being able to walk backward in 3rd preson" There is 3rd person in Dust 514 for Infantry?? I didn't know that, how do you switch? War Room and MQ 3rd person. |
[Veteran_JonnyAugust I]
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Posted - 2012.05.08 22:52:00 -
[5] - Quote
-frame rates dropping
-empty landscapes
-lag in all menus, Internet Explorer takes shorter time to load things (BOOM!)
-lack of variety of weapons, scopes, armor, skills
-Random Bullet Spread (this should not be connected to a skill)
-Number of hits it take to bring someone down with ARs
-OP Heavy suits and Swarm launchers
-lack of people playing
-Buildings and structures don't blow up when destroyed, they dissolve?
-E-tags
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[Veteran_MUDMASTEI2]
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Posted - 2012.05.09 20:44:00 -
[6] - Quote
Frame rate (freezing)
Hard freezes
Lack of people
Random Bullet Spread
Swarm Launchers vs. Infantry
E-Tags
Being kicked for being AFK while actually trying to restock loadout
Slow menu browsing
Slow menu load times
Not being able to just buy something in my loadout without restocking everything/going through store
Towers being able to be destroyed via gunfire
Hit detection
Slow movement speed
There's more that I can't remember. |
[Veteran_cody-p]
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Posted - 2012.05.10 01:45:00 -
[7] - Quote
lack of mic icons, meaning i dont know who is talking without asking 1st
attackers have the advantage of gaining SP in skirmish, more things for them to hack compaired to the deffenders who only get to hack things back for the most part
gun play is still slow, feels harder to kill ppl now than in the first patch.
RVDs are still hit or miss on where they will drop ur LAV, u never really know where it will be droped
be back when i can think of sum more..... |
[Veteran_MUDMASTEI2]
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Posted - 2012.05.10 03:43:00 -
[8] - Quote
Concept of shields
Speed of shields regen
Passive Armor regeneration
$10 for easier leveling |
[Veteran_Broadcastorm]
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Posted - 2012.05.10 18:23:00 -
[9] - Quote
Most of these "bad things" come from the fact that the game ins indeed in true beta and not actual full demo version ready to ship. Would be nice if you could elaborate on a few of those points. Writing a list without going into detail doesn't help sometimes :) |
[Veteran_SuperMido]
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Posted - 2012.05.10 18:33:00 -
[10] - Quote
Hello Mr. Broadcastorm :) I'm wondering how you and Grideris got into the beta?? Aren't the fanfest people supposed to get in next week?? I guess you guys are special to CCP. Its nice to see both of you. I've seen other new people today too, can't wait till more people join and we start having full matches |
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[Veteran_Phobos]
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Posted - 2012.05.11 07:39:00 -
[11] - Quote
3 things i dont like so far:
1.When in combat is hard to see who and where is the enemy. There is a small red arrow tag above the head, and --- --------------------->>> It-¦s too small !!! <<-------------------------------
2.Speed of the moving/walking/running characters: quake3 feeling. not good.
3.skills and fitting page must be improved in terms of GUI, in order to understand what-¦s going on (beginners quit-rage factor: high)
cheers |
[Veteran_xTOMMYx xTROJANx]
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Posted - 2012.05.11 10:40:00 -
[12] - Quote
MUDMASTEI2 wrote:Frame rate (freezing)
Hard freezes
Lack of people
Random Bullet Spread
Swarm Launchers vs. Infantry
E-Tags
Being kicked for being AFK while actually trying to restock loadout
Slow menu browsing
Slow menu load times
Not being able to just buy something in my loadout without restocking everything/going through store
Towers being able to be destroyed via gunfire
Hit detection
Slow movement speed
There's more that I can't remember.
As much as I hate to agree with this guy UGH he's right. This whoe list
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[Veteran_cody-p]
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Posted - 2012.05.14 04:14:00 -
[13] - Quote
smg sights are fogy
sniper sights are to light of a red, if another color gets infront of the dot i cant see where im shooting exactly.
fraim rate is still not good enouf to have a decient gunfight
have to lead my shots a full charecters length to connect |
[Veteran_cody-p]
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Posted - 2012.05.17 16:13:00 -
[14] - Quote
still waiting for a grouping system...
getting taken out of running movement on hills |
[Veteran_cody-p]
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Posted - 2012.05.19 19:49:00 -
[15] - Quote
the 2 pages of threads that have been already posted |
[Veteran_Discordamon]
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Posted - 2012.05.20 21:01:00 -
[16] - Quote
cody-p wrote:-the lag around objectives and going up stairs -slow loading of marketplace and in game spawning (thought i froze quite a few times) -still no interaction of the war room -no corp battles yet.. -SMG sights are foggy -frame rate is still not good enough to have a decent gunfight -lack of mic icons, meaning i don't know who is talking without asking 1st if I'm leaving any thing out please fill in the blanks guys.... ty
^These
-Need grouping. Judging balance is difficult without knowing what unified groups will use to fight and counter.
-Heavy suit may be overpowered, but need to see what focused groups will do against it. I suspect with logi they will be extremely op.
-Stair lag. Also some objective lag.
-Spawn camping. Maybe need some invulnerability after spawning, or maybe just spawns need to appear randomly within a certain radius of the captured objective.
-Out of bounds - There needs to be a better warning that you're out of bounds than a vague pink area on the mini map. Suggest flashing message appears.
-Slow control reactions when switching to secondary, sometimes it takes a few taps. Same with grenades.
All in all the problems feel largely like "beta problems" that tend to come from a partial version of a game. |
[Veteran_cody-p]
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Posted - 2012.05.21 14:56:00 -
[17] - Quote
still waiting to use the repair tool with my logi suite |
[Veteran_cody-p]
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Posted - 2012.06.18 02:27:00 -
[18] - Quote
still waiting... |
[Veteran_Sachvie Geedo]
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Posted - 2012.06.18 06:13:00 -
[19] - Quote
SuperMido wrote:"not being able to walk backward in 3rd preson" There is 3rd person in Dust 514 for Infantry?? I didn't know that, how do you switch? He Kent when your in the mercy quarters |
[Veteran_Johnny Guilt]
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Posted - 2012.06.18 12:52:00 -
[20] - Quote
cody-p wrote:lack of mic icons, meaning i dont know who is talking without asking 1st attackers have the advantage of gaining SP in skirmish, more things for them to hack compaired to the deffenders who only get to hack things back for the most part gun play is still slow, feels harder to kill ppl now than in the first patch. RVDs are still hit or miss on where they will drop ur LAV, u never really know where it will be droped be back when i can think of sum more.....
sums up afew of mine as well(especially the mics)
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