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dreth longbow
Bank of DUST 514
62
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Posted - 2014.11.25 18:54:00 -
[1] - Quote
Everyone who cares about the game, hates AFK. It just ruins the match and play for those who are actually playing the game. Those that fight must fight harder to make up for the lost AFK players, which means they die more , which means they spend more isk/aur, which means they are frustrated more ( this game needs less frustration, not more)
Many proposals have been put forward that may fix the issue, I have one more. Lets list them for CCP to look at and evaluate.
Keep all current features and add to them. Currently in FC if someone on your team kills you, you can tag them for kick out and once they get tagged by 2-3 people they are kicked out. Why not implement the same for AFK? Teammates that see an AFK can tag them and once they get 2-3 tags, software looks to see if they have any kills or kills and if they are in any battles moving/giving damage (can't just trust your teammates not to pick on someone), if not then they are banned for24hrs.
2 x ban in a week, suspend account for 2 weeks.
Just a thought, looking for feedback. |
dreth longbow
Bank of DUST 514
65
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Posted - 2014.11.29 16:58:00 -
[2] - Quote
TEBOW BAGGINS wrote:what happens when they ban an innocent customer that got banned because there would be no clear line of how urgent his matter was to go AFK for.. is it ok to not crap my pants or save a dying old person from a well just so you can ride my coat tail in a match i waited 5 minutes to que for?
What? |
dreth longbow
Bank of DUST 514
65
|
Posted - 2014.11.29 17:04:00 -
[3] - Quote
sir RAVEN WING wrote:TEBOW BAGGINS wrote:what happens when they ban an innocent customer that got banned because there would be no clear line of how urgent his matter was to go AFK for.. is it ok to not crap my pants or save a dying old person from a well just so you can ride my coat tail in a match i waited 5 minutes to que for? I have better solution, 10WP or no payout at the end of game screen, that will take away AFKers motivation for AFKing, they may even be able to extend the timer before you're kicked. (I know how it feels to have to do something important and come back to a 'you have been kicked' screen)
That seems like a good solution that needs development.
Was also thinking, that CCP does not want to ban players who abuse the system because it might hurt their profit. So instead of banning them make them pay a fee to give them some hurt. So something like you get kicked by new AFK system then at end of match no isk/sp and a deduction of isk/sp equall to the #1 player for that game.
Just a thought |
dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:07:00 -
[4] - Quote
Union118 wrote:What they need to do is have the afker if standing stil be kicked. If a moving afker that has no kills or death. They get no isk or exp. Thoes who try will get WP unless killed multiple times for tring but sill getting bit of exp n isk
Something more needs to be done, AFKn hurts those that are trying to play and win which costs them isk/aur and frustration.
How many times have you been in a game and got frustrated that you could not get anything going and in the end found out that your team had 5 afkrs and 5 200 sp on it ? |
dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:08:00 -
[5] - Quote
sir RAVEN WING wrote:Why not take away all SP and ISK (+ any Salvage) for people who have less than 10 WP at the EOM screen?
Works for me |
dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:21:00 -
[6] - Quote
LAVALLOIS Nash wrote:Ive never seen other games with an AFK problem like this one. Clearly though, the problem is obviously the players. Instead of looking at the reason they are AFKing, lets just punish punish punish. Thats always works. Treat the symptom instead of the problem and everything gets fixed, right?
Let me let you in on a little secret. No matter how many hair brained punishments you come up with, people will find workarounds, because you haven't fixed the real problem; Matchmaking and game balance. Allow me to elaborate:
Lets say a new player joins the game. Has a good time in the academy, since its not full of squad stompers desperate for vindication. Then, academy finishes...now what? Gets put into a match full of jerks. People that call in orbitals in the redline to shoot down the LAV you were going to use to get out of your starting base. I suspect these people being life by spawning on wet gym locker floors. Anyway though, whats this new player supposed to do? Here are the options:
1. Quit the game and play something else (most popular)
2. Squad up and lower yourself down to their level (2nd most popular choice)
3. AFK farm SP and ISK so that you have access to and can afford stuff better than militia gear (Popular enough thats its problematic. I suspect solo players who arent here looking for socialization do this the most)
4. Throw yourself in suicidal charges in militia gear so thjat the squads that have already made the match unpleasant can go ahead and pad their numbers a little more (Its a damn wonder why people dont log in to do this for 2 hours strait).
Say what you want, use whatever excuses you want (i got beat down and abused so now its my turn to do it to others ,ect). Fact is, until this is a game where a casual person can log in for a few hours and have fun without having to squad up with undesirables or play a role they dont want for endless hours....this problem will persist.
So you can either fix the problem, or waste time fixing the symptoms each time they manifest themselves in a new way. Anyone whos ever held a job knows damn well that its possible to look busy without actually doing anything useful. It will take 2 minutes to adapt AFK tactics to a fix that took 2 months to invent. Stop wasting time.
Why your underline premise has merit, basically that the game has problems it is not the only reason their is afk. I for one decided to see what it was like to start from scratch and created an alt just like all the noobs. Why it was hard at first it was fun, I made lots of isk and sp and in no time was doing good and being in top 8 of matches.
If a noob applies his sp in the right area and concentrates on developing 1 weapon and skills they can be very competitive, so that really is NOT the problem.
The problem is that some people want something for nothing and don't care who they impact to get it and that should be discouraged in the game. People don't mind spending isk/aur on fits if they have good battles. Good battles means people play and teams are well balanced. If ccp balances the teams and then 5 decide to afk and that prevents new players from coming into battle then the teams are now not balanced and no one has fun and it is a grind.
If afk was removed or made to be not profitable then noobs and pros could both have fun. |
dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:24:00 -
[7] - Quote
Maken Tosch wrote:Believe it or not, AFK farming never existed until ISK and SP rewarding system was changed with the implementation of "time in game" being one of the factors.
As it stands, Scotty often put us into matches are either already half-way through (usually on the losing team) or almost finished and players that just recently came in deserve some compensation for having to go through the trouble of waiting for a match only to be put into a bad one or an almost-finishing one. That's what the current system was suppose to be for. To compensate you for the trouble of waiting only to see your patience wasted on a match that is almost over or with a team that's already losing.
AFKers, unfortunately, have been exploiting that since its implementation. We could take away the "time in game" factor from the rewarding equation, but that will only punish players who I just described above.
My proposal is to implement a tracking system similar to what Eve Online has for tracking bots and macros. The server would keep an eye out for players who seem to be AFKing, flag them, track their progress, and then ban them if they continue with the pattern of behavior exhibited by AFK players. Eve Online's Tranquility server does this without any problem and this is the same server that manages millions of transactions every day, billions of clicks, thousands of weapons at one time, and application of bonuses. I'm pretty sure Tranquility can handle it.
I do not know EVE, but the problem is not with tracking or taking action it is with identifie them since they use rubber bands and programmable controllers. |
dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:30:00 -
[8] - Quote
Starlight Burner wrote:sir RAVEN WING wrote:Starlight Burner wrote:I AFK when I'm running solo and don't feel like getting proto stomped.
Oh wait..... That's 75% of my solo matches.
Don't fix AFK-ing till Proto stomping in Pubs is fixed. Well you always get the chance to leave the battle and find a new one. Proto stomping seems to be dying down in pubs, and rising in FW. I play FW 99% of the time and I have no problem (no I don't protostomp and neither does my squad) Asia servers must work miracles... yes I play on the Asia server (I'm American, but I play on Asia server to reduce lag) Regardless, I'm not going to leave a match just to be put into another and get the same scenario. Imma sit my ass down, spin in circles, and get some isk & sp. This isn't a new issue, this has been a rising issue in DUST for almost 1 1/2 years now. CCP can fix this **** or they can allow afk farming. If you want players to participate more, find the issue why most of them don't ptfo. For me, it's proto stomping. I play pubs to make isk not get my ass stomped by squads who run proto on purpose... *cough* *cough* General TSO's Alliance members *cough* Rise of Legion Members *cough* are prime suspects of doing this. There are other alliances and corporation that do this, but from my experience I usually face them that do it. There are others but this isn't a issue that hasn't just come out of the rise for nothing. Fix Proto Stompers/squads I won't have a reason to AFK anymore in pub matches.
proto-stomping is a sometime problem, but not the cause of afk.
Maybe ccp should have 2 more burnzones 1 public (open to all) 2 FW (open to all) 3 AFK (for crybabies) 4No proto
that will fix afk and proto stomping.
What do you think?
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dreth longbow
Bank of DUST 514
66
|
Posted - 2014.11.29 17:31:00 -
[9] - Quote
Raptor Princess wrote:dreth longbow wrote:sir RAVEN WING wrote:TEBOW BAGGINS wrote:what happens when they ban an innocent customer that got banned because there would be no clear line of how urgent his matter was to go AFK for.. is it ok to not crap my pants or save a dying old person from a well just so you can ride my coat tail in a match i waited 5 minutes to que for? I have better solution, 10WP or no payout at the end of game screen, that will take away AFKers motivation for AFKing, they may even be able to extend the timer before you're kicked. (I know how it feels to have to do something important and come back to a 'you have been kicked' screen) That seems like a good solution that needs development. Was also thinking, that CCP does not want to ban players who abuse the system because it might hurt their profit. So instead of banning them make them pay a fee to give them some hurt. So something like you get kicked by new AFK system then at end of match no isk/sp and a deduction of isk/sp equall to the #1 player for that game. Just a thought I've seen newbies get 0WP plenty of times. If they're just out of battle academy and are using starter fits, they might frequently get 0WP and plenty deaths. They shouldn't be punished.
agreed if they are not afk, that is why I started this chat to try and find a solution so we all can have fun.
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dreth longbow
Bank of DUST 514
67
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Posted - 2014.11.29 17:46:00 -
[10] - Quote
Orber Gen wrote:dreth longbow wrote:rt. So something like you get kicked by new AFK system then at end of match no isk/sp and a deduction of isk/sp equall to the #1 player for that game. Not going to happen. AFK can't be "fixed" without full reconstruction of ISK/SP payout system. At this time CCP just can't fix it There is a lot more reasons why the won't fix AFK Everyone should understand, that AFKers run for SP, they pay for boosters and etc, if they can't AFK - CCP lose profits dreth longbow wrote:agreed if they are not afk, that is why I started this chat to try and find a solution so we all can have fun. With current SP system there is no good solution, only bad and epic bad
That is why we need something that keeps the game fun, by removing afk from matches but does not impact ccp's profit or those that want extra points. |
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dreth longbow
Bank of DUST 514
70
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Posted - 2014.11.30 17:31:00 -
[11] - Quote
KEROSIINI-TERO wrote:dreth longbow wrote:Union118 wrote:What they need to do is have the afker if standing stil be kicked. If a moving afker that has no kills or death. They get no isk or exp. Thoes who try will get WP unless killed multiple times for tring but sill getting bit of exp n isk Something more needs to be done, AFKn hurts those that are trying to play and win which costs them isk/aur and frustration. How many times have you been in a game and got frustrated that you could not get anything going and in the end found out that your team had 5 afkrs and 5 200 sp on it ? A very neutral question: Isn't it a 50/50 chance for you to be in a team WITH afkers as well as being in a team WITHOUT afkers? If the answer is yes, then using isk or stat loss as an argument is invalid. Try a better argument, like afkers tend to make the battles not as good. Even that is not really true as afking effectively means that on average the result is just smaller effective player count per side.
Actually the answer is no.
Without getting into the math, basically compare it to a coin toss. Heads/tails 50-50 chance of getting either one on a toss, but that is over time oh say 10k tosses. In reality they come up in sequences like say 5 head 3 tails 4 head 8 tails because of probability and other stuff. So that is why most people when given a choice in a coin toss chose heads.
Now this does not take into account what the formula is for the match maker, which no one knows what or how it works. so again no.
Now even if you are to deal with a random number generator program with computers, the number is in reality not random it is a formula that when you have the same one you increase the probability of getting the same "random" number. Like those computer scientists a few years ago went to vegas with a formula they created to play keno and got all the numbers right and won the grand jackpot (they got caught because the hotel did not think it was probable for them to do that and investigated) .
Anyways no it is not 50/50 at all
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dreth longbow
Bank of DUST 514
70
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Posted - 2014.11.30 17:32:00 -
[12] - Quote
Raptor Princess wrote:KEROSIINI-TERO wrote:dreth longbow wrote:Union118 wrote:What they need to do is have the afker if standing stil be kicked. If a moving afker that has no kills or death. They get no isk or exp. Thoes who try will get WP unless killed multiple times for tring but sill getting bit of exp n isk Something more needs to be done, AFKn hurts those that are trying to play and win which costs them isk/aur and frustration. How many times have you been in a game and got frustrated that you could not get anything going and in the end found out that your team had 5 afkrs and 5 200 sp on it ? A very neutral question: Isn't it a 50/50 chance for you to be in a team WITH afkers as well as being in a team WITHOUT afkers? If the answer is yes, then using isk or stat loss as an argument is invalid. Try a better argument, like afkers tend to make the battles not as good. Even that is not really true as afking effectively means that on average the result is just smaller effective player count per side. I've been on a side with no afkers against a side with 5. We cloned them by killing the afkers (between 3 of us we killed over 100 mercs). We definitely would have lost otherwise - they held the objective most of the match. It's not only annoying, but can be game changing.
agree |
dreth longbow
Bank of DUST 514
70
|
Posted - 2014.11.30 17:33:00 -
[13] - Quote
deezy dabest wrote:All players pay for time in battle should go to the regular battle pool which is divided up strictly on WP
Remove passive in battle SP and increase normal passive SP slightly
Make battle payouts 3 SP per WP
AFKing now rewards nothing and newbies can still grow.
possible |
dreth longbow
Bank of DUST 514
70
|
Posted - 2014.11.30 17:38:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:What about when you get placed in a match that basically over and you have no chance to gain WP's , like being placed in a match at the end right before the MCC blowing up screen , or when you only have like 3 mins before the match ends and the team your placed on is redlined which gives you no opportunity to gain any WP's ???
I don't like AFKing either but half the time I can understand why this happens when facing stacked opponents and that player is overwhelmed and underequipped but I get placed into the end of matches like a third of my matches and that's not a understatement and the fact that I could get banned for that would be a problem .
Most definitely true.
Obviously this would need to be accounted for, like if their is less than 3-5 min left in game then no more players assigned to battle an if players leave the battle they get no points/ salvage but they can still leave. |
dreth longbow
Bank of DUST 514
70
|
Posted - 2014.11.30 17:55:00 -
[15] - Quote
Apothecary Za'ki wrote:dreth longbow wrote:Everyone who cares about the game, hates AFK. It just ruins the match and play for those who are actually playing the game. Those that fight must fight harder to make up for the lost AFK players, which means they die more , which means they spend more isk/aur, which means they are frustrated more ( this game needs less frustration, not more)
Many proposals have been put forward that may fix the issue, I have one more. Lets list them for CCP to look at and evaluate.
Keep all current features and add to them. Currently in FC if someone on your team kills you, you can tag them for kick out and once they get tagged by 2-3 people they are kicked out. Why not implement the same for AFK? Teammates that see an AFK can tag them and once they get 2-3 tags, software looks to see if they have any kills or kills and if they are in any battles moving/giving damage (can't just trust your teammates not to pick on someone), if not then they are banned for24hrs.
2 x ban in a week, suspend account for 2 weeks.
Just a thought, looking for feedback. simple fix would be player does not receive the end of match payment unless they have 50 war points or more. done. thats it.. it was simple and painless.. and since the afkers will not be getting sp or isk they will stop trying to afk farm.. meaning higher number of active players in a match
ok, so that is the end solution, now what about the guy who gets droped in battle 2 min before end on losing side and trys to do something but gets no wp?
We are trying to not only come up with AFK solutions but to deal with situations that are not AFK but could look like it to the solution. |
dreth longbow
Bank of DUST 514
76
|
Posted - 2014.12.02 18:22:00 -
[16] - Quote
Orber Gen wrote:dreth longbow wrote: That is why we need something that keeps the game fun, by removing afk from matches but does not impact ccp's profit or those that want extra points.
Just think about... CCP runs game for 2 years... and it feels like a beta-test. They did nothing... and not so long ago the sayed that "There is no more major client updates", so yea - THEY CAN'T FIX AFK. yes but as usual we have been getting client updates and major coding. Just look at this ewar code they deployed or the logi "fix". |
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