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Bright Steel
Horizons' Edge Proficiency V.
268
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Posted - 2014.11.14 19:34:00 -
[1] - Quote
Has anyone found tactical value out of the green bottle?
What would make them worth fitting on something other than a lol fit?
The Best Worst game you can't stop playing..... DUST
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1378
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Posted - 2014.11.14 19:37:00 -
[2] - Quote
Unless you're running a melee or speed fit, they're pretty useless. The Minmatar don't even generally need them, so... outside of lol's, they're worthless, especially with vehicles, drop uplinks and recently, closer spawn points.
I want to punch.
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Thumb Green
Raymond James Corp
1734
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Posted - 2014.11.14 19:39:00 -
[3] - Quote
It makes you hallucinate or so they say. Wait, which green bottle we talking about?
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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robin williams' ghost
Damaged Beyond Repair
53
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Posted - 2014.11.14 19:40:00 -
[4] - Quote
Heineken? Yes it gives you beer muscles.
Yes, I'm trolling. Get over it.
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Leadfoot10
Molon Labe. General Tso's Alliance
2175
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Posted - 2014.11.14 19:42:00 -
[5] - Quote
I run a green bottle on my Amarr Scout speed fit. IIRC, I have about 750 stamina and a 10.33 run speed and the green bottle (when paired with the inherent Amarr stamina advantage) is more useful than a 4th red bottle in this regard.
I know a guy who runs a speed heavy with a green bottle too.
But you're right, they're pretty rare. |
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Jakkal Shoobah
Bloodline Rebellion Capital Punishment.
9
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Posted - 2014.11.14 19:43:00 -
[6] - Quote
Cardiac regs are generally useless unless, as Crimson said. Although i do use 1 on my commando gko with 2 kin cats and a shotty ar rep tool. I almost feel like an assault, but not sure if its worth it.
Jakkal "Jammal" Shoobah,
The friendly/pissy Gallente Commando/Assault
Assault Rifles til I get stomped to the ground
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Bright Steel
Horizons' Edge Proficiency V.
268
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Posted - 2014.11.14 19:45:00 -
[7] - Quote
What about the microfib( melee one)?
The Best Worst game you can't stop playing..... DUST
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Nirwanda Vaughns
942
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Posted - 2014.11.14 19:45:00 -
[8] - Quote
i use a combo of red and green for my uplink logis. either a minny or gal proto logi gets around 9m/s sprint speed with around 500-600 stamina and can drop upto 9 uplinks. they also work well on a heavy with light weapon fit for the scrubs. my templar sentinel has complex green bottle, 2 complex reppers, exile and toxin for my amb grind cheapo fit. the increased stamina just helps it be a little more mobile. with max skills it boosts its max distance in a sprint to about 100-150m
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Patt MaCrotch
G0DS AM0NG MEN General Tso's Alliance
66
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Posted - 2014.11.14 19:47:00 -
[9] - Quote
I mainly use them on my fast scout to run down to the point quick. Gallente scout with 3 complex reds and 1 complex green. It's a piece of paper but it gets my down there pretty quick and I can throw some uplinks, with a shotgun I can usually get a couple, three kills before I get killed. The other way is a speed heavy. Caldari with 1 complex green, 2 complex red and 1 complex plate is pretty fun. Although sense the Caldari heavy PG nerf it makes that fit hard to finish out well. |
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Vesperz
Algintal Core Gallente Federation
152
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Posted - 2014.11.14 19:51:00 -
[10] - Quote
Use one on my Scout mk.0 paired with two complex Kincats and proto knives, RE's and uplinks. Can run and jump for days. 
"Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1
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John Demonsbane
Unorganized Ninja Infantry Tactics
4543
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Posted - 2014.11.14 19:53:00 -
[11] - Quote
I still have one or two speed uplink fits that have greens, they can be quite effective for long runs.
(The godfather of tactical logistics)
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Appia Vibbia
3839
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Posted - 2014.11.14 20:21:00 -
[12] - Quote
I use Cardiac Regulators on my Gal-Logi, the logistics suits have so little stamina while assaults just run around where ever they want, really helps keep with with squad.
I've got a Min Scout, so no reason to ever use Cardiac regulators as 3x kincats > 2xKinCats+1CardReg > 1xkincat + 2 CardRegs > 1x Kincat + 1 CardReg> 1xkincat > 1x Card Reg.
And the Min Scout will always get to a point faster than any other scout
Personal Theme Song
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CharacterNameWasTaken
226
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Posted - 2014.11.14 20:54:00 -
[13] - Quote
Leadfoot10 wrote:I run a green bottle on my Amarr Scout speed fit. IIRC, I have about 750 stamina and a 10.33 run speed and the green bottle (when paired with the inherent Amarr stamina advantage) is more useful than a 4th red bottle in this regard.
I know a guy who runs a speed heavy with a green bottle too.
But you're right, they're pretty rare. A 4th kincat would be useless? how about if you get your run speed above 11 you hitbox lags so far behind you that its way harder to hit. Is that useless?
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5003
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Posted - 2014.11.14 21:02:00 -
[14] - Quote
minmatar sentinel.
green bottle helps.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3508
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Posted - 2014.11.14 22:31:00 -
[15] - Quote
I put one on some of my Commando fits. Fatty suits have **** for stamina so it helps quite a bit.
Hotfix Delta Sentinel eHP Calcs
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postapo wastelander
Wasteland Desert Rangers
661
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Posted - 2014.11.14 22:34:00 -
[16] - Quote
Breakin Stuff wrote:minmatar sentinel.
green bottle helps.
Yup doin' same here with my Fabulous Violet Gorilla 
"Savvy"
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Kuruld Sengar
Bloodline Rebellion Capital Punishment.
42
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Posted - 2014.11.14 22:38:00 -
[17] - Quote
Bright Steel wrote:What about the microfib( melee one)? Min assault + All myofibs in high slots(complex) + Kinkats + 1 plate + 1 armor rep = olympic sprinter with decent tank that punches for 560 damage.
Calmando can punch at 990. |
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LT SHANKS
Amarr Templars Amarr Empire
3788
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Posted - 2014.11.14 22:45:00 -
[18] - Quote
I'd rather use damps, plates, or kincats. Cardiac regs have no benefit to any of my fits. What's the point of running for a long time if you're slow, scannable, barely have the HP to survive a few hits, etc.? My Min fits do not need them. My Scouts benefit more from eWar, and my Assault/Heavy perform better with reactives or armor reps in their lows. |
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castba
Holdfast Syndicate Amarr Empire
642
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Posted - 2014.11.14 22:51:00 -
[19] - Quote
Patt MaCrotch wrote:I mainly use them on my fast scout to run down to the point quick. Gallente scout with 3 complex reds and 1 complex green. It's a piece of paper but it gets my down there pretty quick and I can throw some uplinks, with a shotgun I can usually get a couple, three kills before I get killed. The other way is a speed heavy. Caldari with 1 complex green, 2 complex red and 1 complex plate is pretty fun. Although sense the Caldari heavy PG nerf it makes that fit hard to finish out well. Agree with the first half, but how are you getting all those low slot items on a Cal heavy? It only has one low.
"When everything is OP, nothing is" - CCP Ratatti
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sir RAVEN WING
Horizons' Edge Proficiency V.
259
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Posted - 2014.11.14 22:53:00 -
[20] - Quote
Useless? I have one on every fit! Unless I have a Kincat, Kincats make Greens useless...
Pal'Ahm kim kama'Ahm
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DeadlyAztec11
Ostrakon Agency
5924
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Posted - 2014.11.15 00:02:00 -
[21] - Quote
They're great on armor suits, because they allow you to keep running basically forever in all situations negating the,regular speed penalty of armor plates.
Ridiculously useful on Amarr suits because of their already large stamina pools and even more necessary on Gallente suits that have no inherent speed or stamina.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vell0cet
Vengeance Unbound RISE of LEGION
2551
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Posted - 2014.11.15 00:35:00 -
[22] - Quote
CharacterNameWasTaken wrote:Leadfoot10 wrote:I run a green bottle on my Amarr Scout speed fit. IIRC, I have about 750 stamina and a 10.33 run speed and the green bottle (when paired with the inherent Amarr stamina advantage) is more useful than a 4th red bottle in this regard.
I know a guy who runs a speed heavy with a green bottle too.
But you're right, they're pretty rare. A 4th kincat would be useless? how about if you get your run speed above 11 you hitbox lags so far behind you that its way harder to hit. Is that useless? I don't think you understand how stacking penalties work. That 4th kin cat is barely doing anything to increase your speed.
Best PvE idea ever!
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Henchmen21
Planet Express LLC
1106
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Posted - 2014.11.15 01:08:00 -
[23] - Quote
I like a enhanced green on my min assaults, I lone wolf so I use it more like a scout in terms of taking the long way around. In that regard the stamina to run nearly endlessly means I can get around and flank like the scouts of old.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Midas Fool
Prophets of the Velocirapture
526
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Posted - 2014.11.15 02:02:00 -
[24] - Quote
They are useful on Caldari mediums because we run out of stamina a lot. Also good for Bio-mandos.
Also they are good for "bouncy" fits like Mass Driver scouts or those who chase down tanks with a PLC.
[Ironically generic forum signature here]
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calvin b
Sinq Laison Gendarmes Gallente Federation
2251
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Posted - 2014.11.15 03:37:00 -
[25] - Quote
I run double kins when I speed. I do use both green and red complex sometimes. The truth is I get better results with two reds instead of green and red.
Can the other voices in other peoples minds hear my voices in my head????
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