Alena Ventrallis
Vengeance Unbound RISE of LEGION
2228
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Posted - 2014.11.22 21:56:00 -
[1] - Quote
Your bandwidth proposal has a good foundation to it. Spamming equipment and "tourist logis" who only use logi suits to spam equipment then switch to something else make the game stale and usually one sided. In the end, whoever can get more equipment in an area wins that area. We need to make deploying equipment a strategic choice, not sling them willy nilly and hope some of them survive. Bandwidth is a great way to go about this. However, the current proposal will simply nerf logis even more when they're in desperate need of a buff. Therefore, I have come up with this proposal, which will not only buff dedicated logis and punish "tourist logis" but creates a scenario where logis can easily set up a frontline and move it around as the battle changes, giving them a better defined role than they do now. My proposal has a few steps, all of which MUST be implemented if it is to work.
1. Add bandwidth into suits. Bandwidth would function as per your proposal. You deploy equipment up to you bandwidth limit, and switching to a suit with less bandwidth pops your equipment in the order it was deployed (1st equipment dropped is popped 1st, etc.) until you are back within your new suit's bandwidth.
2. Remove the hard limit on deployables. As in, don't allow only 2 uplinks per type to de deployed. Make this number infinite ie: assuming a theoretical (take note of this word) infinite bandwidth, you could deploy an infinite amount of a given deployable.
3. Massively buff the amount of deployable equipment carried. For starters, let's say you can carry 25 of any given deployable. That's 25 of any given hive, 25 of any given link, etc.
4. allow deployable equipment, to include uplinks and nanohives, to be resupplied by supply deopts without needing to switch suits.
5. Have bandwidth be the only hard cap on the amount of deployable equipment I can place.
What this creates is a situation where I can spam equipment easier, but the bandwidth is the only cap on how much spam I can put out. Now I predict a few arguments that will be heard in this thread. How will that limit spam? Carrying 25 links and they refill at supply depots will encourage even more spam than now! A few reasons that argument holds no water.
1. With the current system, currently I can spam equipment and then switch to a slayer suit while still reaping the benefits of my equipment. This means I can have 16 players (even more if people make multiple copies of a suit) who have not only spammed all possible links and nanohives in the game by simply switching between suits, but none of those players have to be in those logi suits for that equipment to function. My proposal allows some spamming (albeit far less spam than is currently possible) but requires a player to remain in their logi suit in order to maintain the spam.
2. Even if I load up a logi with 100 uplinks by carrying multiple uplink types, if my bandwidth only allows 5 to be deployed then only 5 can be deployed. Period, end of story. Meaning that logis can carry a variety of equipment while still being able to spam (again, far less than is possible now) equipment when it is needed, and mix and match deployed equipment as needed. Meaning a logi is able to adapt to a battle far more easily and doesn't need to run to a supply depot every minute or so to reload on deployables.
3. It buffs logis who can not only carry more equipment than other suits, but can deploy more equipment than other suits. If I need to put 6 uplinks out, I call in a logi. Logis become more useful because they can more easily shape the battlefield not by constantly switching to tourist suits, but by deploying equipment where it is needed as much as is needed, as long as it's within the bandwidth.
A scenario that might play out under the current system, and under the new system. First the current system. I want to spam links to establish a frontline. I switch to my 1st tourist suit with all 3 types of proto links on it. Place 2 of each down (because of the hard cap on total deployed) for a total link count of 6. Switch to my 2nd tourist suit with all 3 kinds of advanced links, put 2 of each down for a new total of 12 links down. switch to my 3rd tourist suit with one standard and one militia link, toss 1 of each down. I now have 14 links down from a single player. Now for hives. I switch to my 4th tourist logi and drop down 2 of each kind of proto hive, for a total of 14 links and 8 hives. I switch to my 5th tourist logi and deploy 2 of each kind of advanced hive for a total of 16 links and 16 hives. I then switch to my HMG and can fight very effectively while still having all that equipment down. This is from a single player.
Under my system. Let's assume a bandwidth of 100MBits, uplinks cost 15MBits and hives cost 10 MBits. I want to spam links to establish a frontline. I pull out my logi with a needle, rep tool, uplinks, and hives. I carry 25 links and 25 hives. I want to spam links to set up a frontline. I throw down 6 links (the maximum my bandwidth allows 15x6=90MBits used) and let my team spawn. I stay in my logi since switching to my HMG means all those links pop. Now that my team has spawned in, they need ammo. So I start tossing out hives. As I toss out hives, my links start popping since the hives are pushing me over my bandwidth. Now I have 10 hives out and no links (10x10=100MBits used.) Now we are losing people and need links out again, so I switch to links and start tossing them down again, with my hives popping as I deploy the links since I am going over my bandwidth.
Note how there is far less spam happening, and I am also taying in my logi suit. Not only that, but I don't have to hit up a supply depot to refill every 2 or 3 hives or links, and I have a needle and rep tool besides. With this system, Logis not only become kings of equipment carried, they can be kings of equipment deployed, and kings of carrying a variety of equipment.
Proof that Rattati/CCP do listen to the playerbase.
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