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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4931
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Posted - 2014.11.16 13:14:00 -
[1] - Quote
I've raised this issue in the past, but we didn't have Rattati around then so I'll raise it again.
If a person travels to a point on the map, kills absolutely everyone surrounding the point while dismantling every uplink in the area, and then attempts to hack the point.... I do not believe it is a proper reward or good gameplay for an enemy to simply spawn next to him with a shotgun pointed at the back of his head.
It doesn't work that way in domination (the most popular game mode, I might mention) and I really don't know why it works that way in skirmish either.
I also don't think its particularly good gameplay for it to be happening when you hack a CRU. If anything, I think a CRU should have a level of invulnerability and its allegiance is attached to a defense node that is in a separate (but nearby) location, out of line of sight. |
Stefan Stahl
Seituoda Taskforce Command
846
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Posted - 2014.11.16 15:28:00 -
[2] - Quote
Generally, in other games where spawn points can be captured, a spawn point becomes unavailable when an enemy approaches. This has been business standard for at least 10 years. |
Haerr
Dead Man's Game RUST415
1914
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Posted - 2014.11.16 15:30:00 -
[3] - Quote
+1 |
Bendtner92
Imperfects Negative-Feedback
2221
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Posted - 2014.11.16 17:09:00 -
[4] - Quote
A point I've been making since the introduction of Skirmish 2.0 (in Skirmish 1.0 you couldn't spawn on objectives).
Definitely something that should be changed.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4556
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Posted - 2014.11.17 02:08:00 -
[5] - Quote
Yes no spawn points on objectives.
The 2nd point about the defense nodes....SUUUUUUPER cool.
I'd love to see that implemented.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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DeadlyAztec11
Ostrakon Agency
5965
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Posted - 2014.11.17 02:51:00 -
[6] - Quote
No.
This actually gives a reason to use hacking modules. Just one enhanced hacking mod is extremely noticeable.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2486
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Posted - 2014.11.17 03:38:00 -
[7] - Quote
Both ideas sound really cool, +1
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Terry Webber
Molon Labe. General Tso's Alliance
491
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Posted - 2014.11.17 03:41:00 -
[8] - Quote
I think it would make more sense to spawn some distance away from the objective like in Domination. A weapon that allows players to spawn directly on it is kind of questionable to me. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4948
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Posted - 2014.11.17 03:43:00 -
[9] - Quote
DeadlyAztec11 wrote:No.
This actually gives a reason to use hacking modules. Just one enhanced hacking mod is extremely noticeable.
Hack speed is beneficial whether people are spawning on top of your head or not. It has a ton of strategic value in competitive matches.
It's my fault FA exists. Direct your rage to me.
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tander09
KILL-EM-QUICK RISE of LEGION
183
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Posted - 2014.11.17 04:37:00 -
[10] - Quote
Bring a squad with you dope.
"If the gallente brainwash me again, they shall be purged by God himself!"
-Nexle Skimfuse
AMARRIAN4LYFE
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Zatara Rought
Fatal Absolution General Tso's Alliance
4599
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Posted - 2014.11.17 05:03:00 -
[11] - Quote
DeadlyAztec11 wrote:No.
This actually gives a reason to use hacking modules. Just one enhanced hacking mod is extremely noticeable.
Wat.
Hacking mods are only useful because of objective spawning mechanics?
Really?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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iKILLu osborne
Vengeance Unbound RISE of LEGION
468
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Posted - 2014.11.17 10:25:00 -
[12] - Quote
+1
lp cal scout i demand it
z platoon, cfw channel
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1213
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Posted - 2014.11.17 10:49:00 -
[13] - Quote
agreed but thats mostly because they spawn in right when im about to finish the hack.
in other games. like bf for example the map goes neutral. im only in danger when i approach a hostile flag. once its neutral they lose the spawn point and i start capturing it.
in dust theres no neutral point. so until it belongs to you they can spawn in over and over and if you cancel the hack you have to start over meaning more people can spawn in. its a nightmare from a gameplay mechanic point. itd be cool to have the point become neutral half way through the hack and lock them out. or the node point like you suggest.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5068
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Posted - 2014.11.17 10:54:00 -
[14] - Quote
Zatara Rought wrote:DeadlyAztec11 wrote:No.
This actually gives a reason to use hacking modules. Just one enhanced hacking mod is extremely noticeable. Wat. Hacking mods are only useful because of objective spawning mechanics? Really?
This is my line.
Bluntly people who are hacking faster are concerned more with team wins than personal performance.
Those interested in winning will always speed hack.
Making respawn mechanics around hack points shut down with enemy in proximity is not an unreasonable thing.
Being able to spamspawn rather than rely on tactics and skill to defend said points detracts from gameplay for the same reason uplink spam detracts from play.
Both are bad mechanics that reward poor defensive or offensive strategy overall. This is like griping that mass drivers are low skill weapons while defending the Stalinist lemming rush as skilled.
yes it works, no it is no better than the playstyle you are decrying.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4954
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Posted - 2014.11.17 11:21:00 -
[15] - Quote
tander09 wrote:Bring a squad with you dope.
That simply means a heavy will randomly spawn next to your squad and wipe all of them out as he decloaks.
I know. I've done it. And hacking faster does not eliminate the chance of this happening.
"Use Teamwork" is not the be-all-end-all excuse for bad game design elements. Especially when team management is encouraging you to use the most minimal amount of force necessary.
It's my fault FA exists. Direct your rage to me.
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