Piercing Serenity
PFB Pink Fluffy Bunnies
653
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Posted - 2014.11.10 02:43:00 -
[1] - Quote
In this post, CCP Rattati suggested changing/adding the following bonus to Myofbril stimulants to:
I think that if this is the case, then there should be a few other considerations for the biotics suite.
First, I think that the current biotics suite should be broken down in the following ways:
- Myofibril: Improve general combat actions (Specifically: Melee, Jumping, Climbing Ladders)
- Kin Cats: Improve overall speed (Specifically: Max walk speed, max run speed, max strafe speed
- Cardiac: Improve stamina and recover (Specifically: Max stamina, max recovery rate)
Rationale
Generally, I think that biotic focused builds should be more viable, if only for the fun of things.
For Myofibrils, I think that including jump height and ladder climbing speed would really make them more valuable. Cutting down the time that you are on a ladder (Read: A sitting duck) has distinct advantages. We could get into some minutia about suits with more armor plates equipped have slower ladder climbing speed, but that is best for a different thread
For Kin Cats, I think that increasing walk speed would be a nice addition. The buff should be small, but noticeable. Increasing strafe speed is obviously a touchy subject. I would suggest the following: Lower the current maximum strafe speed. Make this value the maximum strafe speed for dropsuits, irrespective of module bonuses. The general effect is that instead of the normal efficiency fall of that comes with modules, there would be a hard cap on strafe speed. Although we are normally against hard caps, I think that this is an important change in terms in the health of the game. With the limited DEV resources we have and the inability of DUST to handle high speeds, a reduction and hard cap on maximum strafe speeds should be looked into anyway.
For Cardiac Regulators, things seem to work fine as they are
Additional Modules
I believe that there are ideas floating around of creating a module for non-sentinel dropsuits that grants resistances to certain damage types. I believe that there should be a biotics (and shield, in my opinion) analogue for these modules. My suggestion for this is as follows:
- Myofribil Relaxers: Relaxes muscles to reduce impact damage (Effect: Reduce Splash damage by x%)
Unfortunately, I can't think any other modules to simulate resistances, but I think that this could suffice.
Closing Comments
If we ever get the opportunity for active modules for dropsuits, I would suggest decreasing the bonuses given by the current biotics suite and introducing an active biotics suite that gave higher bonuses for a brief period of time.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
PFB Pink Fluffy Bunnies
656
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Posted - 2014.11.10 03:00:00 -
[2] - Quote
Piercing Serenity wrote:I would suggest the following: Lower the current maximum strafe speed. Make this value the maximum strafe speed for dropsuits, irrespective of module bonuses. The general effect is that instead of the normal efficiency fall of that comes with modules, there would be a hard cap on strafe speed.
In addition to adding inertia, this was my proposed fix to strafe speed. And OP edited
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Piercing Serenity
PFB Pink Fluffy Bunnies
660
|
Posted - 2014.11.10 21:26:00 -
[3] - Quote
Dreis Shadowweaver wrote:How about making microfibs affect melee, jump, AND fall damage?
I think that we should make a separate module for that:
Name: Inertia Dampener Slot: Low CPU: x PG: y
Effect: Reduce inertia from high speed movement (Specifically, passively reduce Fall Damage and movement based inertia)
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
|