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Spectral Clone
Abandoned Privilege Top Men.
3068
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Posted - 2014.11.08 18:13:00 -
[31] - Quote
I-Shayz-I wrote:For those replying to the thread...
What is the best equipment for an Amarr Assault?
IMHO uplinks. You dont really need hives with the ScR ammo capacity.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Henrietta Unknown
Isuuaya Tactical Caldari State
454
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Posted - 2014.11.08 18:31:00 -
[32] - Quote
Spectral Clone wrote:I-Shayz-I wrote:For those replying to the thread...
What is the best equipment for an Amarr Assault? IMHO uplinks. You dont really need hives with the ScR ammo capacity. But Compact Hives can build the armor back up in emergency situations. 
Caldari tech can benefit their Amarr allies too, you know.
Give the Magsex some love.
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Jack McReady
DUST University Ivy League
1602
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Posted - 2014.11.08 19:13:00 -
[33] - Quote
John Demonsbane wrote: Well there's your problem. The third damage mod is a waste of time with the stacking penalties.
math, I heard it helps 18% more damage is not a waste of time at all. |
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Spectral Clone
Abandoned Privilege Top Men.
3072
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Posted - 2014.11.08 19:15:00 -
[34] - Quote
Henrietta Unknown wrote:Spectral Clone wrote:I-Shayz-I wrote:For those replying to the thread...
What is the best equipment for an Amarr Assault? IMHO uplinks. You dont really need hives with the ScR ammo capacity. But Compact Hives can build the armor back up in emergency situations.  Caldari tech can benefit their Amarr allies too, you know.
I only use reactive plates, I rep fast without hives :D Gotta be on the move.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1235
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Posted - 2014.11.08 21:00:00 -
[35] - Quote
Once you go Amarr Assault you can't go back Hopefully you know how to aim because the ScR is waaaaaaaay different than instagankraihlriiflz and its satisfying to get kills. All Amarr light weapons are very good on it. For you id reccommend starting with the Laser and then after use the ScR as Laser is closest to rail rifle
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4474
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Posted - 2014.11.08 21:22:00 -
[36] - Quote
Jack McReady wrote:John Demonsbane wrote: Well there's your problem. The third damage mod is a waste of time with the stacking penalties.
math, I heard it helps  18% more damage is not a waste of time at all.
Yes, it certainly does.
Jack McReady wrote: anyway, at some point getting more damage is about equal in terms of performance to the extra hp that shield extenders provide and the ability to kill someone in a second is well worth the investment.
Go do the math on this and get back to me. (Hint: It's before the third damage mod.)
(The godfather of tactical logistics)
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Jack McReady
DUST University Ivy League
1604
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Posted - 2014.11.08 21:28:00 -
[37] - Quote
John Demonsbane wrote:Jack McReady wrote:John Demonsbane wrote: Well there's your problem. The third damage mod is a waste of time with the stacking penalties.
math, I heard it helps  18% more damage is not a waste of time at all. Yes, it certainly does. Jack McReady wrote: anyway, at some point getting more damage is about equal in terms of performance to the extra hp that shield extenders provide and the ability to kill someone in a second is well worth the investment.
Go do the math on this and get back to me. ( Hint: It's before the third damage mod.) true but as I said before, shield extenders have higher PG requirement which may change or limit some fits. my fit is extremely tight, requires fitting optimization skills at 5 and a shield extender is a no go so it is not all about damage and tank. |
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Stefan Stahl
Seituoda Taskforce Command
833
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Posted - 2014.11.08 21:29:00 -
[38] - Quote
I-Shayz-I wrote:For those replying to the thread...
What is the best equipment for an Amarr Assault? Two options for solo players: - Uplink. Use them to conjure some blueberries to keep those enemy scouts busy long enough to charge your SCR. - Active scanner. Scan the next corner, switch to SCR, zap the hapless fool you saw with your wallhack and repeat. Helps avoid walking in on an angry HMG sentinel.
In a squad it really depends on your squad setup. |
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1236
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Posted - 2014.11.08 23:57:00 -
[39] - Quote
Most importantly, have fun sending minmatar slaves back to slavery
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Michael Arck
5998
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Posted - 2014.11.09 00:01:00 -
[40] - Quote
Jathniel wrote:Actually, I like all the medium suits. All of them are in a good place. Minnies are great strafers and sprinters, they can bring a load of firepower to bear, and still pull away as fast as a Scout.
Cal Assaults are reliable peek-a-boo shooters, and if you throw on a complex regulator or 2, with an energizer or recharger, you can recover whatever damage scrambler rifles do, very fast.
Gal assaults are great, especially if you're running the BAR. They turn the AR weapons into laser beams.
Amarr assault is a great suit. Probably the best DEFENSIVELY. You don't build for damage with that suit. Tank it out, and properly manage the SCR, and watch people melt before you. But it's still up to you. I'd probably damage mod it if I ran a ASCR.
Don't be afraid to try them all out! The respecs are there. :)
Have fun, and good luck!
That's great and all...but I don't care to be running around in a min assault. Just my preference...for now. I have very selective tastes.
Zindorak wrote:Once you go Amarr Assault you can't go back  Hopefully you know how to aim because the ScR is waaaaaaaay different than instagankraihlriiflz and its satisfying to get kills.
Indeed. I do recognize the SCR as a precision weapon. Tinkered with it before. Your aim has to be on the money, which I'm fine with.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1244
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Posted - 2014.11.09 00:03:00 -
[41] - Quote
Michael Arck wrote:Jathniel wrote:Actually, I like all the medium suits. All of them are in a good place. Minnies are great strafers and sprinters, they can bring a load of firepower to bear, and still pull away as fast as a Scout.
Cal Assaults are reliable peek-a-boo shooters, and if you throw on a complex regulator or 2, with an energizer or recharger, you can recover whatever damage scrambler rifles do, very fast.
Gal assaults are great, especially if you're running the BAR. They turn the AR weapons into laser beams.
Amarr assault is a great suit. Probably the best DEFENSIVELY. You don't build for damage with that suit. Tank it out, and properly manage the SCR, and watch people melt before you. But it's still up to you. I'd probably damage mod it if I ran a ASCR.
Don't be afraid to try them all out! The respecs are there. :)
Have fun, and good luck! That's great and all...but I don't care to be running around in a min assault. Just my preference...for now. I have very selective tastes. Zindorak wrote:Once you go Amarr Assault you can't go back  Hopefully you know how to aim because the ScR is waaaaaaaay different than instagankraihlriiflz and its satisfying to get kills. Indeed. I do recognize the SCR as a precision weapon. Tinkered with it before. Your aim has to be on the money, which I'm fine with. Then you are going to have very much fun with this suit my friend . Join us Michael and let Amarr run through your veins
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7502
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Posted - 2014.11.09 03:26:00 -
[42] - Quote
Try this fit:
3x Complex Light Damage Mods 5x Complex Reactive Plates
Viziam Scrambler Imperial Breach Scrambler Pistol
Highlights:
723 armor at 17 hp/s armor reps, while keeping a sprint of 6.71
Fast, Tanky, with decent armor rep.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1247
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Posted - 2014.11.09 03:33:00 -
[43] - Quote
Ghost Kaisar wrote:Try this fit:
3x Complex Light Damage Mods 5x Complex Reactive Plates
Viziam Scrambler Imperial Breach Scrambler Pistol
Highlights:
723 armor at 17 hp/s armor reps, while keeping a sprint of 6.71
Fast, Tanky, with decent armor rep.
My buddy told me a fit that goes like this 3x Damage mods 3x Complex armor reps 2x Enhanced plates
Core Locus Nade Viziam Scrambler Rifle Breach SMG
Equipment can be anything i used scanner for this. 30 reps a sec and 635 armor isn't that bad http://www.protofits.com/fittings
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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