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shaman oga
The Dunwich Horror
3166
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Posted - 2014.11.13 22:48:00 -
[1] - Quote
It's damn confusing. What are the roles of each variant? Breach, tac, assault, burst all are different for each race, i mean, a variant type have some similitude with other variants, but all seem to diverge while i think that a variant regardless from the weapon should identify a class.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4491
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Posted - 2014.11.13 23:15:00 -
[2] - Quote
This is just for the plasma weaponry. Naming conventions being fugged up is a known issue.
Duvolle = generalist variant
enough dispersion (reduced by upgrades) to have a little spray in cqc with very manageable hipfire kick, able to do decent damage up to 40m, and then peters off limited by it's iron sights and dispersion.
Breach = Alpha CQC weapon.
High Accuracy driven weapon meant for breaching enclosed areas. Lower optimal than duvolle, no dispersion benefit for cqc (duvolle you have to worry less about strafers), and lower clip size and thus lower overall damage per clip...increased reload time compared to duvolle, and perhaps has an absolute range of like 60m.
Burst = Medium to long range weapon.
Hipfire is not that great (high dispersion on 3 bullet bursts = suck) unless you're putting the gun into someone's body before firing. High total damage per clip, acog scope allows for ideal ADS medium to long range engagements. Needs to do slightly less alpha than the charge RR that it competes with. Should ideally stack up well with the RR due to the 3 round burst benefiting from more headshot potential as opposed to the RR needing to aim while firing or needing to charge up again..the burst can take bit amounts of time between shots to line up shots better). Ideal range = 30-70m. Average reload but longer than the RR it imitates.
Tac = Long range.
Sucks to hipfire...practically unmanageable. High alpha weapon...high damage per clip. DPS good enough to entice perimeter play. Long reload. ADS should feel VERY smoothe. and should incentivize both people who just want to bodyshot dude before he turns a corner or reaches cover...and reward people who take the same amount of time to line up a headshot or 2 (saving clip when reload is 5 seconds..probably makes a difference) Effective range dps until 50m when optimal kicks in..and keeps going until about 110m. This this is the alternative to the tac sniper.
Just my thoughts...feel free to disagree or improve them.
This is just plasma though.
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Skype: Zatara.Rought Twitter: @ZataraRought
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shaman oga
The Dunwich Horror
3166
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Posted - 2014.11.13 23:27:00 -
[3] - Quote
Zatara Rought wrote:This is just for the plasma weaponry. Naming conventions being fugged up is a known issue.
That's the main problem, basically now we are in situation where rifle are: Gallente: assault Minmatar: burst Amarr: tac Caldari: breach
Every variant should copy some features from another race, but some variants are technically impossible or will result OP or UP by nature. The main example is the Breach AR, it should have a very short range, but that's against the caldari creed.
We base our terms on plasma weaponry while we should base them on the race who create the weapon.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
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Posted - 2014.11.13 23:29:00 -
[4] - Quote
Zatara Rought wrote:This is just for the plasma weaponry. Naming conventions being fugged up is a known issue.
Duvolle = generalist variant
enough dispersion (reduced by upgrades) to have a little spray in cqc with very manageable hipfire kick, able to do decent damage up to 40m, and then peters off limited by it's iron sights and dispersion.
Breach = Alpha CQC weapon.
High Accuracy driven weapon meant for breaching enclosed areas. Lower optimal than duvolle, no dispersion benefit for cqc (duvolle you have to worry less about strafers), and lower clip size and thus lower overall damage per clip...increased reload time compared to duvolle, and perhaps has an absolute range of like 60m.
Burst = Medium to long range weapon.
Hipfire is not that great (high dispersion on 3 bullet bursts = suck) unless you're putting the gun into someone's body before firing. High total damage per clip, acog scope allows for ideal ADS medium to long range engagements. Needs to do slightly less alpha than the charge RR that it competes with. Should ideally stack up well with the RR due to the 3 round burst benefiting from more headshot potential as opposed to the RR needing to aim while firing or needing to charge up again..the burst can take bit amounts of time between shots to line up shots better). Ideal range = 30-70m. Average reload but longer than the RR it imitates.
Tac = Long range.
Sucks to hipfire...practically unmanageable. High alpha weapon...high damage per clip. DPS good enough to entice perimeter play. Long reload. ADS should feel VERY smoothe. and should incentivize both people who just want to bodyshot dude before he turns a corner or reaches cover...and reward people who take the same amount of time to line up a headshot or 2 (saving clip when reload is 5 seconds..probably makes a difference) Effective range dps until 50m when optimal kicks in..and keeps going until about 110m. This this is the alternative to the tac sniper.
Just my thoughts...feel free to disagree or improve them.
This is just plasma though.
Yep, pretty much. Burst makes no sense in this game though. The idea of burst is that it is an alternate setting on a single shot semi-auto rifle like the M-16. As a stand alone weapon with no real rhyme or reason to battlefield maneuvering, a fully automatic varient of the same type and little worry to ammo limit it makes no sense.
The whole point of a burst mode on a rifle is that you have a choice to replicate a full auto with more control of the weapon on a single shot rifle and conserve ammo in a combat situation where fantasy crap like a nanohive doesn't exist.
So, the best way to use a burst is to think of it as a better version of the tac at closer range with a better chance of getting the shots on the target and less worry of running out of ammo. Which again, is not really a situation where another variant wouldn't work better.
The CR is a burst on the standard simply because the AR already has a full auto so the CR has to be matched with that for firepower. The CR is practically an AK-47 and so should be full auto. That would be terribly OP compared to the regular AR so it has to be nerfed somehow.
I'm better than laser focused; I'm hybrid focused.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14580
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Posted - 2014.11.13 23:35:00 -
[5] - Quote
Assault - HIgh RoF, Low Accuracy Ratings, High magazine, Low damage per shot, DPS
Breach - Low RoF, Higher Accuracy Ratings, Smaller Magazine, Higher Damage Per Shot, lower DPS
Tactical - Moderate Rate of Fire, Highest Accuracy Ratings, Moderate to Low Magazine Sized, Moderate Damage per Shot, Okay DPS, ZOOM
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Apothecary Za'ki
Biomass Positive
1852
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Posted - 2014.11.13 23:40:00 -
[6] - Quote
Zatara Rought wrote:This is just for the plasma weaponry. Naming conventions being fugged up is a known issue.
Duvolle = generalist variant
enough dispersion (reduced by upgrades) to have a little spray in cqc with very manageable hipfire kick, able to do decent damage up to 40m, and then peters off limited by it's iron sights and dispersion.
Breach = Alpha CQC weapon.
High Accuracy driven weapon meant for breaching enclosed areas. Lower optimal than duvolle, no dispersion benefit for cqc (duvolle you have to worry less about strafers), and lower clip size and thus lower overall damage per clip...increased reload time compared to duvolle, and perhaps has an absolute range of like 60m.
Burst = Medium to long range weapon.
Hipfire is not that great (high dispersion on 3 bullet bursts = suck) unless you're putting the gun into someone's body before firing. High total damage per clip, acog scope allows for ideal ADS medium to long range engagements. Needs to do slightly less alpha than the charge RR that it competes with. Should ideally stack up well with the RR due to the 3 round burst benefiting from more headshot potential as opposed to the RR needing to aim while firing or needing to charge up again..the burst can take bit amounts of time between shots to line up shots better). Ideal range = 30-70m. Average reload but longer than the RR it imitates.
Tac = Long range.
Sucks to hipfire...practically unmanageable. High alpha weapon...high damage per clip. DPS good enough to entice perimeter play. Long reload. ADS should feel VERY smoothe. and should incentivize both people who just want to bodyshot dude before he turns a corner or reaches cover...and reward people who take the same amount of time to line up a headshot or 2 (saving clip when reload is 5 seconds..probably makes a difference) Effective range dps until 50m when optimal kicks in..and keeps going until about 110m. This this is the alternative to the tac sniper.
Just my thoughts...feel free to disagree or improve them.
This is just plasma though. the TAC absolutly blows and its damage per clip is pathetic compaired to the Breach.
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Joseph Ridgeson
WarRavens Capital Punishment.
2547
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Posted - 2014.11.13 23:47:00 -
[7] - Quote
shaman oga wrote:Zatara Rought wrote:This is just for the plasma weaponry. Naming conventions being fugged up is a known issue.
That's the main problem, basically now we are in situation where rifle are: Gallente: assault Minmatar: burst Amarr: tac Caldari: breach Every variant should copy some features from another race, but some variants are technically impossible or will result OP or UP by nature. The main example is the Breach AR, it should have a very short range, but that's against the caldari creed. We base our terms on plasma weaponry while we should base them on the race who create the weapon. Was actually going to post something along those lines after reading Zatara's post but before seeing your reply. Breach for Plasma Rifle is CQC machine. For Caldari it is longer range, slower firing, hard hitting. I believe that is what the Breach was originally but things have been shifted about when the Plasma Rifle's range was hit with the Nerf Bat 18 months ago.
Not even going with certain variants always being OP or UP but some weapon variants do better than the same variant of a different weapon. ACR is pretty much leaps and bounds ahead of the ACR and Assault Plasma Rifle. But then you have Burst and Tactical Plasma Rifle is inferior to the Combat Rifle and the Scrambler. So you have cases where "My variant does better than what you are supposed to do" and others where "My normal role does better than your variant." Ignoring "Hey, why does his variant do better than my basic" / "Hey, why does my variant do worse than his basic?", the inconsistency is insane.
The problem arises because they still wanted to keep certain aspects of the base weapon. Combat Rifle has decent range, so the ACR should still have a decent range but a whole lot more Rate of Fire. Oh, crap, it now has more Rate of Fire and range than the Plasma Rifle.
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Fizzer XCIV
Heaven's Lost Property
1050
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Posted - 2014.11.13 23:47:00 -
[8] - Quote
The way I've always seen it. Some weapons are just weird...
Assault: GÇóHigher RoF than Standard Variant. GÇóLower Damage than Standard Variant. GÇóAlways fullautomatic. GÇóLower Range than Standard Variant. Unless Standard Variant is a Breach, same range then.
Weapons in violation: Assault SMG Assault HMG Both of these weapons are already full auto at standard. These weapons shouldn't exist. Replace them with Breach HMG and Burst SMG.
Assault Scrambler Pistol Assault Mass Driver. These aren't fully automatic.
Assault Swarm Launcher I don't even know... This is a weird ass weapon.
Breach: GÇóLower RoF than Standard Variant. GÇóHigher Damage than Standard Variant. GÇóSame Range as Assault Variant. GÇóSame firing mode as Standard Variant. Breach CR would burst. Breach ScR would be semiautomatic. They aren't always fullauto guys.
Weapons in violation: None.
Burst: Easiest to compare in relation to Assault Variant. GÇóFires in bursts. GÇóHigher Damage per shot than Assault GÇóHigher RoF than Assault. GÇóHigher DPS than Assault. GÇóHigher Range than Assault.
Weapons in violation: Burst Scrambler Pistol. This weapon is underperforming, relative to the burst precedent.
Tactical: GÇóMuch Higher Damage than Assault. GÇóSlightly lower RoF than Assault. 600 RoF if it is a main battle rifle. GÇóLonger Range than Assault. GÇóAlways Semiautomatic.
Weapons in violation: Tactical Scrambler Pistol The Standard Variant is already the Tactical Variant. Remove this weapon.
Please, make my Opus pretty...
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shaman oga
The Dunwich Horror
3167
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Posted - 2014.11.14 11:18:00 -
[9] - Quote
Many other weapons don't fall in what we generally mean with their name variation.
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