Sgt Kirk
Fatal Absolution
8251
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Posted - 2014.11.07 08:37:00 -
[1] - Quote
Her Chosen wrote:I don't feel its that's bad. Its not so over the top of any other gun. The RR hits just as hard, and can do it from 100m.
Is as bad as the RR pre-nerf? Is it as bad as the flaylock was? The laser? The bolt? Not even close. Its a viable option for a weapon, but its has counters and balance compared to other weapons. I'd say less than 50% of my deaths are from ein Breach AR.
Basic HMGs that can level any suit in the game within 45m is worse. SGs on undetectable scouts are worse. People camping on a roof top 80m away with RRs are worse. REs are worse. This is very much right.
People complain about it but the weapon isn't like the other "FoTM"
Does it wreck, yes. Does it Wreck in it's intended range? Yes. Does it do as well outside of it's intended Operation Area? No Does it have Counters? Yes
As opposed to other things that are OP which would have been: Yes, Yes, Yes, No.
At the most a slight Falloff range nerf but that's it. The Alpha Damage allows it to be slightly more effective than the Plasma Rifle so scale it to where the Breach Plasma and Regular Plasma do about the same DPS per meter.
CCP holds the Caldari's hand so this doesn't happen again.
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Sgt Kirk
Fatal Absolution
8262
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Posted - 2014.11.07 17:55:00 -
[2] - Quote
Myron Kundera wrote:The Breach AR is not OP, it-¦s only effective at what it was designed to do, deal high damage at CQC, and still get outperformed by HMG, SG-Scout, CR, ARR, and pretty soon ASCR.
You "think" it-¦s OP cause more people are using it, and since NO ONE was using it a few months ago, you are thinking "it must be OP if so many people are using it now"...wrong... the fact that more people are using them does not make it OP, it means that people are favoring CQC high alpha based damage weapons over range, cause RR got nerfed in CQC hence losing its status as "god gun".
It really makes me sad to see people that use the Breach AR and consider it OP, cause, if you-¦re using it and it gets the nerf hammer (cause it will get hammered) it will go back to uselesness once again, leaving us with no good AR to compete (AR, Burst AR and TAR are crap, lol if those are my options). Exactly.
The Assault Rifle was the first Assault Rifle in the game for a long time and it's the one CCP gets you the most familiar with because it [was] on virtually every starter suit.
So naturally people have this weapon skilled more than others might have. But it's been terrible compared to other weapons for a long time so people put them away. Now that at least one AR variant is viable people are actually brushing the DUST off it again and wrecking at Close ranged combat. (Which means it shines in Domination, which means you'll see it used a hell of a lot more since Dominations is the most Popular Game mode currently.)
Tactical Assault Rifle however is not terrible, It's just a weapon that takes more thought than most weapons. Which means pub noobs will not pick it up as much as someone who has some discipline.
CCP holds the Caldari's hand so this doesn't happen again.
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