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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 839
 
 
      | Posted - 2014.11.11 18:09:00 -
          [1] - Quote 
 I don't know what the data suggests, but I'm pretty sure AV grenades aren't very popular right now.
 
 In my opinion that is because the maximum damage potential of AV grenades, if you're not standing on a nanohive, is very limited. Two Lai Dai packed AV grenades will do 3000 hp damage. That isn't very much when MLT fit LAVs can run around with that sort of hp. We're talking proto grenades against blueprint MLT LAVs here.
 
 Thus I propose that all AV grenades are set to 3 per spawn.
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        |  Skullmiser Vulcansu
 
 166
 
 
      | Posted - 2014.11.11 18:15:00 -
          [2] - Quote 
 Or their damage can be increased by 50%.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3463
 
 
      | Posted - 2014.11.11 18:30:00 -
          [3] - Quote 
 AV grenades used to completely insane DPS, but the damage nerf paired with the decrease to carry amount was too much. Bumping the carry to 3 gets a +1 in my book.
 
 It's not AP grenades where you're defending or assaulting a static point, AV grenades have to be used on the move, typically chasing a vehicle, so dropping a nanohive to replenish mid fight is typically not a viable option.
 
 Hotfix Delta Sentinel eHP Calcs | 
      
      
        |  Piercing Serenity
 PFB Pink Fluffy Bunnies
 
 680
 
 
      | Posted - 2014.11.11 18:55:00 -
          [4] - Quote 
 
 Pokey Dravon wrote:AV grenades used to completely insane DPS, but the damage nerf paired with the decrease to carry amount was too much. Bumping the carry to 3 gets a +1 in my book. 
 It's not AP grenades where you're defending or assaulting a static point, AV grenades have to be used on the move, typically chasing a vehicle, so dropping a nanohive to replenish mid fight is typically not a viable option.
 
 
 Could we add some variants while we fiddle with numbers?
 
 Standard: 2AV grenades with current damage
 Packed: 2AV grenades with increased damage
 Sleek: 2 AV grenades with longer range
 Tactical: 3AV grenades with reduced damage
 
 
 Closed Beta Vet (E3 Build), Former PFBHz Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm | 
      
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