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[Veteran_Community]
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Posted - 2012.05.04 11:59:00 -
[1] - Quote
Known Issues in the current build:
Animation GÇóThird person animation will be refreshed when running back and forth GÇóThird person animation is shaky when he is caught by the first time in a certain distance GÇóInstallation turret rotation animation in first person view is jumpy GÇóJumping while zooming in with sniper rifle will cause the first person camera to shake
Graphics GÇóOn rare occasions the Minimap may appear with the wrong color when a user joins a new battle
Effects GÇóOn rare occasions user may see bleed-out effect after respawn
Marketplace GÇóThe GÇ£SORTGÇ¥ function does not work in the Marketplace GÇóSome placeholder images in the Market place are place holders GÇóThe Marketplace category loading speed is low GÇóCategory description in the Marketplace may overlap with the group tab GÇóThe cheapest unallocated Aurum pack(s) in user's account will be assigned to the character's wallet regardless of which Aurum pack the character purchased from the in-game Title Store GÇóThe spinner will freeze for up to 5 seconds when opening the "Buy AUR" window GÇóGÇ£NaNGÇ¥ is displayed if the character has no ISK or AUR when restocking GÇóAUR and ISKGÇÖs icons and digits do not share the same colors schemes
UI GÇóNEOCOM - the Back button does not take effect before pages are loaded GÇóThere is a brief delay when switching between UI pages on NEOCOM GÇóUser is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite GÇóWhen there is only 1 remaining item in the userGÇÖs Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid GÇóDefenders do not see the MCCGÇÖs health indicator GÇóThe GÇ£unlimitedGÇ¥ indicator of Clone Reserve is too small GÇóAll Squad leaders other than Squad 0 cannot be displayed GÇóThe reticle of the Swarm Launcher will disappear if the user spawns on a Dropship GÇóUnder heavy lag conditions the user may observe false players with no nametags GÇóMCC shield bar is displayed incorrectly after the user returns from overview map
Collision GÇóVehiclesGÇÖ secondary turrets may clip into the main turret GÇóVehicleGÇÖs large turret may block the camera if the user is using the small turret GÇóIn rare locations, the userGÇÖs first person camera may raise if he collides with walls, vehicles or installations GÇóWhen climbing ladders, the userGÇÖs first person camera may clip into his weapons if he changes the camera angles quickly
Game Mechanics GÇóOn rare occasions turrets may disappear on the installations GÇóOn rare occasions the user may get stuck in the bleed-out state after being killed GÇóAnti MCC turret B will stop working after turret A and C have been hacked GÇóNo installations will be displayed from the installation menu in Overview Map
3rd party compatibility GÇóOn very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character GÇóOn very rare occasions PS3 may crash when the user quits game GÇóOn very rare occasions user may get a data corrupt message in game, restarting the title resolves the issue GÇóLogging into the client with a DUST 514 account from a different region may cause permanent loss of unallocated Aurum in your account wallet |
[Veteran_Chaplin Marx]
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Posted - 2012.06.04 04:10:00 -
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An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend. |
[Veteran_Chaplin Marx]
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Posted - 2012.06.04 04:11:00 -
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Also, on the installations, when you are trying to shoot past them, sometimes the shield prevents you from doing so, is this intentional? |
[Veteran_Blitz 3000]
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Posted - 2012.06.04 04:44:00 -
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Quote: GÇó On rare occasions the user may get stuck in the bleed-out state after being killed
This is not a rare occasional thing for me.. happens all the time.. |
[Veteran_Dougasa Kahoud]
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Posted - 2012.06.04 10:28:00 -
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Community wrote: GÇóOn very rare occasions PS3 may crash when the user quits game
It isnt rare , it happens all the time if i quite the game. |
[Veteran_Cryton Migal]
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Posted - 2012.06.04 13:36:00 -
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Mostly anything to do with PS freeze and crash is not rare, it happens all the time! |
[Veteran_Tony Calif]
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Posted - 2012.06.04 17:27:00 -
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You all realise this is beta testing yeah? so "all the time" is much less useful than saying every 2-3 games. That is the rate my ps3 is freezing at. This has NOT (for me) been when quitting a game, but has been twice when finishing a match. No-one has mentioned that the communication still work after your ps3 freezes (Robust Comms!), and that if you wait until the game ends, you stay frozen, do not gain ISK or SP. It does however (I'm told) still track your kills, and equipment you lost that game. Buy more :D The hitboxes need work quite simply. The point about hitting the for example a small blaster turret has saved me several times. I've been outnumbered and outgunned, but by cowering behind this little thing, I survive. PSN*Tony-Montangmere |
[Veteran_Darnoken Therrin]
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Posted - 2012.06.04 20:10:00 -
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Chaplin Marx wrote:An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend.
I see this glitch quite alot aswell; probably 1 out of every 5 games I play, one of the teams ends up with continuously spawning vehicles.
This is very annoying, as the team's vehicle cap is maxed very quickly and they cannot call down anything else. It's also unbalancing, as if something like a tank glitches in this way, you have a team of tanks to deal with. Very often the other team will take advantage of this bug, and farm the vehicles as they come down for points.
Also, I don't know if this is a PS3 bug or a Dust bug, but randomly when playing a match (and this only happens while playing a match, not in any of the menu's) my game will freeze completely (except for the music, which continues to play). I cannot access any commands, the PS button on the controller does nothing, and I have to reset the system by hitting the power button.
And one more thing; I have a Large Missile Launcher fit onto a tank, and when I fire in close quarters I get thrown. As in, my tank is spun around and tossed back. I don't know this is a feature or a bug, but it's very hard to fight anything near you. |
[Veteran_CaDaVeR 85]
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Posted - 2012.06.04 22:57:00 -
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You haven't noted that after reloading you have to wait for the whole animation to finish before you can shoot. May sound silly, but if you start holding R1 just that fraction too soon, nothing happens. I've been killed quite a few times because of this.
If you start mashing R1 (yeah I'm unskilled!) before the reload animation has finished, it should still start firing once reloading is complete.
This is on the assault rifles by the way, Haven't checked out any other weapons though. Can anyone else confirm either way for other weapon types? |
[Veteran_Debo Galaxy]
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Posted - 2012.06.05 00:42:00 -
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I have been having problems with switching to my grenade if I am firing. I have stop firing for a second or so. |
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[Veteran_Trinciatore92]
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Posted - 2012.06.06 14:20:00 -
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Darnoken Therrin wrote:Chaplin Marx wrote:An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend. I see this glitch quite alot aswell; probably 1 out of every 5 games I play, one of the teams ends up with continuously spawning vehicles. This is very annoying, as the team's vehicle cap is maxed very quickly and they cannot call down anything else. It's also unbalancing, as if something like a tank glitches in this way, you have a team of tanks to deal with. Very often the other team will take advantage of this bug, and farm the vehicles as they come down for points. Also, I don't know if this is a PS3 bug or a Dust bug, but randomly when playing a match (and this only happens while playing a match, not in any of the menu's) my game will freeze completely (except for the music, which continues to play). I cannot access any commands, the PS button on the controller does nothing, and I have to reset the system by hitting the power button. And one more thing; I have a Large Missile Launcher fit onto a tank, and when I fire in close quarters I get thrown. As in, my tank is spun around and tossed back. I don't know this is a feature or a bug, but it's very hard to fight anything near you.
yes, in a match i see a ship that drop 20 okiminar (jeep) in loop
it's very funny to see but is not a good think :D |
[Veteran_Zalifer Nakamoda]
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Posted - 2012.06.06 16:04:00 -
[12] - Quote
Quote:Some placeholder images in the Market place are place holders
Actually, I would imagine that all placeholder images are place holders. |
[Veteran_Empire Ant]
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Posted - 2012.06.08 02:25:00 -
[13] - Quote
I have now experienced permanent freeze for the last 3-4 games in a row; It has always happened while the respawn countdown is happening, and I can still hear others chatting. It used to be every 2-3 games earlier in the day, but now it happens every single game. I may just wait a a day or two to play again, since I don't want to keep resetting my PS3 every 15 minutes. Please fix this ASAP, it seems to be the only major problem for me; however, the marketplace and fitting screens also experience severe lag at times. |
[Veteran_parko7890]
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Posted - 2012.06.09 02:59:00 -
[14] - Quote
lets us not forget the lag, probably the most frustrating issue of all |
[Veteran_Absolon Gainne]
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Posted - 2012.06.09 04:15:00 -
[15] - Quote
Darnoken Therrin wrote:
Also, I don't know if this is a PS3 bug or a Dust bug, but randomly when playing a match (and this only happens while playing a match, not in any of the menu's) my game will freeze completely (except for the music, which continues to play). I cannot access any commands, the PS button on the controller does nothing, and I have to reset the system by hitting the power button.
Fairly sure its not the PS3, but simply a case of bad coding. It happens fairly frequently on Battlefield 3 and BFBC2 as well, but Dust can be excused since it's still in closed beta. |
[Veteran_LT Whichimazit]
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Posted - 2012.06.09 04:21:00 -
[16] - Quote
Chaplin Marx wrote:An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend. Yeah the last game i was in i called in a dropship and the glitch happened. My team really abused it we kept grabbing them and blowing everyone up with the turrets this has to be fixed |
[Veteran_A B Ablabab]
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Posted - 2012.06.10 00:42:00 -
[17] - Quote
Getting launched into the air. Has anyone else seen this?
This happened to me when standing in a light turret with an enemy standing right behind the turret shooting me. I pressed the button to dismount and was suddenly launched, straight up, into a low orbit. I managed to land safely (and kill the person trying to get behind me \o/ ) |
[Veteran_Zan'aar Nexhawk]
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Posted - 2012.06.10 12:49:00 -
[18] - Quote
A B Ablabab wrote:Getting launched into the air. Has anyone else seen this?
This happened to me when standing in a light turret with an enemy standing right behind the turret shooting me. I pressed the button to dismount and was suddenly launched, straight up, into a low orbit. I managed to land safely (and kill the person trying to get behind me \o/ )
Got into the same situation when trying to hack a small blaster. It was really strange, but sort of amusing.
Chaplin Marx wrote:An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend.
I called in an Onkiuma vehicle once... No "Onkiuma has been queued" line. Called it again - no responce. Then I ran to the Communication outpost myself and observed how enemy RDV dropped Onikumas one at a time at the passage between the west-south road and the road to position C. That almost looked like an enemy barricade., which some of my teammates started bombing. |
[Veteran_Impured Heredia]
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Posted - 2012.06.10 15:37:00 -
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can't tell who's foe or ally til i target them. don't see health bar or anything like that. been relying on map and guessing |
[Veteran_Skunk Shampoo]
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Posted - 2012.06.11 00:21:00 -
[20] - Quote
Impured Heredia wrote:can't tell who's foe or ally til i target them. don't see health bar or anything like that. been relying on map and guessing
Different colored hit markers would be helpful. Maybe a green marker when you hit a friendly, red for enemy. I do find it hard to distinguish friend from foe even with the colored markers above the head.
It is not so hard to tell who the enemy is at a distance though :). I'm just glad there is no team damage. |
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[Veteran_Boogl 47]
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Posted - 2012.06.11 01:19:00 -
[21] - Quote
Chaplin Marx wrote:An issue I have been noticing is a glitch where vehicles will continually spawn when called in. I have seen this happen maybe 7 or 8 times this weekend.
Yeah...I called for my dropship and after few minutes it starts spawning...I wouldn't mind that, but I lost all of my 20 ships that way :/ with all of the equipment...
And also FF (Fricking FREEZ) about every hour...I thought it was my HDD problem :p |
[Veteran_ShaggyPR]
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Posted - 2012.06.11 11:51:00 -
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CaDaVeR 85 wrote:You haven't noted that after reloading you have to wait for the whole animation to finish before you can shoot. May sound silly, but if you start holding R1 just that fraction too soon, nothing happens. I've been killed quite a few times because of this.
If you start mashing R1 (yeah I'm unskilled!) before the reload animation has finished, it should still start firing once reloading is complete.
This is on the assault rifles by the way, Haven't checked out any other weapons though. Can anyone else confirm either way for other weapon types?
Had this happen to me too a couple of times. It's very annoying. Another thing I experience was spanning on top of the tower in the small map (don't remember the battle mode), you have to drop from there and it will damage you shield. |
[Veteran_Jack en Taggariti]
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Posted - 2012.06.12 14:42:00 -
[23] - Quote
I only played on Sunday for most of the afternoon and these are a few of the things I noticed right away.
I was thrown three or four times from the turret installations I was using while defending or attacking the last base. I would suddenly be on the map a great distance from the battle, unharmed but a great distance away. My gun and arms would now be in the way of me seeing anything but pressing the start button to open the menu then closing it reset the interface it appeared.
Also checkpoint A at the final base location lags every time I climb up any of the steps to enter the area. Makes it almost impossible to defend really.
The switch to throwing a grenade is way too slow and doesn't always work.
The swarm launcher animations don't show unless you shoot at something a long ways off, then they suddenly appear thirty to forty yards away. It also doesn't seem to fire unless I mash on the button repeatedly making it hard for quick shots on close targets.
Spawn camping is way too easy because all the spawn points are fixed at each location. Needs to be more random and maybe a second or two of invulnerability so you are not half dead by the time your screen loads.
Awesome Game, Awesome concept, Going to make as many people play it as possible |
[Veteran_nooby toob2]
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Posted - 2012.06.13 04:55:00 -
[24] - Quote
Empire Ant wrote:I have now experienced permanent freeze for the last 3-4 games in a row; It has always happened while the respawn countdown is happening, and I can still hear others chatting. It used to be every 2-3 games earlier in the day, but now it happens every single game. I may just wait a a day or two to play again, since I don't want to keep resetting my PS3 every 15 minutes. Please fix this ASAP, it seems to be the only major problem for me; however, the marketplace and fitting screens also experience severe lag at times.
Ditto for me today. Gave up after an hour |
[Veteran_Sachvie Geedo]
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Posted - 2012.06.14 23:29:00 -
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Game Mechanics GÇóOn rare occasions turrets may disappear on the installations GÇóOn rare occasions the user may get stuck in the bleed-out state after being killt[/quote] These hapless to just now to me |
[Veteran_Simon Soza]
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Posted - 2012.06.15 18:25:00 -
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i can only see on my rader if they bleu or green, enemy dont show up on rader and the names and bars are all over the field.Any body else has this aswell ?i also got 1 evry 7 games the game freeze in loading screen and a warning that my actions would be reported. |
[Veteran_BigSIG Sept]
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Posted - 2012.06.15 21:55:00 -
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About every 3-4 games there are phantom players. I'm assuming they have been kicked or lost internet connection but the player just stands there and can't be killed. Not sure if this is something that we just have to get used to or .... |
[Veteran_Max Kolonko]
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Posted - 2012.06.19 22:15:00 -
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Skunk Shampoo wrote:Impured Heredia wrote:can't tell who's foe or ally til i target them. don't see health bar or anything like that. been relying on map and guessing Different colored hit markers would be helpful. Maybe a green marker when you hit a friendly, red for enemy. I do find it hard to distinguish friend from foe even with the colored markers above the head. It is not so hard to tell who the enemy is at a distance though :). I'm just glad there is no team damage.
The issue is with health bar (and friend or foe) icons showing up not ABOVE player heads, but to the right and below said player (half a screen apart from player) |
[Veteran_John Seeter]
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Posted - 2012.06.22 15:31:00 -
[29] - Quote
problem with vehicledrop
u lose a vehicle if u are ordering one and dont even get one
for example the lav gets ordered 20 times and und order an hav u lose him from the inventory and cant order another one
so u lose 50k isk for the tank and maybe 50k for the fitting and cant use a tank cause maximal vehicles are on the battlefield
also i ordered a tank and it could not land because the tower in the enemy base did not allow to drop the tank(it stuck there) |
[Veteran_Arcturus Cross]
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Posted - 2012.06.24 00:25:00 -
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@GMs: It might be worth checking that the ISK equivelent of Aurum modules for 'lower skill requirements' don't come with the lower skill requirement already. The two I came across were Complex Shield Extenders and Shield Rechargers, which in-game required Skill Level IV, but should require Skill Level V. |
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