Lloyd Orfay
Kinsho Swords Caldari State
233
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Posted - 2014.11.24 01:01:00 -
[1] - Quote
If I am correct the adv breach ar does 61.029 points of damage and plasma weapon profiling is 10% to shields -10% to armour
With the damage profile, it will do 67.1319 points of damage
We will use an assault suit as a base.
It may take 4-5 shots or so to destroy someone's shielding completely for an average assault suit, and I think this will be possible within 1.8 or 2 seconds.
With damage to shield profile, it will do 54.9261 damage to armour. 6 or so shots to destroy armour on an average armour tanking assault.
If this was an amarr assault, it would possibly take 6-8 shots to kill a tanked one out, which I estimate can be done in around 4 seconds at max, 2.8 at minimum.
If this was a tanked caldari assault, it would possibly take 4 or5 shots, which I estimate can be done in around 3.3 seconds max, 2.8 minimum
If this was a tanked gallente assault, it would possibly take 5 or 6 shots, which I estimate can be done around 3.5 seconds max 2.9 minimum.
If this was a tanked minmatar assault, it would possibly take 3 or 4 shots, which I estimate can be done in 3 seconds max, 2.7 minimum.
It usually takes around 3 or 4 seconds for a player to turn around, and by the time they see you when you shoot them they most likely would be dead. If the player has their sensitivity on high, possibly 2.8, yet still they will most likely be dead at this time and may miss easily.
The worst part of this is that ewar heavily puts in stealth factors instead of more reliable factors such as line of sight/opportunity, so this gun will most likely be used in surprise.
When it comes to logistics suits and scouts(who cares about scouts anyways) the time to kill is significantly lower, and the surprise attack will be an easy kill.
Heavy suits of course will have resistence against the weapon, but the distance factor of the gun will override the need for worry, especially since the heavy may not have the ability to run away.
Besides this, many of the assault rifles have inconsistent stats in terms of range. Why should the guns have around a range of 70 though 78 metres? Aren't they supposed to be CQC orientated weapons? Besides that how the hell would plasma, an electrically charged gas, could stay as a projectile in an atmosphere for such a long range?
If anything, the creation of very high damage, far reaching, easy to use/no handicap weaponry really, really needs to stop. Basically enough dicking around, lower the gun's(alongside the rest) damage by a bit, and make them more efficient by changing their ammunition stats, rate of fire, etc.
"Class, what is the genus that the pig comes from?"
"Wiyrkomi Swarm Launcher"
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