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Pokey Dravon
OSG Planetary Operations Covert Intervention
3650
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Posted - 2014.11.28 07:50:00 -
[1] - Quote
In my ongoing (and partially neurotic) quest to make all the suit bonuses feel GÇÿrightGÇÖ, IGÇÖve noticed some odd discrepancies in how bonuses are laid out between the classes. Primarily in the number of bonuses each suit gets as well as the application of said bonuses, and IGÇÖm curious if this is partially why we see certain trends within the game. So letGÇÖs take a look at each class and what bonuses they get from their Dropsuit Skill
Scouts Role Bonus: Cloak Fitting Bonus - Requires Cloak Racial Bonus 1: EWAR (or Hacking) - No Module/Weapon Required Racial Bonus 2: EWAR (or Knife Damage or Stamina) - No Module/Weapon Required
Sentinels Role Bonus: Splash Damage Reduction - No Module/Weapon Required Racial Bonus 1: Faction Enemy Damage Resist - No Module/Weapon Required Racial Bonus 2: Faction Ally Damage Resist - No Module/Weapon Required
Assaults Role Bonus: Weapon Fitting Reduction - Requires Light Weapon/Grenade Racial Bonus 1: Racial Weapon Support Bonus - Requires Racial Weapon Racial Bonus 2: None
Commandos Role Bonus: Reload Speed - Requires Light Weapon Racial Bonus 1: Racial Weapon Damage Bonus - Requires Racial Weapon Racial Bonus 2: None
Logistics Role Bonus: Equipment Fitting Bonus - Requires Equipment Racial Bonus 1: Racial Equipment Bonus - Requires Racial Equipment Racial Bonus 2: None
So as you can see each role gets 1 role bonus, but the Scout and Sentinels get 2 racial bonuses whereas the Assaults, Logistics, and Commandos only get 1. I find this to be somewhat odd, particularly since the Scouts and Sentinels are particularly favored at the moment. Not that the extra racial bonus is the primary factor in this player behavior, but I think its safe to say that is is part of the reason.
That being said, Do Commandos, Assaults, and Logistics need some tweaks/addition to their bonus set to make this more consistent with Scouts and Sentinels? What do you guys think?
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3656
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Posted - 2014.11.28 21:04:00 -
[2] - Quote
Sylwester Dziewiecki wrote:Pokey Dravon wrote: Racial Bonus 2: EWAR (or Knife Damage or Stamina) - No Module/Weapon Required
... Pokey Dravon wrote: I find this to be somewhat odd, particularly since the Scouts (...) are particularly favored at the moment. You are not serious if you came to that conclusion.
Yes the Minmatar Scout is the only one that requires something to specifically be equipped in order to get the advantage for one of its bonuses, I was speaking in more general terms so I figured you could understand that much, but yes on that one point you are correct.
Vitantur Nothus wrote:Pokey Dravon wrote: Scouts Role Bonus: Cloak Fitting Bonus - Requires Cloak Racial Bonus 1: EWAR (or Hacking) - No Module/Weapon Required Racial Bonus 2: EWAR (or Knife Damage or Stamina) - No Module/Weapon Required
o/ Pokey I'm under the impression that each EWAR bonus is soon to be rewired to point to its respective EWAR module. Basis:
Yes the push for module efficacy over straight bonuses is a good one, though as the CPM pointed out it would be best if we could have that for ALL bonuses as to be fair. Scouts are easy, Sentinels would require resistance mods which would obviously need to be added.
That point aside, I'm also interested in looking at the raw number of bonuses, in that the Assault, Commando, and Logistics seem to be lacking that second racial bonus and I think that is a decent enough argument to at least look at what we can add to them in terms of bonuses to kinda help define their roles a little better and push them up in their usage, since they do seem to be underused at the moment.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3656
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Posted - 2014.11.28 22:05:00 -
[3] - Quote
Vitantur Nothus wrote:Pokey Dravon wrote: That point aside, I'm also interested in looking at the raw number of bonuses, in that the Assault, Commando, and Logistics seem to be lacking that second racial bonus and I think that is a decent enough argument to at least look at what we can add to them in terms of bonuses to kinda help define their roles a little better and push them up in their usage, since they do seem to be underused at the moment.
Underutilization is especially exaggerated in the case of the Commando: http://dust.thang.dk/market_historycategory.php
I would argue this is because the Commando fills the same general role as the Assault but does it poorly. Slower, bigger hitbox, less fitting potential, ect. I'll admit I have much love for the Commando but I use them more out of loyalty than effectiveness in many situations.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3657
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Posted - 2014.11.28 23:25:00 -
[4] - Quote
Victor Moody Stahl wrote:I would like to comment that the OP is slight incorrect: Sentinel suits now have a heavy weapon fitting bonus, and Assaults also have a fitting bonus on sidearms. I'd also like to mention that it seems like the Role Bonus is itself suffering some disparity- Sentinels get two bonuses, Assaults get three but really only two at best, and Logis/Scouts/Commandos only have one bonus. And then we run into the fact that the Scout Role Bonus is effectively useless to newbros, due to how it scales. I've put up a post to delve into that particular aspect a bit more here.
Very fair points, I forgot about those fitting bonuses.
As for Scout Role Bonus, it should really be a +50% reduction naturally and then +5% additional reduction per level.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3661
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Posted - 2014.11.29 01:57:00 -
[5] - Quote
Victor Moody Stahl wrote:Pokey Dravon wrote:Very fair points, I forgot about those fitting bonuses.
As for Scout Role Bonus, it should really be a +50% reduction naturally and then +5% additional reduction per level. I'm not sure about -50% fixed with a -5%/level bonus; I personally rather favor either a -30% fixed with a -9%/level bonus, or a -40% fixed with a -7%/level bonus.
I need to run the numbers again but Im pretty sure you can even really fit a cloak till level 3 or so?
Hotfix Delta Sentinel eHP Calcs
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