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Piercing Serenity
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Posted - 2014.11.07 22:58:00 -
[1] - Quote
In this interview between Draxus Prime and CCP Rattati/CCP Rouge, CCP Rattati mentions the limitations for team deploy in DUST:
CCP Rattati wrote: -snip-
For balance reasons, they would only fight other Patrols so matchmaking would be problematic. Especially if we then also have 15, 14 and 13 player Patrols, each unable to fight one another. Until then, Planetary Conquest offers 16 v 16 team matches.
-snip-
My response is: is it possible to change the requirement for Patrols from "16 v 16" to "4 squads v 4 squads"?. Team deploy would be an understandable problem if matchmaking will only deploy two 16 person teams. But the 16 person squad had 4 squad leaders that all queued for the same patrol, could Team Deploy still work?
In its most extreme case, we would have a game of 16 v 4. But I doubt that anyone looking to team deploy would go in with just four people. However, I think that some mercs might be okay with a 15 v 16 or 13 v 16 if it meant a better and more organized fight.
I can flesh this idea out more, but I wanted to know if it held any water in the first place
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Piercing Serenity
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Posted - 2014.11.07 23:03:00 -
[2] - Quote
Thor Odinson42 wrote:Why not just pull in some solo players queuing?
Possibly, but then you might get random blueberries without mics in your otherwise coordinated squad. And that blueberry could very well be out of his league in a match between two organized groups
EDIT: I think that this could take place in both "Pubs" and FW.
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Posted - 2014.11.07 23:14:00 -
[3] - Quote
XxGhazbaranxX wrote:Yeah, they had somethong called corp battles which were awesome. Also, if you made a match mode called team match, make so that you can only use tgat option if you have a 16 man team
I know about corp battles, and don't know why we cannot have those.
The bold part of your quote is exactly why Rattati doesn't want to introduce team deploy. Either you have two groups of people who don't have the right numbers, or you risk long wait times for another full squad to join.
I think that having a 4-squad minimum allows for the most flexibility in match making. We could have anywhere from 4-16 players cue up and have a game
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Posted - 2014.11.08 00:41:00 -
[4] - Quote
CCP Rattati wrote:I haven't heard or thought of this solution before.It has a lot of merit.Thanks!
Thank you for your lighting fast reply. Much appreciated
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Piercing Serenity
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Posted - 2014.11.08 00:46:00 -
[5] - Quote
Kallas Hallytyr wrote:Thing is, FacWar should be about coordination and be brutal: you want to go into FacWar with a 12-merc team? Be prepared to come up against a full Patrol of enemies fully coordinated and have to rely on your remaining blues.
I think that FW should be practical for a merc of any skill level or dedication to be a part of. While some mercs would love to go hard core in FW, I can imagine solo role players who want to do something "more meaningful" than public matches. These players shouldn't be stomped out of FW due to patrols.
Instead, I would suggest that players pick the planet that they would like to patrol. If it is a planet that is involved in FW, then that match would effectively change into a "Factional Warfare Patrol" where they would have FF activated and earn LP for their efforts.If they planet chosen is not involved in FW, then the match would effectively be a "Public Patrol" where FF would not be active and players would be rewarded with ISK.
I think that catering to more, not less, play styles is the most important thing to keep in mind. Some players might want FW to be brutal, others might not. If we can allow both to co-exist, then you can enjoy DUST in your way without imposing your desires on to someone who disagrees with you
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Posted - 2014.11.08 01:05:00 -
[6] - Quote
Sgt Kirk wrote:Piercing Serenity wrote:Kallas Hallytyr wrote:Thing is, FacWar should be about coordination and be brutal: you want to go into FacWar with a 12-merc team? Be prepared to come up against a full Patrol of enemies fully coordinated and have to rely on your remaining blues. I think that FW should be practical for a merc of any skill level or dedication to be a part of. While some mercs would love to go hard core in FW, I can imagine solo role players who want to do something "more meaningful" than public matches. These players shouldn't be stomped out of FW due to patrols. Instead, I would suggest that players pick the planet that they would like to patrol. If it is a planet that is involved in FW, then that match would effectively change into a "Factional Warfare Patrol" where they would have FF activated and earn LP for their efforts.If they planet chosen is not involved in FW, then the match would effectively be a "Public Patrol" where FF would not be active and players would be rewarded with ISK. I think that catering to more, not less, play styles is the most important thing to keep in mind. Some players might want FW to be brutal, others might not. If we can allow both to co-exist, then you can enjoy DUST in your way without imposing your desires on to someone who disagrees with you I don't think the idea of Patrols makes it to where the FW that we have now won't exist. Just that FW with more Hardcore people will be able to 16 v 16, or what have you, without having to worry about scrubs friendlies being a liability.
Do you think that the bold paragraph introduces any problems? While I agree that FW won't radically change overnight, I feel that there is an opportunity to only add to the number of game modes, instead of changing an existing one.
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Posted - 2014.11.08 17:46:00 -
[7] - Quote
DJINN Jecture wrote:I really don't think this should be limited to FW battles, for those of us unaligned with any of the empire as I am and very distrusful of politicians in general, as a rule I only fight in FW battles to support my friends and corp mates and although I do see a point to getting the Faction gear but at this point have no reason so, my current suit limit restricts me from making faction fit suits. I can't sell the stuff from faction LP for isk on the market to those who would pay isk for it so really there is no reason for me to fight for any of the empires. I swore long ago to be unaffiliated with any of the empires, free to travel all of them and fight for those with isk, give me isk for FW or put it into circulation for the standard modes.
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Posted - 2014.11.10 06:26:00 -
[8] - Quote
Imp Smash wrote:I like the idea OP, but wouldn't that split the player base by location making finding a battle difficult? If another completely unrelated SL ques up at the same time as your 4 Alliance SLs, wouldn't the teams get mixed or one squad not get int?
Again it's a good idea but it looks like a logistics and population nightmare.
It sounds like the problem you're raising is: 4 FA squad leaders sign up for a patrol at the same time that another Blueberry squad leader signs up for a patrol.
My first comment would be that there would need to be Four random blueberry squad leaders looking for the same battle for this to be a potential issue, because the current suggest operates on the basis that a team is only eligible if it has four squad leaders in it.
My second comment is that we could retool Scotty for these kinds of situations:
Provision: Set squad leader chat to "Team Chat", set squad member chat to "Squad chat" by default. Allow both teams to wait in MCC for 60 seconds before deployment.
Check 1: If at all possible, pair squad leaders of the same corp on the same side of the battle Check 2: If Check 1 fails, pair squad leaders of the same alliance on the same side of the battle Check 3: If Check 1 and Check 2 fail, balance the match based on Mu scores.
The provision would be to allow mercs to coordinate with each other and decide how leadership will work for the team, as they will.
The first check would be to ensure that corps who wanted to do team matches would be able to do so regardless of whoever else tried to join. If another squad leader in your corp tried to join, I would label that under AWOXing and say that it is fine.
The second check would be to allow ringers within an alliance to be matched with other members of their alliance to help out in a patrol
The final check would be to allow a team of 8 different squad leaders to have a balanced match.
This was the best I could come up with given the hour, but I'll keep thinking on it
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