Sir Snugglz
Red Star. EoN.
885
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Posted - 2014.11.11 21:52:00 -
[1] - Quote
Xocoyol Zaraoul wrote:DUST Fiend wrote:And finally.
NO YELLOW PAINT Why? Assaults are white for both Derpships and suit, and Logies yeller, what would you have it?
PINK... MAKE THEM PINK
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
885
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Posted - 2014.11.11 21:55:00 -
[2] - Quote
DUST Fiend wrote:As a whole, logistics class vehicles should provide a mobile staging point through durable, efficient team support. In this respect, as a concept, logistics vehicles should be seen as something with very low offensive capabilities, and high defensive ones. Let's kick things off in that light
Logistics Static Modifier: 50% RoF reduction for all fitted turrets. 10% Efficiency bonus to remote repair modules.
Logistics Non Racial Skill Modifier: 4% increase to turret RoF, 3% efficiency bonus to remote repair modules
Logistics vehicles should be approximately 30% less mobile than their counterparts (ADS, for dropships), and conversely, should have around 30% more base tank. They should also have one additional high and low slot over their counterparts, with the PG and CPU to match. The RoF penalty, even with max skill (30%) should still be significant enough to offset their significant armor. Designed to be slower moving and firing, a smart opponent would engage in hit and runs to wear these vehicles down.
MODULE CHANGES:
Advanced and Protoype MCRUs. For starters, just make them harder to fit, with faster spawn times. Easy.
Light Remote Shield Repairer: Module range 20 meter radius. Fires one pulse within this radius that instantly regenerate friendly infantry X shields, with Y cooldown. No lock on time
Heavy Remote Shield Repairer: Module range 75 meters. Fires one pulse that instantly regenerates a friendly vehicle X shields, with Y cooldown. 5 second lock on time.
Light Remote Armor Repairer: Module range 25 meter radius. Sends out a remote beam to each friendly infantry within the radius, regenerating X armor over 10 seconds, with Y cooldown. No lock on time.
Heavy Remote Armor Repairer: Module range 50 meters. Send out a remote beam to target friendly vehicle, repairing X armor for 20 seconds, with Y cooldown. 5 second lock on time.
Light Remote Damage Amplifier: Module range 15 meter radius. 10 second duration. Friendly infantry within the initial pulse gain X damage boost. Y cooldown.
Heavy Remote Damage Amplifier: Module range 30 meters. 15 second duration. Friendly vehicle gains X damage boost. 5 second lock on. Stacking penalties for active damage amplifies apply, both local and remote.
Mobile Depot: As it sounds, a mobile supply depot that doesn't repair armor. Decreased rate of supply, 10 second cooldown between switching suits.
A note about remote armor reps. If possible, the effect should only be suspended if a target moves out of the repairers range. For light repairers, any infantry who steps into the radius while active will be effected. For heavy, the original target that moves back into range will be auto locked and continue repairs for the remainder of the duration, or until they move out of range again.
Racial bonuses could include (not all together, commas indicate a separate bonus)
- Scanner; increased precision, increased range, decreased cooldown / longer duration - MCRU; faster spawns, decreased fitting cost - Mobile Depot: Reduced fitting cost - Remote Reps: Increased range, decreased cooldown, decreased lock on time - Remote Damage Amp: Increased range, decreased cooldown, decreased lock on time
And finally.
NO YELLOW PAINT
Make them Black, because team support is badass
*special note* Large Railguns may need some looking at for Logistics HAVs, as the RoF penalty will be less significant for those who would simply camp the redline, negating their speed disadvantage while just building for high alpha and tank.
*special note 2* No Logistics vehicle should come prefit with anything, such as MCRUs or Remote Reps. Everything needs to be fit by the operator.
How about, replaces turrets with small infantry remote shield/armor turrets that provide shield or armor to target infantry... while the pilot has the vehicle modules.
I dont like one pulse. It's no fun. What made the remote reppers fun was that you had to stay stuck to your target... and that made you a target. risk vs reward baby
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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