Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buwaro Draemon
WarRavens Capital Punishment.
443
|
Posted - 2014.11.20 13:29:00 -
[1] - Quote
So I just saw the thread about Rattati's intent in nerfing strafing speed and tying it with HP modules.
And I saw an amount of people complaining about it.
Tho the majority loved the idea.
But I will divide these 2 people complaining about it and 2 groups:
The ones that don't want strafing speed to be nerfed.
And the ones that are confused on why Shield modules will get a strafe speed penalty.
I will start with the first one.
If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta. You would have not survived a day in there since strafing speed back then was slow and to survive in the battlefield you actually needed to know your surroundings and take cover constantly rather than spam the A and D keys (PC) or quickly move the stick left and right (Control). In fact. If you were to run up to an enemy and tried to out strafe them back then, you would most likely end up dead.
Now? Now all I just see everyone running head on to the battlefield and moving left and right like there was no tomorrow.
There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like this
This community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Tho there are a lot of us that just want strafing speed to be brought back down. And it is now happening and all I can say is finally!
We will see how many modules suit combinations people start making up to survive now since they won't be able to out strafe as easily as before
And now to the second one.
I agree on how can Shield Extenders affect any sort of movement. Like strafe speed and such.
But I also support it in the mean time. Why?
If Shield Extenders were to not affect anything as of now, every Caldari suit would become extremely OP. And the Caldari Scout would even become more FOTM and OP than it is now.
Just think about it. Amarr and Gallente, both needing a minimum set of armor plating to survive would become rather weak in comparison to a Caldari suit being able to dodge all their shots but those suits would become like fish in a barrel for them.
It would make more sense if they were to make Shield Extenders increase your hitbox size.
But I really don't think CCP has added 2 different hitboxes per suit. It's just one.
Adding another hitbox would require another update and knowing how buggy the game tends to be at the release of every update/hotifx. I wouldn't be surprised if the shield hitbox bugs and would merge with the armor hitbox and making it the same and tampering with the actual hitbox size of the suit. Making a heavily shield tanked suit take damage to it's armor when no shots are hitting it's when it's shield are depleted.
This would cause an uproar on the Forums.
So that's why I currently support Shield Extenders causing strafing penalties. Tho it still doesn't make any sense that it does.
Also it uncourages people to dual tank all their suits (I'm looking at you Minmatar Assault players)
So that's my 2 ISK on this matter.
I think that tying strafe speed to HP modules is a good idea and can promote different suit fittings and module placement rather than the "Let's dual tank all our suits!" method we have now.
And while I am at it. CCP, PLEASE bring down TTK. We can't have low strafe speeds with a high TTK.
That is all.
Here's a link to Rattati's thread on HP Modules and Strafing Speed if you haven't read it already
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Ripley Riley
Incorruptibles
4983
|
Posted - 2014.11.20 13:30:00 -
[2] - Quote
Why are you not posting this in that feedback thread Rattati specifically created for this kind of thing?
My advice to you, playa...
|
Buwaro Draemon
WarRavens Capital Punishment.
443
|
Posted - 2014.11.20 13:34:00 -
[3] - Quote
Ripley Riley wrote:Why are you not posting this in that feedback thread Rattati specifically created for this kind of thing? I was thinking about it but not everyone reads the entire comments section. They just read the OP and move straight to commenting.
This a notice to the players and not for CCP. Except the TTK part.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Jack McReady
Dust University Ivy League
1653
|
Posted - 2014.11.20 14:26:00 -
[4] - Quote
Buwaro Draemon wrote: If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta.
lolwat? speed combined with jumping in close beta was ridicioulous. everyone was strafe jumping all day long. dust basically was dirty dancing. it is the prime reason why we have the "slow" speed and gimped jumping as we have today. |
Buwaro Draemon
WarRavens Capital Punishment.
448
|
Posted - 2014.11.20 20:49:00 -
[5] - Quote
Jack McReady wrote:Buwaro Draemon wrote: If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta.
lolwat? speed combined with jumping in close beta was ridicioulous. everyone was strafe jumping all day long. dust basically was dirty dancing. it is the prime reason why we have the "slow" speed and gimped jumping as we have today. Yeah it was. Mix that with the horrible hit detection Dust had back then and you would have random results.
And jumping may be gimped. But strafing was surely hell slower back then.
And I don't know what server where you on but I almost never encountered someone running to me and doing what they do now back in the day. Except, of course for the scouts.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5017
|
Posted - 2014.11.20 21:03:00 -
[6] - Quote
Buwaro Draemon wrote:So I just saw the thread about Rattati's intent in nerfing strafing speed and tying it with HP modules. And I saw an amount of people complaining about it. Tho the majority loved the idea. But I will divide these 2 people complaining about it and 2 groups: The ones that don't want strafing speed to be nerfed.
And the ones that are confused on why Shield modules will get a strafe speed penalty.
I will start with the first one. If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta. You would have not survived a day in there since strafing speed back then was slow and to survive in the battlefield you actually needed to know your surroundings and take cover constantly rather than spam the A and D keys (PC) or quickly move the stick left and right (Control). In fact. If you were to run up to an enemy and tried to out strafe them back then, you would most likely end up dead. Now? Now all I just see everyone running head on to the battlefield and moving left and right like there was no tomorrow. There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Tho there are a lot of us that just want strafing speed to be brought back down. And it is now happening and all I can say is finally! We will see how many modules suit combinations people start making up to survive now since they won't be able to out strafe as easily as before And now to the second one. I agree on how can Shield Extenders affect any sort of movement. Like strafe speed and such. But I also support it in the mean time. Why? If Shield Extenders were to not affect anything as of now, every Caldari suit would become extremely OP. And the Caldari Scout would even become more FOTM and OP than it is now. Just think about it. Amarr and Gallente, both needing a minimum set of armor plating to survive would become rather weak in comparison to a Caldari suit being able to dodge all their shots but those suits would become like fish in a barrel for them. It would make more sense if they were to make Shield Extenders increase your hitbox size. But I really don't think CCP has added 2 different hitboxes per suit. It's just one. Adding another hitbox would require another update and knowing how buggy the game tends to be at the release of every update/hotifx. I wouldn't be surprised if the shield hitbox bugs and would merge with the armor hitbox and making it the same and tampering with the actual hitbox size of the suit. Making a heavily shield tanked suit take damage to it's armor when no shots are hitting it's when it's shield are depleted. This would cause an uproar on the Forums. So that's why I currently support Shield Extenders causing strafing penalties. Tho it still doesn't make any sense that it does. Also it uncourages people to dual tank all their suits (I'm looking at you Minmatar Assault players) So that's my 2 ISK on this matter. I think that tying strafe speed to HP modules is a good idea and can promote different suit fittings and module placement rather than the "Let's dual tank all our suits!" method we have now. And while I am at it. CCP, PLEASE bring down TTK. We can't have low strafe speeds with a high TTK. That is all. Here's a link to Rattati's thread on HP Modules and Strafing Speed if you haven't read it already
Strafe speed in true closed beta was incredibly fast. Much faster than it is currently.
You are not a true OG. Everything you have said will be ignored.
It's my fault FA exists. Direct your rage to me.
|
Buwaro Draemon
WarRavens Capital Punishment.
449
|
Posted - 2014.11.20 21:05:00 -
[7] - Quote
Himiko Kuronaga wrote:Buwaro Draemon wrote:So I just saw the thread about Rattati's intent in nerfing strafing speed and tying it with HP modules. And I saw an amount of people complaining about it. Tho the majority loved the idea. But I will divide these 2 people complaining about it and 2 groups: The ones that don't want strafing speed to be nerfed.
And the ones that are confused on why Shield modules will get a strafe speed penalty.
I will start with the first one. If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta. You would have not survived a day in there since strafing speed back then was slow and to survive in the battlefield you actually needed to know your surroundings and take cover constantly rather than spam the A and D keys (PC) or quickly move the stick left and right (Control). In fact. If you were to run up to an enemy and tried to out strafe them back then, you would most likely end up dead. Now? Now all I just see everyone running head on to the battlefield and moving left and right like there was no tomorrow. There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Tho there are a lot of us that just want strafing speed to be brought back down. And it is now happening and all I can say is finally! We will see how many modules suit combinations people start making up to survive now since they won't be able to out strafe as easily as before And now to the second one. I agree on how can Shield Extenders affect any sort of movement. Like strafe speed and such. But I also support it in the mean time. Why? If Shield Extenders were to not affect anything as of now, every Caldari suit would become extremely OP. And the Caldari Scout would even become more FOTM and OP than it is now. Just think about it. Amarr and Gallente, both needing a minimum set of armor plating to survive would become rather weak in comparison to a Caldari suit being able to dodge all their shots but those suits would become like fish in a barrel for them. It would make more sense if they were to make Shield Extenders increase your hitbox size. But I really don't think CCP has added 2 different hitboxes per suit. It's just one. Adding another hitbox would require another update and knowing how buggy the game tends to be at the release of every update/hotifx. I wouldn't be surprised if the shield hitbox bugs and would merge with the armor hitbox and making it the same and tampering with the actual hitbox size of the suit. Making a heavily shield tanked suit take damage to it's armor when no shots are hitting it's when it's shield are depleted. This would cause an uproar on the Forums. So that's why I currently support Shield Extenders causing strafing penalties. Tho it still doesn't make any sense that it does. Also it uncourages people to dual tank all their suits (I'm looking at you Minmatar Assault players) So that's my 2 ISK on this matter. I think that tying strafe speed to HP modules is a good idea and can promote different suit fittings and module placement rather than the "Let's dual tank all our suits!" method we have now. And while I am at it. CCP, PLEASE bring down TTK. We can't have low strafe speeds with a high TTK. That is all. Here's a link to Rattati's thread on HP Modules and Strafing Speed if you haven't read it already Strafe speed in true closed beta was incredibly fast. Much faster than it is currently. You are not a true OG. Everything you have said will be ignored. Then why do I remember it being slower? .-. maybe my memory is being joggy. But I know I never depended on strafing speed back then. I just hid a lot.
Now I depend more on strafe more than ever.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
First Prophet
Nos Nothi
1948
|
Posted - 2014.11.20 21:06:00 -
[8] - Quote
I don't think OP was in closed beta. Strafing was way bigger back then than it is now. People actually use cover now. Back in beta? We used to dance and shoot around each other until we ran out of ammo, danced and reloaded, than dance and shot until someone died. Remember when running straight up to someone, throwing out an RE, and detonating it in under a second was a thing?
I'm also almost SURE strafing was faster back then.
People find this this review helpful!
|
tander09
KILL-EM-QUICK RISE of LEGION
186
|
Posted - 2014.11.20 21:06:00 -
[9] - Quote
I want this update! that way I can kill the shotty buggers more easier.
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5017
|
Posted - 2014.11.20 21:08:00 -
[10] - Quote
First Prophet wrote:I don't think OP was in closed beta. Strafing was way bigger back then than it is now. People actually use cover now. Back in beta? We used to dance and shoot around each other until we ran out of ammo, danced and reloaded, than dance and shot until someone died. Remember when running straight up to someone, throwing out an RE, and detonating it in under a second was a thing?
I'm also almost SURE strafing was faster back then.
Confirming this man is actually OG.
It's my fault FA exists. Direct your rage to me.
|
|
Xocoyol Zaraoul
Superior Genetics
2764
|
Posted - 2014.11.20 21:11:00 -
[11] - Quote
Buwaro Draemon wrote:There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous.
Even in early closed beta I always "strafed" or moved erratically when charging a forge or even looking out a window for targets. Those who stay perfectly still are numbskulls who have never heard of sniper fire. Even if strafe speed is moved back to how it originally was, people should always move erratically and never, ever stay still, for that's how you get a Rail/Forge to the chest or a sniper round to the head.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Buwaro Draemon
WarRavens Capital Punishment.
450
|
Posted - 2014.11.20 21:12:00 -
[12] - Quote
Himiko Kuronaga wrote:First Prophet wrote:I don't think OP was in closed beta. Strafing was way bigger back then than it is now. People actually use cover now. Back in beta? We used to dance and shoot around each other until we ran out of ammo, danced and reloaded, than dance and shot until someone died. Remember when running straight up to someone, throwing out an RE, and detonating it in under a second was a thing?
I'm also almost SURE strafing was faster back then. Confirming this man is actually OG. If I can ask CCP to trace my account back to when I first signed in, you will see that I arrived the day CCP said that you needed to play Slay to get the Beta key and join the beta.
But like I said. Maybe it was different for me because I almost never had anyone run directly to me and shot gun me or dance at me. So I am going by my own experience. The only times I ever got killed by RE's where when they placed them at objectives or tricked me to them.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Buwaro Draemon
WarRavens Capital Punishment.
450
|
Posted - 2014.11.20 21:14:00 -
[13] - Quote
Xocoyol Zaraoul wrote:Buwaro Draemon wrote:There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Even in early closed beta I always "strafed" or moved erratically when charging a forge or even looking out a window for targets. Those who stay perfectly still are numbskulls who have never heard of sniper fire. Even if strafe speed is moved back to how it originally was, people should always move erratically and never, ever stay still, for that's how you get a Rail/Forge to the chest or a sniper round to the head. All that is understandable when in near the danger zone or you feel for enemy snipers.
But this guy was a little deep in their spawn with no one even near him. I laughed and 2 shotted him. Not to mention he also missed his shot.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
First Prophet
Nos Nothi
1949
|
Posted - 2014.11.20 21:16:00 -
[14] - Quote
Buwaro Draemon wrote:Himiko Kuronaga wrote:First Prophet wrote:I don't think OP was in closed beta. Strafing was way bigger back then than it is now. People actually use cover now. Back in beta? We used to dance and shoot around each other until we ran out of ammo, danced and reloaded, than dance and shot until someone died. Remember when running straight up to someone, throwing out an RE, and detonating it in under a second was a thing?
I'm also almost SURE strafing was faster back then. Confirming this man is actually OG. If I can ask CCP to trace my account back to when I first signed in, you will see that I arrived the day CCP said that you needed to play Slay to get the Beta key and join the beta. That was actually pretty late in the beta wasn't it?
People find this this review helpful!
|
Buwaro Draemon
WarRavens Capital Punishment.
451
|
Posted - 2014.11.20 21:20:00 -
[15] - Quote
First Prophet wrote:Buwaro Draemon wrote:Himiko Kuronaga wrote:First Prophet wrote:I don't think OP was in closed beta. Strafing was way bigger back then than it is now. People actually use cover now. Back in beta? We used to dance and shoot around each other until we ran out of ammo, danced and reloaded, than dance and shot until someone died. Remember when running straight up to someone, throwing out an RE, and detonating it in under a second was a thing?
I'm also almost SURE strafing was faster back then. Confirming this man is actually OG. If I can ask CCP to trace my account back to when I first signed in, you will see that I arrived the day CCP said that you needed to play Slay to get the Beta key and join the beta. That was actually pretty late in the beta wasn't it? Pretty late in the closed beta would be the Codex build or early Chromosome before it went Open.
I do acknowledge that there are people that have been hand picked by CCP themselves before that event.
But that event was still Closed Beta.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
Xocoyol Zaraoul
Superior Genetics
2764
|
Posted - 2014.11.20 21:28:00 -
[16] - Quote
Buwaro Draemon wrote:I do acknowledge that there are people that have been hand picked by CCP themselves before that event.
^^
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
CharacterNameWasTaken
263
|
Posted - 2014.11.20 22:19:00 -
[17] - Quote
Buwaro Draemon wrote:So I just saw the thread about Rattati's intent in nerfing strafing speed and tying it with HP modules. And I saw an amount of people complaining about it. Tho the majority loved the idea. But I will divide these 2 people complaining about it and 2 groups: The ones that don't want strafing speed to be nerfed.
And the ones that are confused on why Shield modules will get a strafe speed penalty.
I will start with the first one. If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta. You would have not survived a day in there since strafing speed back then was slow and to survive in the battlefield you actually needed to know your surroundings and take cover constantly rather than spam the A and D keys (PC) or quickly move the stick left and right (Control). In fact. If you were to run up to an enemy and tried to out strafe them back then, you would most likely end up dead. Now? Now all I just see everyone running head on to the battlefield and moving left and right like there was no tomorrow. There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Tho there are a lot of us that just want strafing speed to be brought back down. And it is now happening and all I can say is finally! We will see how many modules suit combinations people start making up to survive now since they won't be able to out strafe as easily as before And now to the second one. I agree on how can Shield Extenders affect any sort of movement. Like strafe speed and such. But I also support it in the mean time. Why? If Shield Extenders were to not affect anything as of now, every Caldari suit would become extremely OP. And the Caldari Scout would even become more FOTM and OP than it is now. Just think about it. Amarr and Gallente, both needing a minimum set of armor plating to survive would become rather weak in comparison to a Caldari suit being able to dodge all their shots but those suits would become like fish in a barrel for them. It would make more sense if they were to make Shield Extenders increase your hitbox size. But I really don't think CCP has added 2 different hitboxes per suit. It's just one. Adding another hitbox would require another update and knowing how buggy the game tends to be at the release of every update/hotifx. I wouldn't be surprised if the shield hitbox bugs and would merge with the armor hitbox and making it the same and tampering with the actual hitbox size of the suit. Making a heavily shield tanked suit take damage to it's armor when no shots are hitting it's when it's shield are depleted. This would cause an uproar on the Forums. So that's why I currently support Shield Extenders causing strafing penalties. Tho it still doesn't make any sense that it does. Also it uncourages people to dual tank all their suits (I'm looking at you Minmatar Assault players) So that's my 2 ISK on this matter. I think that tying strafe speed to HP modules is a good idea and can promote different suit fittings and module placement rather than the "Let's dual tank all our suits!" method we have now. And while I am at it. CCP, PLEASE bring down TTK. We can't have low strafe speeds with a high TTK. That is all. Here's a link to Rattati's thread on HP Modules and Strafing Speed if you haven't read it already cool so min assaults are getting nerfed from playing the way thied suit is made? So next lets focus on amarr with scrs or gaps with ars and nerf them from their roles too while were at it lets add a penalty to fitting hmgs on sentinels and equip on logis.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
|
Spaceman-Rob
Namtar Elite Gallente Federation
616
|
Posted - 2014.11.20 22:23:00 -
[18] - Quote
Adding movement penalties to shield stacking is really stupid. Just nerf the scout strafing speed, problem solved. |
Buwaro Draemon
WarRavens Capital Punishment.
452
|
Posted - 2014.11.20 22:24:00 -
[19] - Quote
CharacterNameWasTaken wrote:Buwaro Draemon wrote:So I just saw the thread about Rattati's intent in nerfing strafing speed and tying it with HP modules. And I saw an amount of people complaining about it. Tho the majority loved the idea. But I will divide these 2 people complaining about it and 2 groups: The ones that don't want strafing speed to be nerfed.
And the ones that are confused on why Shield modules will get a strafe speed penalty.
I will start with the first one. If you are one of those people that are crying because strafing speed is getting nerfed based on how many HP modules you have on you. Then I am glad to say that you weren't in the closed beta. You would have not survived a day in there since strafing speed back then was slow and to survive in the battlefield you actually needed to know your surroundings and take cover constantly rather than spam the A and D keys (PC) or quickly move the stick left and right (Control). In fact. If you were to run up to an enemy and tried to out strafe them back then, you would most likely end up dead. Now? Now all I just see everyone running head on to the battlefield and moving left and right like there was no tomorrow. There was this one time were I went behind enemy lines with my sniper to take down an enemy forge gunner.... he was in a safe zone (not the redline) but rather safe were no one from the enemy side could hit him (except me lol) as he started charging his forge gun I saw him starting to strafe like if he was taking fire..... My reaction was somewhat like thisThis community has become so dependant on strafing to survive that most of us do it automatically now. It's ridiculous. Tho there are a lot of us that just want strafing speed to be brought back down. And it is now happening and all I can say is finally! We will see how many modules suit combinations people start making up to survive now since they won't be able to out strafe as easily as before And now to the second one. I agree on how can Shield Extenders affect any sort of movement. Like strafe speed and such. But I also support it in the mean time. Why? If Shield Extenders were to not affect anything as of now, every Caldari suit would become extremely OP. And the Caldari Scout would even become more FOTM and OP than it is now. Just think about it. Amarr and Gallente, both needing a minimum set of armor plating to survive would become rather weak in comparison to a Caldari suit being able to dodge all their shots but those suits would become like fish in a barrel for them. It would make more sense if they were to make Shield Extenders increase your hitbox size. But I really don't think CCP has added 2 different hitboxes per suit. It's just one. Adding another hitbox would require another update and knowing how buggy the game tends to be at the release of every update/hotifx. I wouldn't be surprised if the shield hitbox bugs and would merge with the armor hitbox and making it the same and tampering with the actual hitbox size of the suit. Making a heavily shield tanked suit take damage to it's armor when no shots are hitting it's when it's shield are depleted. This would cause an uproar on the Forums. So that's why I currently support Shield Extenders causing strafing penalties. Tho it still doesn't make any sense that it does. Also it uncourages people to dual tank all their suits (I'm looking at you Minmatar Assault players) So that's my 2 ISK on this matter. I think that tying strafe speed to HP modules is a good idea and can promote different suit fittings and module placement rather than the "Let's dual tank all our suits!" method we have now. And while I am at it. CCP, PLEASE bring down TTK. We can't have low strafe speeds with a high TTK. That is all. Here's a link to Rattati's thread on HP Modules and Strafing Speed if you haven't read it already cool so min assaults are getting nerfed from playing the way thied suit is made? So next lets focus on amarr with scrs or gaps with ars and nerf them from their roles too while were at it lets add a penalty to fitting hmgs on sentinels and equip on logis. Minmatar's are not even supposed to dual tank.
That's why they are the weakest suit in the game but have the fastest speed.
My Min Assault is fitted with Damage mods and one Extender on high and 2 Enhanced Kinkats and a repper on lows and I get more kills in that suit than my main suit.
In Dust, Minmatar are speed and damage tankers for the most part.
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
doc lowroar
Random Gunz RISE of LEGION
25
|
Posted - 2014.11.20 23:10:00 -
[20] - Quote
Oh for the luv of all that is good. I welcome a strafe nerf . I think I would add a more realistic look and feel to the game. I started playing fps' s on rainbow 6 & ghostrecon ,a highly tactical movement based ,one shot one kill gameplay. Now here where you can run out into the middle of a open field , start dance dance revolution, and be successful, I find silly.
"Wherever you go, there you are" -BB
|
|
|
|
|
Pages: 1 :: [one page] |