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KING CHECKMATE
Opus Arcana Covert Intervention
5827
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Posted - 2014.11.09 21:47:00 -
[1] - Quote
So. about 3 or 4 days ago i wrote this: why people who are not scouts can't see we are already nerfed.
What happened is i got some heat by people saying scouts are OP. And they are broken , and what now... Some dude even told me i would never know how OP they are until i play like a med frame vs scouts...
So i went ahead, bought a respec, got all my scout stuff even my Ck.0 and Ak.0 to proto. And after everything was done i went ahead and bought 2 ASSAULT suits.
The ones i decided to use were Gk.0 and Mk.0 , because they both use CQ-MED weapons (AR+CR) that i got used to while playing as a scout.
Im not playing scout again for a long time.
(exact number will be updated when im at home {im at work ATM})
Gk.0 300+ Shields 500+ Armor 30+ Armor rep per sec 20 shield regen per sec 1 cx Damage mod AR or BAR or TAC (all are great with this suit) Sprt speed 7.35 Mvoement (i think it is) 5
Mk.0 450+ Shields 450 + Armor 20 armor rep per sec 40 Shield regen per sec 7.7 Sprt speed 5.2 Movement speed 85 bullet Six Kin ACR and 90 Bullet Breach SMG.
Ok ,so now for you to understand. THESE GUYS Have a LOT of HP, while moving VERY fast for their EHP values, have a bonus that helps their racial weapon ( a lot, at least in these 2 cases) , etc... They are basically made for killing. I can shistand even SG to the back, i can stand infront of a Sentinel and win , i cannot get 1HKOd by snipers. Im not afraid of scouts because if i see them they will die, regardless of their fit. Yeah even Ck.0 scouts drop like flies vs my Gk.0 AR's..
So overall, the only thing i will admit Med frame whiners have correct is: The Ck.0 Scout hitbox is defective. 85 Shots out of my ACR and i only too down 50 Shields? BROOOKEEEENNN... but besides this i really dont see what all the fuzz is about./
Want to play good as an assault? just do the opposite as a scout:
- SCOUT: Flank enemy groups/Stalk slow units. -ASSAULT: Stick together with your blue dots / Position yourself to abuse the range of your weapons.
Even as a solo player, if i stick to 1 or 2 other blue dots, the power of my suit multiplies. Its the CONTRARY to scout suits, that i prefer being alone so that enemies wont come MY way because tehy are seeing a friendly blue on their tac net.
MEd frames are not UP.
Nerf hammer + Community QQers = are OP.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5831
|
Posted - 2014.11.09 23:08:00 -
[2] - Quote
DarthPlagueis TheWise wrote:That doesn't mean when scouts run together they can't overwhelm you with sheer speed and ganking power.
Sorry but I'm not convinced. Keep huddling close by your slow HP stacking buddies while the scouts circle around you like birds of prey.
There's a reason I chose Scout over Assault. It's simple. Kill the enemy so fast they don't know what hit them.
''That doesn't mean when scouts run together they can't overwhelm you with sheer speed and ganking power.'' Teamwork is Op in this game. Yes. So much even scouts designed for solo play become too powerful.... But that doesnt mean when ASSAULTS run together they can't overwhelm everything on the battlefield with sheer mobility, HP tank and damage output.
You think an assault cannot just kill Scouts easily? the only scout that DOESNT die easily is the Cal, because its broken (its one of my fav suits but lets be hoenst here. the thing is unhittable)
Both my assaults are Fast, have over 900EHP, and a lot of damage output.
There is nothing, 30 mts of ewar and some dampening can do to stop an assault on 1 on 1.
even the most tanked of scouts cannot achieve true Assault EHP values and adaptability.
After CAL scouts loose their hit detection glitch powers, and after med frames that struggle vs Scouts get proto scanners, then we can talk about balance.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5831
|
Posted - 2014.11.10 00:04:00 -
[3] - Quote
I-Shayz-I wrote:You are not dampened at all in those fittings. Try running a dampener and watch how much more effective you become.
Also I want to know how you have 450 armor and 20 armor regen with 7.7 sprint...? Two ferroscales does not give you that much armor, and you take up two low slots by giving yourself 20 regen so I'm very confused.
My bad. I have two Mk.0 fits and i confused them.
Its already corrected.
Its 2 ferroscales + cx reactive + 1 cx armor rep : 450+ EHP and 14+ Armor rep
I confused it with, one that has 2 ferro and 2 cx armor reps for 20+ rep and 400ish EHP.
i apologize.
Still OP. XD
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5831
|
Posted - 2014.11.10 00:07:00 -
[4] - Quote
Lloyd Orfay wrote:
It would be best if you stuck to trolling the locker room with threads like your previous thread. Calscouts do not have a broken hitbox either, it's only because they can shield tank and have fast speed at the same time. Get educated on this game.
LOL , look, scrubby boy. I have enough ''education'' about this game. You say im trolling but you are the one saying the Ck.0 is ok.
Dude, its my main suit next to my amarr scout. I know its broken. I can stand infront of a Sentinel with a boundles for 5 seconds just strafing and he wont even touch me.
I know its bad news for you, to realize that you are not the good player you thougth you were, but instead you are just using a broken suit, but hey.
truth hurts.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5831
|
Posted - 2014.11.10 00:15:00 -
[5] - Quote
deezy dabest wrote:My only issue with scouts versus assaults is their extreme versatility. This comes from their pg/cpu, 2 weapons, and two equipment slots.
They can run logi and assault roles at the same time if they want or make one heck of a logi.
Scouts should have 1 light weapon and 1 equipment slot. Cloaking shot gunners should be a cloaking shot gunner ONLY not an ammo toting SMG slayer at the same time. < Only as example
Welll.. I think removing BOTH the equipment AND the sidearm is a little overkill. Consider the fact taht assaults have 1 less equipment but 2+ slots. For a total of More HP and 1 more slot....
Maybe just remove Either one ofr the other...
Still. I dont think further nerf is needed.
The TRUE UP ones right now are Logistics and Commandos.
NO SCOUT,ASSAULT or SENTINEL should be complaining their fits are Underpowered....
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5834
|
Posted - 2014.11.10 00:55:00 -
[6] - Quote
Passive scans are not as OP as people make them to be. With a regular range of 30mts (with radar range Skill at level 5) all the way to the 50mts (approx) of the Cal scouts are not enough to call it OP. In order to have GOOD precision AND range , a scout must gimp itself...not to mention if you want dampening too....
I mean the only OP scout is the Cal scout that its un-hittable. Besides that ,Scouts are pretty much balanced right now. I would understand if you could effectivley damp all scouts with ONE cx Prof damp. This next to powerful e-war would make them pretty OP. But you need 2 cx damps to avoid proto scans, you need at LEAST 1 range amp on anything BUT a cal scout to have a 45-50mts range (that in this game is STILL way too little)
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5834
|
Posted - 2014.11.10 01:06:00 -
[7] - Quote
sir RAVEN WING wrote: Aww how cute a scout complaining about scouts being barely nerfed... In reality scouts should be a recon unit who does not have those "Wallhacks" I keep hearing about, they should be the ones to sneak around dropping uplinks, killing snipers, informing that scout's squad about where a objectives weak spot is... not running around going "YOLO" and insta blapping every person they see! Assaults should be the only ones acting 'slayer' (Commandos maybe, but they seem to enjoy redline sniping more) Scouts should be the only ones used for recon Logis should be keeping their team alive (Which they are forced to do, thankfully) Heavies should be defenders (Exception is the Commandos.They also happen to have become a common 'slayer' class) Frames should be given freedom to choose, IMO
What. Im not complaining. Im just saying neither Scouts OR assaults (or sentinels) should complain.
The only UP people here are logis (well deserved for the slayer logi era) and commandos.
Thsi game is an RPG. No suit is designed for a specific purpose only....You can play your suit however you'd like.
Tanked scouts, fast Sentinels , Stealthy assaults...you name it...
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5839
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Posted - 2014.11.10 01:49:00 -
[8] - Quote
sir RAVEN WING wrote:
Scouts themselves are not at all OP, they are fine without the shotgun, but I myself find them wielding a shotgun good if they are using it when necessary and not for 'slayer' fits
Agree. But this only applies to CERTAIN maps. So a weapon taht doesnt work in every map cannot be used as focus point of balance.
Its like saying the Logis are OP because a Ck.0 logi with a Thale's SR and 4 Cx Damage mods 1 HKO's 600HP assaults... Its , way to specific you see?
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5840
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Posted - 2014.11.10 02:57:00 -
[9] - Quote
jhon hartigan wrote:Hi King Checkmate. This answer comes from a real assault. I currently have 3 of the 4 assaults to Level proto and only, always run assaults, even in PC where assaults are so underused.
I know very well how you can Fit an assault, I know very well the Fit you posted, I tried to make similar fits with scouts suits on protofits and they cannot reach assault's hp.
But: EWAR! Scouts are slightly worse than assaults in terms of hps and dmg but they can see and they are invisible.
If You d ask to any player of any fps what he would give to be able to have a perma radar with a range of 30 mtrs that can see almost everything (except scouts) I m sure they would happily give you their mom.
You said the scan isnt that good, but it is... No, it is better!
You have a range of 30 mtrs in wich you can See assaults logis sentinels and Commandos, you can See where they are, where they are locking at, you can also abuse of wallhack!
If this isnt enough you are aslo invisible to enemy passive and active (up to proto scanners!!!) without any effort! You dont have to sacrifice a single module.
You are also faster, with a better hit box, with 2 equipments and with a thing that let you be "invisible".
Scouts are OP, maybe not absolutely OP, but they are, like heavies are... Why is it that you only see scouts and sentinels in PC?
Hi Jhon Hartigan. I appreciate your way of posting.
I'll be answering you accordingly, with some spelling mistakes since my keyboard sucks and i dont have time to be fixing everything else...
''But: EWAR! Scouts are slightly worse than assaults in terms of hps and dmg but they can see and they are invisible. '' Its NOT only more HP. Its good Mobility (compared to sentinels) More EHP than scouts and enough slots to ALSO have good regen or massive firepower. 900HP with 2 cx damage mods AK.0's are proof of that.all for a mere (20mts of natural ewar that scouts have? )
''If You d ask to any player of any fps what he would give to be able to have a perma radar with a range of 30 mtrs that can see almost everything (except scouts) I m sure they would happily give you their mom. '' In BF3 & 4 I do use the Recon because of the Motion detectors. And yes , Ewar is cool, BUT THE RANGE. Thing is, have you seen how much 10-20-30 mts are in DUST? Go ahead, get next to any asset, and meassure the ranges. You'll see how little radar range you have. Sure , it might work in CQ situations, but considering most maps are ''OPEN'' maps now, having 40mts radar range doesnt do much for you if an HMG can kill you at 45mts.....
''You have a range of 30 mtrs in wich you can See assaults logis sentinels and Commandos, you can See where they are, where they are locking at, you can also abuse of wallhack! '' 1st i dont know what a wallhack is. Second, even if you SEE them, going against a squad of assautls is not worth it. Thats the thing, assautls are created for TEAM play. Say you can see EVERYTHING in the map. What difference would that make if everyone is running assautls in groups of 3 or more? NONE.
''If this isnt enough you are aslo invisible to enemy passive and active (up to proto scanners!!!) without any effort! You dont have to sacrifice a single module. '' Wait you think you are INVISIBLE while using a cloak? XD Even if you had 5 Proto Profile dampeners i would STILL see you standing in that corner XD Its a matter of training...and eyesight (i have glasses now!)
''You are also faster, with a better hit box, with 2 equipments and with a thing that let you be "invisible".'' Faster? depends ,.I can run any assault with over 8.2 speed and over 800EHP. And most cal/amarr scouts Aint TAHT fast Better hitbox? only the Minmatar (that needs it) and the Caldari (that is broken) Two equipments? only one, because everybody uses one for cloak. Be invisible? Well, more like LESS visible. Lets be honest anybody can shoot a moving scout,even with cloak up.
''Scouts are OP, maybe not absolutely OP, but they are, like heavies are... Why is it that you only see scouts and sentinels in PC?'' 1st, Assaults are at the level of both sentinels AND scouts. One on one tha assautl can win, and in the hands of a skilled player, WILL win. 2nd, Scouts and sentinels (and assaults) are not OP. Logis and commandos are UP. IMO at least.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5847
|
Posted - 2014.11.10 19:50:00 -
[10] - Quote
xavier zor wrote:KING CHECKMATE wrote: So i went ahead, bought a respec, got all my scout stuff even my Ck.0 and Ak.0 to proto. And after everything was done i went ahead and bought 2 ASSAULT suits.
Have you tried the Amarr scout, armor tanked with precision mods? My buddy got it tanked at over 600 armor, while being able to scan everything bar double-damped scouts running prototype cloak fields. The Gallante scout can tank more, but cant see well. My Caldari scout tanks at 451 shields, with 2 dampeners and a cloak field, and i survive...but can't see anyone dampened So, in theory the scout ak.0 is better than an assault: Can see everything, can be dampened whilst running 500+ armor. Would you rather this ak.0 scout that can't get surprised and can still stealth attack AND tank? Or your assaults that can't see, are slow, can't stealth attack but can tank.
Ah..yes. As i said in the part you actually Quoted, i do have a Ak.0 scout.
Yes. 2 precision enhancers and 650 Armor. (Total 730ish) Problem? Im slow. I still have less EHP than an assault and my radar only works for about 30 mts ( with passive skills all at @ level5)
30 mts
When HMG's kill at 45.
30....
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5849
|
Posted - 2014.11.10 20:34:00 -
[11] - Quote
@ Vesta Opalus: ahha you have balls coming at me like im a noob XD. Lets argue then.
me-'i can stand infront of a Sentinel and win'' you-''This is bullshit, it is mathematically impossible to take on a heavy head to head inside their optimal with an assault assuming equal skill and execution. '' HAAH matematically? maybe, but im talking about using skill. Skill outmatches maths when it comes to a game. my 900 EHP minmatar suit that runs at 7.7 can easily make 85 ACR holes on a sentinels face while strafing so fast at CQ that he can barely scratch me. Again, if you cant win with an assault you are doing it WRONG.
me-''i cannot get 1HKOd by snipers.'' you-''Yes, you can.'' True. i can, but not consistently and it needs to be a head shot.
me-''Im not afraid of scouts because if i see them they will die, regardless of their fit. '' you-''So you can kill the bad scouts who allow you to see them, congratulations.'' HAHA BAD scouts? you talk as if its possible to be a scout and NEVER be seen. So you know, 99% of the GOOD scouts are so agressive they prefer using the cloak to get close than to just hide...but then again im not here to criticize you play style XD
Me-''So overall, the only thing i will admit Med frame whiners have correct is: The Ck.0 Scout hitbox is defective. 85 Shots out of my ACR and i only too down 50 Shields? BROOOKEEEENNN... but besides this i really dont see what all the fuzz is about./''
you''You seem to think the ck.0 scout is the best one, the best scout is actually the gk.0. "even Gk.0 scouts drop like flies" etc, etc. The ck.0 scout hitbox is not defective, all scouts are equally hard to hit and equally able to abuse the hell out of strafing and sketchy hit detection to completely avoid being hit. This can also be abused by assaults, logis, and even heavy suits depending on how bad lag/fps is in your specific game.''
No i dont think the Ck.0 is the best one. Its just the only one that is broken. If you stand by this suit saying its not defective then im though talking to you.
Thank you, (dont) come again.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5849
|
Posted - 2014.11.10 21:57:00 -
[12] - Quote
Henchmen21 wrote:Scouts need to lose the second equipment slot. You should be able to cloak or RE me but not both. They need some drawback there is no role they can't fill, I haven't used my logi since scouts were buffed, there is no point, you're just going to lose an expensive suit to a shotgun in the back. Besides that I can just use a scout suit to use nearly as much equipment as I could on a logi anyway.
As a scout i REALLY wouldnt mind this.
Although i am against NERFS , i do think that with a hit detection fix on the cal scout, the scouts are balanced with Assautls and Sentinels.
Logis and Commandos need to be buffed. Thats all. (Logis need better bonuses. One for SURVIVAl , one for equipments// Commandos need a speed upgrade. They are supposed to be in between Assautls and Sentinels, but they have the worst of them both. Assault EHP (compared to sentinel) and Sentinesl Speed (compared to assault))
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5849
|
Posted - 2014.11.10 21:58:00 -
[13] - Quote
GLOBAL fils'de RAGE wrote:DeadlyAztec11 wrote:Yep Assaults are pretty good. It's more of an issue of people not knowing how to use them. Now if Assault suits could make decent EWAR fits... That would be cool! ^^ This EWAR modules should not have diminishing returns in regards to stacking, Sacrifing EHP should be rewarded.
Agreed. Med frames SHOULD also be able to have some type of decent E-war capabilities...The logis btw, do have a lot of future in this. But makes it useless since, well, active scanners.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5850
|
Posted - 2014.11.10 22:00:00 -
[14] - Quote
Vesta Opalus wrote: blabla , bla ba
Look!
is the dude that think Ck.0 scouts dont have the hit detection broken.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5850
|
Posted - 2014.11.10 22:09:00 -
[15] - Quote
Jathniel wrote:
Exactly, why I'm mostly running assault now.
I've observed that Scouts not running NK or SG, that get the drop on me, they can't handle the adverse reaction because of sheer eHP difference. Simply put, they can't last long enough to get the kill.
A good example is the match the other night when I was facing you. You killed me repeatedly in my BPO fit. I could not get you off that objective unless I met your proto with my own. Even then I was at the disadvantage with the shield suit. And halfmy team quit mid fight, when I was trying to do crossfires with them... even though we were WINNING.
A good match, we won, but there was no incentive to fight. I lost 3 pro suits.
Assaults are in a very good place right now.
Very GG's BTW.
Im sorry i wasn't enough of a challenge but i ususally run solo.... and considering Scotty's late Machups...well... XD Lets say i felt pretty alone there...freakn blues XD
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5850
|
Posted - 2014.11.10 22:25:00 -
[16] - Quote
Vesta Opalus wrote:bla blabal , blabal.
Hey look! is the dude that CANT kill a Sentinel 1 on 1 with an Assault suit! XD
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5860
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Posted - 2014.11.11 18:58:00 -
[17] - Quote
Vesta Opalus:''Yeah? Well Ive done that in a minmatar quafe assault, whats your point?
Strafing is broken. Cal Scout is not (at least not in the hitbox department)''
OH im sorry. Vesta Opalus says the hti box is not broken.
Sorry ppl.
If he says its not broken then its not.
XD
AHHAHA
Im going to go ahead and check on the fits you have been using lately, IM SURE i'll find a Ck.0 scout around there....
And then the trolling will begin.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5860
|
Posted - 2014.11.11 18:59:00 -
[18] - Quote
An update. I got a Min scout all the way to 10.3 sprint speed ( and 5.30 movement) and still have 800 EHP. HAHAHA
Ah haha ah...man..these assault suits...
The best Damage mod is a HEADSHOT....
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