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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
4750
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Posted - 2014.11.13 07:31:00 -
[1] - Quote
Hello everyone,
In this thread we will consolidate all the feedback on various maps in DUST 514 in Skirmish game mode. Below you can find top-view pictures of all the maps. Please post any issues you have with maps in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. For full-size version please click the name links under the image!
Thanks guys!
Boulder Rim
Fracture Road
Ashland
Manus Peak
Border Gulch
Impact Ridge
Iron Delta
Line Harvest
Spine Crescent
Skim Junction
CCP Frame
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Stile451
Red Star. EoN.
367
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Posted - 2014.11.13 16:55:00 -
[2] - Quote
On Boulder Rim the big, flat empty area inside J10 to M12 is inaccessible for vehicle deployment. |
Gabriella Grey
THE HANDS OF DEATH RUST415
219
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Posted - 2014.11.14 09:31:00 -
[3] - Quote
Thanks CCP Frame!
Gabriella Grey
"Amarr Ace Pilot"
Saracen Squadron
7th Fleet Division
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sir RAVEN WING
Horizons' Edge Proficiency V.
352
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Posted - 2014.11.20 03:03:00 -
[4] - Quote
Thanks for the maps!
"There is only one thing I regret, that is only giving one life to my state." - Viktor Revon
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Daddrobit
You Can Call Me Daddy
1078
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Posted - 2014.11.27 18:01:00 -
[5] - Quote
Is there any way we cold get a scale on these to tell the dimensions of the individual squares outlined on the maps? It would be much appreciated!
O.G. Pink Fluffy Bunny
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2597
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Posted - 2014.11.28 20:28:00 -
[6] - Quote
Awesome thread, thanks for getting these all into one thread like this :D
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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The-Errorist
956
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Posted - 2015.01.01 23:40:00 -
[7] - Quote
Bolder Rim H7: Can easily get stuck on the rocks there between objective Charlie and that thing by the train is.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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XxBlazikenxX
Y.A.M.A.H
26
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Posted - 2015.01.15 00:08:00 -
[8] - Quote
On Boulder Rim, the two hillsides to either side of objective Alpha should be more accessible and easier to get up. Also, inside Alpha, you should add ladders that lead up to the railings on either side of Alpha.
A proud member of Y.A.M.A.H
Recruitment
I don't back down from anyone
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bigolenuts
Ancient Exiles.
1574
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Posted - 2015.02.01 11:22:00 -
[9] - Quote
line Harvest, the area near objective C. Uplinks keep falling through the map and spawning you just under the steps on the side towards the bridge. It was replicated twice.
Never interrupt your enemy when he is making a mistake- Napoleon Bonaparte
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The-Errorist
1033
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Posted - 2015.02.09 20:29:00 -
[10] - Quote
Bolder Rim, somewhere behind objective alpha, you can glitch an uplink there. When you spawn on it, your behind the wall and the floor eventually ends and you can fall abyss of F/G11.
Suits, Tanks, a mode
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XxBlazikenxX
Y.A.M.A.H
393
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Posted - 2015.03.02 02:17:00 -
[11] - Quote
The-Errorist wrote:Bolder Rim, somewhere behind objective alpha, you can glitch an uplink there. When you spawn on it, your behind the wall and the floor eventually ends and you can fall abyss of F/G11. Picture 1Picture 2 I can confirm this.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Bremen van Equis
Incorruptibles
330
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Posted - 2015.04.09 17:39:00 -
[12] - Quote
On Iron Delta, Skirmish mode, if you are moving along the inside of the low structures surrounding Objective D, you will 'slip' or move very quickly. I've recreated this multiple times in one match. Will test again when the opportunity arises.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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sde gggggggggggg
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2015.06.02 08:28:00 -
[13] - Quote
like maps |
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