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shadow336k
DUST University Ivy League
0
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Posted - 2014.11.07 00:37:00 -
[1] - Quote
*Puts on developer hat*
DUST 514 Uprising 2.0 Patch Notes
New Player Experience:
Players with 500,000 - 1,000,000 skillpoints stay in the Battle Academy
Players with 1,000,001 - 5,000,000 skillpoints get placed in their own battles
Players with 5,000,001 - 10,000,000 skillpoints get placed in their own battles
Players with 10,000,001 - 20,000,000 skillpoints get placed in their own battles
Players with 20,000,001 to 40,000,000 skillpoints get placed in their own battles
Players with higher than 40m SP all get placed in the same battles
For the first 7,500,000 skillpoints you get a 25% increase in skillpoints earned from battles
This new system is to prevent new players from ragequitting the game because some Nyain player with 80m SP stomped the living $#!T out of him. Or her for that matter. This also means that if the new players aren't quitting, CCP might make more money.
Aim assist:
Aim assist for the Heavy Machine Gun has been removed
The death screen (the thing that pops up after you die in game) will now tell you if that person used Aim assist to kill you.
Weapons:
Shotgun rate of fire reduced to 79 RPM
Breach Shotgun rate of fire increased to 64 RPM
Combat rifle hipfire dispersion increased by 8%
Heavy machine gun damage reduced by 5% for all tiers (Basic, Advanced, Prototype) except for the Assault Heavy Machine Gun
Nova knives slashing range increased from 2.5 meters to 3 meters
Vehicles:
The new team vehicle quota is 2 HAV's, 3 LAV's and 2 Dropships, Ambush is the same
Both Caldari and Gallente HAV's acceleration speed reduced by 15% and their top speed reduced by 8%
Python has a base shield value of 1848 (300 increase)
Added Minmatar and Amarr HAV's
Added Minmatar and Ammar LAV's
Fixed the RDV "Yoyo-ing" vehicles glitch (surprised they haven't fixed that one yet)
RDV's will never take more than 10 seconds to drop off your vehicle (For convienence and so that you dont get shot in the back and get your vehicle stolen because your RDV took ages to let go of your vehicle)
Added Gallente, Amarr, and Minmatar RDV's (Gallente vehicles get called in by gallente RDV's, Winmatar vehicles get called in by Winmatar RDV's etc.)
Caldari dropships are more resistant to impacts such as hitting the sides of buildings or the ground. (Simply because if you even grazed the side of a building in a python, you blew up.)
End of Match:
In planetary conquest, there is now a 5% chance to receive a 2 hour Active Booster as salvage. The booster will also be activated immediately.
Gameplay:
The kill/kill assist system has been revamped. The player who does the most damage within 5 seconds after shooting the enemy will get credit for the kill. No more kill stealing where you take out 4/5 of someone's health then get your kill stolen by some random Militia Assault Rifle. We've all been there.
Hit detection has been improved
Passive scan radius of all dropsuits except scouts has been increased by 8%
The inertia dampener no longer makes you immobile after landing. (For obvious reasons)
The scout dropsuit hitbox has been increased by 4%
If the game says "TACNET session will expire if no action is taken" then if that player doesn't make at least 50 Warpoints per minute after receiving that message then they will be removed from the match, which means no more idiot blue dots dancing around in the redline like HEADLESS CHICKENS.
Obviously CCP, you can change the wording of these patch notes (Again, for obvious reasons) hehe
i will think of more ideas later
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5856
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Posted - 2014.11.07 00:41:00 -
[2] - Quote
I'm not trying to be a downer but im not sure if there are 32 people on at the same time at all times that have between 5-10mil SP.
NEG1
EVE 21 Day Trial
Selling Templar BPO's
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1134
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Posted - 2014.11.07 00:47:00 -
[3] - Quote
thats terrible. how do i deploy with my squad?
theyd have more sp than me so i get kicked?
it should read as
added security levels. high sec: standard gear or lower allowed. low sec: advanced gear or lower. null sec: all gear allowed. and players have the levels explained to them when selecting battles. new players get a tutorial explaining theyre at a disadvantage in low-nullsec.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Foley Jones
Huogikku Corporation Heiian Conglomerate
713
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Posted - 2014.11.07 00:56:00 -
[4] - Quote
Here is my version
UPRISING 2.0
-PvE
Dare i say more?
EVE online trial
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
352
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Posted - 2014.11.07 00:56:00 -
[5] - Quote
I'm not sure on the numbers but I'm pretty sure we average like 2,000 people playing at any given time. With peaks of like 5,000 on week ends. I'm not sure this is correct, someone should be able to link you the site or tell you exact numbers but we don't have enough people playing to support creating more game modes or separating players like that.
Play a couple ambushs in a row and pay attention to the kill board at the end of battle. Chances are you'll run into the same people quite a few times. |
JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
140
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Posted - 2014.11.07 01:06:00 -
[6] - Quote
Ooh look out Rattati, this guy has his dev hat on |
Iron Wolf Saber
Den of Swords
17640
|
Posted - 2014.11.07 01:07:00 -
[7] - Quote
No
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Nocturnal Soul
Primordial Threat
4437
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Posted - 2014.11.07 01:11:00 -
[8] - Quote
You should rename thread to " What patch notes 2.0 aren't gonna look like"
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Apothecary Za'ki
Biomass Positive
1636
|
Posted - 2014.11.07 01:18:00 -
[9] - Quote
shadow336k wrote:*Puts on developer hat*
DUST 514 Uprising 2.0 Patch Notes
New Player Experience:
Players with 500,000 - 1,000,000 skillpoints stay in the Battle Academy
Players with 1,000,001 - 5,000,000 skillpoints get placed in their own battles
Players with 5,000,001 - 10,000,000 skillpoints get placed in their own battles
Players with 10,000,001 - 20,000,000 skillpoints get placed in their own battles
Players with 20,000,001 to 40,000,000 skillpoints get placed in their own battles
Players with higher than 40m SP all get placed in the same battles
For the first 7,500,000 skillpoints you get a 25% increase in skillpoints earned from battles
This new system is to prevent new players from ragequitting the game because some Nyain player with 80m SP stomped the living $#!T out of him. Or her for that matter. This also means that if the new players aren't quitting, CCP might make more money.
Aim assist:
Aim assist for the Heavy Machine Gun has been removed
The death screen (the thing that pops up after you die in game) will now tell you if that person used Aim assist to kill you.
Weapons:
Shotgun rate of fire reduced to 79 RPM
Breach Shotgun rate of fire increased to 64 RPM
Combat rifle hipfire dispersion increased by 8%
Heavy machine gun damage reduced by 5% for all tiers (Basic, Advanced, Prototype) except for the Assault Heavy Machine Gun
Nova knives slashing range increased from 2.5 meters to 3 meters
Vehicles:
The new team vehicle quota is 2 HAV's, 3 LAV's and 2 Dropships, Ambush is the same
Both Caldari and Gallente HAV's acceleration speed reduced by 15% and their top speed reduced by 8%
Python has a base shield value of 1848 (300 increase)
Added Minmatar and Amarr HAV's
Added Minmatar and Ammar LAV's
Fixed the RDV "Yoyo-ing" vehicles glitch (surprised they haven't fixed that one yet)
RDV's will never take more than 10 seconds to drop off your vehicle (For convienence and so that you dont get shot in the back and get your vehicle stolen because your RDV took ages to let go of your vehicle)
Added Gallente, Amarr, and Minmatar RDV's (Gallente vehicles get called in by gallente RDV's, Winmatar vehicles get called in by Winmatar RDV's etc.)
Caldari dropships are more resistant to impacts such as hitting the sides of buildings or the ground. (Simply because if you even grazed the side of a building in a python, you blew up.)
End of Match:
In planetary conquest, there is now a 5% chance to receive a 2 hour Active Booster as salvage. The booster will also be activated immediately.
Gameplay:
The kill/kill assist system has been revamped. The player who does the most damage within 5 seconds after shooting the enemy will get credit for the kill. No more kill stealing where you take out 4/5 of someone's health then get your kill stolen by some random Militia Assault Rifle. We've all been there.
Hit detection has been improved
Passive scan radius of all dropsuits except scouts has been increased by 8%
The inertia dampener no longer makes you immobile after landing. (For obvious reasons)
The scout dropsuit hitbox has been increased by 4%
If the game says "TACNET session will expire if no action is taken" then if that player doesn't make at least 50 Warpoints per minute after receiving that message then they will be removed from the match, which means no more idiot blue dots dancing around in the redline like HEADLESS CHICKENS.
Obviously CCP, you can change the wording of these patch notes (Again, for obvious reasons) hehe
i will think of more ideas later
you forgot Minmatar and amarr MCCs
loosk good except-
HMG AA removal HMG damage reduction
CR dispersal if its normal CR then maybe a little bit but dont touch ACR
pythons dont need any increase.. currently in teh hands of experanced high SP players pythons are unkillable with 80% resist to Swarms
battle academy for that first 500k SP(initial 500k up to 1m sp) maybe have 10% payout bonus on isk for skillbooks and what not and 100% bonus to SP gain / bonus SP recoup that way they are not in battle academy TOO long but get to the 1m sp mark if spent wisely they can be somewhat competent in a single role (assault / AV or baby sentinel) with the upport and fitting and modual skills to support standard equipment.
commandos need to be slightly faster, smaller hitbox (still larger then assault but smaller then sentinel) and maybe +1 slot to all meta levels
Logi need more EHP ( *long list of excuses here*)
PC salvage buff.. make it 100% chance but its 2 hours REAL time so they gotta make use of it or its lost.
Recruiter / Recruitee BPO suits color changed to match the gloves (red + white trim) so its easlier to ID newbros so you dont pub stomp them to hell and back
Recruiter / Recruitee BPO weapons bumped up to standard from militia.
Recruiter (staff recruiter militia suit) / recruitee BPO suits up to standard basic suit instead of militia.
lower the 100k threshhold for recuiter / Recruitee BPO suits to 50k WP (recruit suit) and 75k (staff recuiter suit)
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1636
|
Posted - 2014.11.07 01:20:00 -
[10] - Quote
Foley Jones wrote:Here is my version
UPRISING 2.0
-PvE
Dare i say more? not gonna happen.. however.. in Legion it will.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Operative 1125 Lokaas
True Companion Planetary Requisitions
623
|
Posted - 2014.11.07 01:34:00 -
[11] - Quote
The thingamadoohicker must not be based on sp. I am casual and don't do very well. I don't plan on doing any better. Matchmaking needs to be based on success rate or Mu.
Even better would be having to choose two fittings, a primary and a secondary, before a match. This would filter according to tier of highest level suit. Vehicles would be included as a fit if you are going to be able to call them.
Then, also split pre-made squads and solo players in pubs. Also don't allow comms in pubs. It would be based on the lowest common denominator. Everybody in solo match would be imdependent of anybody else.
If you want leet crap then play FW or PC.
Boycott Black Thursday!
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1316
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Posted - 2014.11.07 01:46:00 -
[12] - Quote
Swarms that come in contact with terrain or buildings are destroyed in flight.
The end of match high pitch useless sound that persist into merc quarters has been removed.
Frame rate in ADS has been fixed.
Ashland map has been removed.
Range of large blaster turret auto fire has been reduced.
Ambush 1.0/random spawning has been reintroduced for those who actually want to kill others in ambush instead of running around in a blob hunting for a single red 90% of the match. We feel that having a traditional death match is better than this failed experiment.
AKA Zirzo Valcyn
AFKing since 2012
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JIMvc2
The Wanga Empire Strikes Back
371
|
Posted - 2014.11.07 02:43:00 -
[13] - Quote
In the name of the Galactic Senate of the Republic you are under arrest for saying NO to this post. You should change it to YES.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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JIMvc2
The Wanga Empire Strikes Back
371
|
Posted - 2014.11.07 02:44:00 -
[14] - Quote
Apothecary Za'ki wrote:Foley Jones wrote:Here is my version
UPRISING 2.0
-PvE
Dare i say more? not gonna happen.. however.. in Legion it will.
watch the trailer Dust 514 Gathering Forces then come back and tell me if the Drones caused issues on PS3. I don't see any issues and of why no PVE yet CCP game no reason why.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3428
|
Posted - 2014.11.07 02:52:00 -
[15] - Quote
shadow336k wrote:
The death screen (the thing that pops up after you die in game) will now tell you if that person used Aim assist to kill you.
Butthurt Elitist Detected.
Hotfix Delta Sentinel eHP Calcs
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137H4RGIC
Bloodline Rebellion Capital Punishment.
273
|
Posted - 2014.11.07 03:13:00 -
[16] - Quote
Someone hates heavies. That's a pretty substantial nerf.
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Grimmiers
696
|
Posted - 2014.11.07 04:15:00 -
[17] - Quote
No to most of it and if we get racial rdv's they will be based on a racial warbarges flown by eve pilots and will have merc quarters for rent so you can have a new local chat. |
Glock Team GOONS
Glocks 1 Man Bukkake Tysunami
8
|
Posted - 2014.11.07 07:00:00 -
[18] - Quote
Is it me or did any 1 else die in the inside after reading this??
Oh you say scrambler is op? Just mad you ain't skilled in it
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Dimitri Rascolovitch
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
269
|
Posted - 2014.11.07 08:21:00 -
[19] - Quote
JIMvc2 wrote:Apothecary Za'ki wrote:Foley Jones wrote:Here is my version
UPRISING 2.0
-PvE
Dare i say more? not gonna happen.. however.. in Legion it will. watch the trailer Dust 514 Gathering Forces then come back and tell me if the Drones caused issues on PS3. I don't see any issues and of why no PVE yet CCP game no reason why.
Becase those were cinematics not actual gameplay
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14270
|
Posted - 2014.11.07 08:56:00 -
[20] - Quote
Dimitri Rascolovitch wrote:JIMvc2 wrote:Apothecary Za'ki wrote:Foley Jones wrote:Here is my version
UPRISING 2.0
-PvE
Dare i say more? not gonna happen.. however.. in Legion it will. watch the trailer Dust 514 Gathering Forces then come back and tell me if the Drones caused issues on PS3. I don't see any issues and of why no PVE yet CCP game no reason why. Becase those were cinematics not actual gameplay
Clones also had faces back then.....
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4632
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Posted - 2014.11.07 09:03:00 -
[21] - Quote
HAHAHAHAHAHAHAH
Oh it's so cute!
He thinks HMGs get Aim Assist!
I find this thread hilarious.
7/10 sir, would read again!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6283
|
Posted - 2014.11.07 09:09:00 -
[22] - Quote
Those kind of sp brackets lead to the players on the higher ends farming or having an advantage over the players in the lowest levels of the brackets.
All that it wold do is split up the playerbase even more and make the farming exponentiallly worse but in tiers lol.
I am GJRs Renfield.
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Jack McReady
DUST University Ivy League
1592
|
Posted - 2014.11.07 09:19:00 -
[23] - Quote
all I want is: -more racial content, starting with new grenades -templar amarr scout for collectors edition owners like me -closed beta skirmish like game modes -a non binary ewar mechanic and more balanced ewar stats along all suits |
Hansei Kaizen
The Jackson Five
269
|
Posted - 2014.11.07 11:27:00 -
[24] - Quote
shadow336k wrote:
Players with 500,000 - 1,000,000 skillpoints stay in the Battle Academy
Players with 1,000,001 - 5,000,000 skillpoints get placed in their own battles
Players with 5,000,001 - 15,000,000 skillpoints get placed in their own battles
Players with 15,000,001 - 25,000,000 skillpoints get placed in their own battles
Players with 25,000,001 to 40,000,000 skillpoints get placed in their own battles
Players with higher than 40m SP all get placed in the same battles
I like this. Do it using the ******* SEC STATUS YOU HAVE IN YOUR OTHER MORE SUCCESSFULL GAME!!!
Sorry, I snapped a little there...
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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DeadlyAztec11
Ostrakon Agency
5860
|
Posted - 2014.11.07 11:41:00 -
[25] - Quote
Auris Lionesse wrote:thats terrible. how do i deploy with my squad?
theyd have more sp than me so i get kicked?
it should read as
added security levels. high sec: standard gear or lower allowed. low sec: advanced gear or lower. null sec: all gear allowed. players have the levels explained to them upon selecting battles and it can be turned off. (do not show again) new players get a tutorial explaining theyre at a disadvantage in low-nullsec. improved academy experience higher academy requirements academy tutorials new character creation and race explanations + lore
just noticed you were dust uni also lol. Excellence.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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hold that
Krusual Covert Operators Minmatar Republic
351
|
Posted - 2014.11.07 11:59:00 -
[26] - Quote
lol at nova knife range being increased |
Sergamon Draco
Rautaleijona
519
|
Posted - 2014.11.07 12:03:00 -
[27] - Quote
PLAYSTATION 4
Fck the kdr,i`m going in
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VikingKong iBUN
T.H.I.R.D R.O.C.K
169
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Posted - 2014.11.07 12:37:00 -
[28] - Quote
Auris Lionesse wrote:thats terrible. how do i deploy with my squad?
theyd have more sp than me so i get kicked?
it should read as
added security levels. high sec: standard gear or lower allowed. low sec: advanced gear or lower. null sec: all gear allowed. players have the levels explained to them upon selecting battles and it can be turned off. (do not show again) new players get a tutorial explaining theyre at a disadvantage in low-nullsec. improved academy experience higher academy requirements academy tutorials new character creation and race explanations + lore
just noticed you were dust uni also lol. This makes so much more sense. |
castba
Holdfast Syndicate Amarr Empire
635
|
Posted - 2014.11.07 12:51:00 -
[29] - Quote
Apothecary Za'ki wrote:Foley Jones wrote:Here is my version
UPRISING 2.0
-PvE
Dare i say more? not gonna happen.. however.. in Legion it will. A client side update was "never going to happen" either, yet here we are.
I'd he happy if PvE was simply defend a point (or a number of points with multiple squads) for as long as possible against waves of drones with salvage based on how long the point was held.
"When everything is OP, nothing is" - CCP Ratatti
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