| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2175
 
 
      | Posted - 2014.11.28 12:48:00 -
          [1] - Quote 
 i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 
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        |  benandjerrys
 NECROM0NGERS
 
 55
 
 
      | Posted - 2014.11.28 12:56:00 -
          [2] - Quote 
 The gun has a very very high rof and needs high skills in proficiency and sharpshooter and also needs at least 2 damage mods after that though it will absolutely melt armor but its more situational
 
 Tl; dr
 Better at cqc but at high sp cost
 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2175
 
 
      | Posted - 2014.11.28 12:59:00 -
          [3] - Quote 
 
 benandjerrys wrote:The gun has a very very high rof and needs high skills in proficiency and sharpshooter and also needs at least 2 damage mods after that though it will absolutely melt armor but its more situational
 Tl; dr
 Better at cqc but at high sp cost
 i see.. so that helps with TTK i guess.. but still the handleing and general feel of the rifle seems not mesh very well with me for some reason.. and i even tried burst AR but that felt even worse.. kind of wish the burst AR was 3 bullet burst with slightly higher damage per shot so it felt more like the CR
 
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        |  Sir Dukey
 Murphys-Law
 General Tso's Alliance
 
 1166
 
 
      | Posted - 2014.11.28 13:15:00 -
          [4] - Quote 
 
 Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 
 Along as shields exist, your TTK ain't going anywhere. Shield suits just warp through CR bullets without damage.
 
 
 Chocolate Juice | 
      
      
        |  DeadlyAztec11
 Ostrakon Agency
 
 6122
 
 
      | Posted - 2014.11.28 14:16:00 -
          [5] - Quote 
 ACR is the best CQC Rifle because it's practically a shotgun in CQC.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2175
 
 
      | Posted - 2014.11.28 14:38:00 -
          [6] - Quote 
 
 Sir Dukey wrote:Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 Along as shields exist, your TTK ain't going anywhere. Shield suits just warp through CR bullets without damage. thats one of the problems.. a standard CR vs standard republic ACR vs shields /anything in close quarters for me the CR trumps the ACR 9 times out of 10
 
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        |  Mejt0
 Fat'Kids are Hard to Kidnap
 
 534
 
 
      | Posted - 2014.11.28 14:47:00 -
          [7] - Quote 
 When i use CR, 1/3 of my bursts don't register.
 In the other hand when someone spam R1 with it, everything hits me.
 
 ACR is better for me (also better cqc.)
 
 
 Caldari Loyalist Markiplier fan.  Got 6815 WP only on wrecking tanks with Ion Cannon. | 
      
      
        |  Mejt0
 Fat'Kids are Hard to Kidnap
 
 534
 
 
      | Posted - 2014.11.28 14:51:00 -
          [8] - Quote 
 
 Sir Dukey wrote:Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 Along as shields exist, your TTK ain't going anywhere. Shield suits just warp through CR bullets without damage. 
 
 ACR gets through shields without problem.
 I know that it has fking low dps vs shields but it still don't have much problems with them.
 
 Caldari Loyalist Markiplier fan.  Got 6815 WP only on wrecking tanks with Ion Cannon. | 
      
      
        |  Aiwha Bait
 Demonic Cowboys
 
 29
 
 
      | Posted - 2014.11.28 15:20:00 -
          [9] - Quote 
 
 Sir Dukey wrote:Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 Along as shields exist, your TTK ain't going anywhere. Shield suits just warp through CR bullets without damage. 
 I can absolutely second this statement. Recently, I've noticed I've been mowed down by ANYTHING Caldari (I run Gallente Assault rocking the Republic ACR, prof 3, everything else 5. If you're looking for a cheap ACR, i highly recommend the RACR. You can get them for like 610 ISK). ANYWAY, I've recently been playing with my sidearm to dwindle down the shields of the Caldari bast*rds. I've currently got a scrambler pistol, and it's mediocre to say the least. I dont have everything up on it, so with a little training, I guess it would be more effective. I've also been thinking about messing with a AR/Mag Sec combo. Will give more info once I mess with that.
 
 "Welcome my son. Welcome to the machine..." | 
      
      
        |  SagaB
 Krusual Covert Operators
 Minmatar Republic
 
 87
 
 
      | Posted - 2014.11.28 16:21:00 -
          [10] - Quote 
 Supposedly the best way to use an ACR is to tap it to control dispersion. I haven't used an ACR in a while so I may be wrong.
 
 *hugs CR* "not even the BrAR will keep me from you"
 | 
      
      
        |  postapo wastelander
 Fatal Absolution
 General Tso's Alliance
 
 757
 
 
      | Posted - 2014.11.28 16:25:00 -
          [11] - Quote 
 
 Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 
 The ACR is worst than SMG at first, what you need is basicaly spec it up with full operation, sharpshooter and proficiency.
 This magic make from mediocre fastshooting weapon, armor shreding beast.
 
 
 "In the rust we trust" | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 502
 
 
      | Posted - 2014.11.28 18:58:00 -
          [12] - Quote 
 
 Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 You and me both, IDK what it is but the ACR just feels weird and I've got everything but fitting op on the CR to 5.
 
 Look on my works, ye mighty, and despair. | 
      
      
        |  Eruditus 920
 Nemo Malus Felix
 
 907
 
 
      | Posted - 2014.11.28 19:16:00 -
          [13] - Quote 
 Keep in mind the ACR's have different stats because the Republic variant is a standard version and the BK is advanced.
 
 Militia ACR
 Damage 19.85
 Accuracy 54.45
 Clip 54
 RELOAD TIME 3.25
 
 Republic ACR
 19.84
 59.64
 68
 2.6
 
 BK-42 ACR
 20.84
 54.45
 68
 2.6
 
 I think CCP got the stats wrong. The militia is more accurate than the standard and the same as the BK and the Dam is off by .01.
 
 "Stay gold, Ponyboy..." | 
      
      
        |  Jebus McKing
 Jebus Hates Scans
 
 1111
 
 
      | Posted - 2014.11.28 19:24:00 -
          [14] - Quote 
 I really liked the CR back when it got released. But now I can hardly get my shots to register for some reason.
 
 That is why I am using the ACR most of the time. But the damage VS shields is pathetic if you don't use damage mods, which is why I also use a ScP. Open a fight with ScP and then switch to ACR once their shields are down. Works good enough for me.
 
 SCANS 514 // @JebusMcKing G£î | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2183
 
 
      | Posted - 2014.11.28 19:36:00 -
          [15] - Quote 
 
 Jebus McKing wrote:I really liked the CR back when it got released. But now I can hardly get my shots to register for some reason.
 That is why I am using the ACR most of the time. But the damage VS shields is pathetic if you don't use damage mods, which is why I also use a ScP. Open a fight with ScP and then switch to ACR once their shields are down. Works good enough for me, though still the ACR could use some love, I guess. Just a little bit.
 yeah burst cr is poor when lag is present.. so mostly peek time weekdays and all the time weekends.
 
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        |  Apothecary Za'ki
 Biomass Positive
 
 2184
 
 
      | Posted - 2014.11.28 19:42:00 -
          [16] - Quote 
 
 Eruditus 920 wrote:Keep in mind the ACR's have different stats because the Republic variant is a standard version and the BK is advanced.
 Militia ACR
 Damage 19.85
 Accuracy 54.45
 Clip 54
 RELOAD TIME 3.25
 
 Republic ACR
 19.84
 59.64
 68
 2.6
 
 BK-42 ACR
 20.84
 54.45
 68
 2.6
 
 I think CCP got the stats wrong. The militia is more accurate than the standard and the same as the BK and the Dam is off by .01.
 there is a militia ACR? well ill be.. there is also an assault RR too.. and ASCR also! and yet we only get standard/LP ACR while we dont get the same for the others
 
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        |  Jack 3enimble
 Titans of Phoenix
 
 487
 
 
      | Posted - 2014.11.28 19:42:00 -
          [17] - Quote 
 
 Aiwha Bait wrote:Sir Dukey wrote:Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 Along as shields exist, your TTK ain't going anywhere. Shield suits just warp through CR bullets without damage. I can absolutely second this statement. Recently, I've noticed I've been mowed down by ANYTHING Caldari (I run Gallente Assault rocking the Republic ACR, prof 3, everything else 5. If you're looking for a cheap ACR, i highly recommend the RACR. You can get them for like 610 ISK). ANYWAY, I've recently been playing with my sidearm to dwindle down the shields of the Caldari bast*rds. I've currently got a scrambler pistol, and it's mediocre to say the least. I dont have everything up on it, so with a little training, I guess it would be more effective. I've also been thinking about messing with a AR/Mag Sec combo. Will give more info once I mess with that.  
 LOL ACR on Gal assault..
 | 
      
      
        |  Frost Kitty
 Ancient Exiles.
 
 150
 
 
      | Posted - 2014.11.28 20:53:00 -
          [18] - Quote 
 I like the ACR far more than the regular CR. though I'm not really a fan of burst weapons in general.
 
 Meow | 
      
      
        |  CrotchGrab 360
 Yon Hyaku Nijuu Moyase
 
 1547
 
 
      | Posted - 2014.11.28 22:39:00 -
          [19] - Quote 
 
 Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 
 the turbo controller using, lagging proto caldari scouts don't seem to have a problem with the fully auto combat rifle.....
 
 DUST VIDEOS | 
      
      
        |  Cheydinhal Guard
 Abandoned Privilege
 Top Men.
 
 286
 
 
      | Posted - 2014.11.28 23:46:00 -
          [20] - Quote 
 The ACR is garbage IMO. I used to like it, but now it's nothing but a glorified Smg at best. The CR trumps the ACR in all situations, until the lag kicks in.
 
 Be the mercenary of tomorrow, today. Go beyond with Aurum! | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 410
 
 
      | Posted - 2014.11.29 00:05:00 -
          [21] - Quote 
 This game is doomed.
 
 21 day fast 11/28/14 Life-$ | 
      
      
        |  Zindorak
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1371
 
 
      | Posted - 2014.11.29 02:18:00 -
          [22] - Quote 
 Any CR + ScP = Fabulous
 
 Pokemon master and Tekken LordGive me da iskiezGk0 Scout yay :) | 
      
      
        |  postapo wastelander
 Fatal Absolution
 General Tso's Alliance
 
 759
 
 
      | Posted - 2014.11.29 02:20:00 -
          [23] - Quote 
 
 Zindorak wrote:Any CR + ScP = Fabulous 
 
 No, im Fabulous helvete ;p
 
 "In the rust we trust" | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2187
 
 
      | Posted - 2014.11.29 07:19:00 -
          [24] - Quote 
 
 CrotchGrab 360 wrote:Apothecary Za'ki wrote:i find the ACR still very lacking in TTK for close combat and feels.. odd.. im much more adept at useing normal CR..
 i did read that ACR benefits more from the sharpshooter skill, is this true?, will this improve my TTK with ACR?
 the turbo controller using, lagging proto caldari scouts don't seem to have a problem with the fully auto combat rifle..... you dont even need a turbo controller to fire soo fast it dosnt register that you fired.. not true for scr however.
 
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        |  Apothecary Za'ki
 Biomass Positive
 
 2187
 
 
      | Posted - 2014.11.29 07:22:00 -
          [25] - Quote 
 
 Eruditus 920 wrote:Keep in mind the ACR's have different stats because the Republic variant is a standard version and the BK is advanced.
 Militia ACR
 Damage 19.85
 Accuracy 54.45
 Clip 54
 RELOAD TIME 3.25
 
 Republic ACR
 19.84
 59.64
 68
 2.6
 
 BK-42 ACR
 20.84
 54.45
 68
 2.6
 
 I think CCP got the stats wrong. The militia is more accurate than the standard and the same as the BK and the Dam is off by .01.
 the stats on mlt vs republic looks fine.. mlt has longer reload smaller clip lower accuracy.. for the BK42 i think its trying to hint at skilling sharpshooter with the drop in accuracy
 
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        |  Lloyd Orfay
 Kinsho Swords
 Caldari State
 
 236
 
 
      | Posted - 2014.11.29 09:36:00 -
          [26] - Quote 
 I used to be a very heavy assault combat rifle user before hotfix delta.
 
 It was best for me to 1 on 1 with scouts in CQC, had its medium range and fast rof and all, but let me show you something.
 
 Before hotfixes, projectile weaponry had a damage profile of -5% to shielding, 10% to armour
 
 The advanced ACR has a damage stat of roughly 20
 
 5% of 20 makes it 19
 
 Before Delta, there weren't many used high stacked shield tanking suits, so shooting through shields was a no brainer and only gave a bit more resistence to the kill.
 
 Now, there are a bit of more common shield tanking assault suits, and more shield tanking overall(some people even find a way to dual tank on gal scouts)
 
 If I remember correctly now it's 15% to armour -15% to shields
 
 15% of 20 makes it 17.
 
 Now, it's very low damaging here.
 
 At 1000 RPM, the ACR shoots a continuous line of bullets, and with its 17 damage against shields, its basically like a basic laser rifle, but with no damage increase. (And the point of use for the LR is the gradual damage increase itself. Who would use a laser rifle without that? No one, just as how no one would use an inefficient CR)
 
 The increase damage to armour superpowered it when it was already powerful against armour tankers, so they of course die easily. Like I typed earlier, there is more high stacked shield tanking, so now the ACR will have indefinite trouble shooting through shields. It WOULD be better if it had higher rate of fire and a bigger clip to shoot through the high stacking shielding trend right now, but that would further push imbalancement for armour tankers.
 
 Currently, the only way to return it to its former glory is to use damage mods, yet even then shields yield quite the resistence.
 Other than that it's simply best to not use it unless the match was filled with armour tankers
 The normal CR has the same issue shooting through shields because of more common shield stacking.
 
 
 My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success. | 
      
      
        |  Aiwha Bait
 Demonic Cowboys
 
 29
 
 
      | Posted - 2014.11.29 18:18:00 -
          [27] - Quote 
 
 Eruditus 920 wrote:Keep in mind the ACR's have different stats because the Republic variant is a standard version and the BK is advanced.
 Militia ACR
 Damage 19.85
 Accuracy 54.45
 Clip 54
 RELOAD TIME 3.25
 
 Republic ACR
 19.84
 59.64
 68
 2.6
 
 BK-42 ACR
 20.84
 54.45
 68
 2.6
 
 I think CCP got the stats wrong. The militia is more accurate than the standard and the same as the BK and the Dam is off by .01.
 
 I agree. I'm not crazy about the 54 round clip size, but that may be justifiable with the reload speed leveled all the way up, right?
 
 "Welcome my son. Welcome to the machine..." | 
      
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