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Apothecary Za'ki
Biomass Positive
2040
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Posted - 2014.11.21 11:14:00 -
[1] - Quote
saxonmish wrote:how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in your line of sight
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Apothecary Za'ki
Biomass Positive
2041
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Posted - 2014.11.21 11:22:00 -
[2] - Quote
saxonmish wrote:Apothecary Za'ki wrote:saxonmish wrote:how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in your line of sight Yea the TUGs was allways a usefull one, but ive had that idea since beta of a deployable radar a TUGs which was like 30 scan res and only PINGED and not active update and gave +10 or +15 for intell assistance and limited range like.. 10-30m.. since cal scout gets up to 110m iirc and at range 5/precision 5 any medium suit should be at the rough same stats as the TUGs.. how ever id like them to be a little like RE and be able to stick to walls and cealings forcing people to use scanners to find them or actually looking above their heads...
think of a TUG deplyment being like RE but "sleek" so it can be thrown a bit farther.
id also like to see "claymore" like Anti personel proximity mines.. like 1m blast radious 1 second trigger.. that 1sec is enough time for a sprinting scout to go past one with out detonating it.
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Apothecary Za'ki
Biomass Positive
2041
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Posted - 2014.11.21 12:07:00 -
[3] - Quote
Echo 1991 wrote:I want a deployable scanner. Has a 40m radius and sends out a pulse every few seconds. Would rather that than the current scanner. thats what my "TUGS" idea was..
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Apothecary Za'ki
Biomass Positive
2041
|
Posted - 2014.11.21 12:16:00 -
[4] - Quote
saxonmish wrote:Apothecary Za'ki wrote:saxonmish wrote:Apothecary Za'ki wrote:saxonmish wrote:how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in your line of sight Yea the TUGs was allways a usefull one, but ive had that idea since beta of a deployable radar a TUGs which was like 30 scan res and only PINGED and not active update and gave +10 or +15 for intell assistance and limited range like.. 10-30m.. since cal scout gets up to 110m iirc and at range 5/precision 5 any medium suit should be at the rough same stats as the TUGs.. how ever id like them to be a little like RE and be able to stick to walls and cealings forcing people to use scanners to find them or actually looking above their heads... think of a TUG deplyment being like RE but "sleek" so it can be thrown a bit farther. id also like to see "claymore" like Anti personel proximity mines.. like 1m blast radious 1 second trigger.. that 1sec is enough time for a sprinting scout to go past one with out detonating it. Yes claymore equipment is needed, i just think that this game needs more modules and equipment, because if you think of it theres not alot you can actually do to a suit, most assaults are just health with a nano hive maybe a dammod i really think they need a jetpack sort of attachment lol hmm naw.. keep those in PS2 :P
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Apothecary Za'ki
Biomass Positive
2041
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Posted - 2014.11.21 12:42:00 -
[5] - Quote
Exile Code wrote:And then some douche would spam 10 of them on top of an uplink. they are limited range and scouts would still be "under the radar" with them. so no matter how many on an uplink it wouldnt gain any more points
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