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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
39
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Posted - 2014.11.15 08:46:00 -
[1] - Quote
Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
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Syeven Reed
T.H.I.R.D R.O.C.K
966
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Posted - 2014.11.15 08:48:00 -
[2] - Quote
TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
And not throw throw them as far?
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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TooMany Names AlreadyTaken
Going for the gold
299
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Posted - 2014.11.15 10:46:00 -
[3] - Quote
TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
Learn to cook the grenade, grenade likes that.
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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TRULY ELITE
WarRavens Capital Punishment.
170
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Posted - 2014.11.15 14:07:00 -
[4] - Quote
Longer fuse is a good thing if you don't want a fuse, use a contact grenade |
Str8 Smurfin
Molon Labe. General Tso's Alliance
0
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Posted - 2014.11.15 19:13:00 -
[5] - Quote
Syeven Reed wrote:TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
And not throw throw them as far? They are perfectly fine with their throwing range, |
Arkena Wyrnspire
Fatal Absolution
19113
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Posted - 2014.11.15 19:16:00 -
[6] - Quote
No.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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DeadlyAztec11
Ostrakon Agency
5932
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Posted - 2014.11.15 19:54:00 -
[7] - Quote
Str8 Smurfin wrote:Syeven Reed wrote:TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
And not throw throw them as far? They are perfectly fine with their throwing range, If they explode sooner they won't travel as far as they do now.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Apothecary Za'ki
Biomass Positive
1889
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Posted - 2014.11.15 20:27:00 -
[8] - Quote
TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
no thanks.. i prefer to cook my grenades to perfection.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Joel II X
Bacon with a bottle of Quafe
4584
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Posted - 2014.11.15 21:22:00 -
[9] - Quote
TIMMY DAVIS wrote:Have a skill to reduce the fuse of your grenade by 5% per skill level.
Level 1 - 5% ... Level 5 - 25%
I DID read about Rattati wanting to give bonuses to every skill.
This skill would only reduce it by 1.5 seconds or so if at level 5. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
40
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Posted - 2014.11.16 02:31:00 -
[10] - Quote
The simple response to almost every person who responded - don't buy the skill.
It would be an option.
If the fuse is 4 seconds long, maximizing the skill would be 1 second.
I thought I read on one of Rattati's Google Docs that fuses were 3 secs long. Based on that the new fuse would be 2.25 seconds.
Thanks for reading this. |
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KEROSIINI-TERO
The Rainbow Effect
1527
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Posted - 2014.11.16 02:48:00 -
[11] - Quote
TIMMY DAVIS wrote:The simple response to almost every person who responded - don't buy the skill.
It would be an option.
If the fuse is 4 seconds long, maximizing the skill would be 1 second.
I thought I read on one of Rattati's Google Docs that fuses were 3 secs long. Based on that the new fuse would be 2.25 seconds.
Thanks for reading this.
WUUUT
And therefore use only militia grenades, ever?
We are surely talking about the Grenadier skill here which currently does nothing else than unlocks higher tier nades.
BTW that would mean that the 'optionality' would deny all AV nades as well as they don't exist as militia version.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
41
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Posted - 2014.11.16 04:39:00 -
[12] - Quote
KEROSIINI-TERO wrote: BTW that would mean that the 'optionality' would deny all AV nades as well as they don't exist as militia version.
I was suggesting an additional skill, a sub skill of Grenadier. I could have said add this to the Grenadier skill, but I did not.
AV Grenades don't have fuses based on time. They have a range and only explode when vehicles pass within that range. It shouldn't / wouldn't affect them in any way, shape, or form. |
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