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Haerr
Dead Man's Game RUST415
1817
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Posted - 2014.11.06 18:47:00 -
[1] - Quote
By giving it a Scan Profile penalty for ~3 seconds after it has been fired! (So that Scouts show up on the tac-net when they fire the shotgun!) |
Spectral Clone
Abandoned Privilege Top Men.
3054
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Posted - 2014.11.06 19:35:00 -
[2] - Quote
Haerr wrote:By giving it a Scan Profile penalty for ~3 seconds after it has been fired! (So that Scouts show up on the tac-net when they fire the shotgun!)
We will have popcorn in the tacnet radar.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Derpty Derp
Dead Man's Game RUST415
634
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Posted - 2014.11.06 19:49:00 -
[3] - Quote
Shotgun scouts are not difficult to deal with... They have to get close and then they have to deal with the buggyness of the shotgun... You have loads of time to kill them.
A scout at range with a rail rifle is far more annoying, because they can keep their distance without even trying, meanwhile having the nice small hitbox and a crap-ton of hp to try and blow through.
If you die a lot to scouts with shotguns, try carrying a shotgun yourself, 9 times out of 10 you'll kill the scout, because they can't do all that sneaky **** with high hp. Commando with a shotgun on the other hand, I've turned around and 1 shotted people taking several shots at me with their puny 8 shot weapon... 2 shots ftw!
Ps... Buff the breach shotgun damn it! |
Savage Mangler
Molon Labe. General Tso's Alliance
197
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Posted - 2014.11.06 21:40:00 -
[4] - Quote
I've been thinking about possibly making the shotgun charge variable. More pellets for more charge time. That way if scouts want to OHKO someone they need to waste some precious time to do it. Any thoughts?
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.06 21:56:00 -
[5] - Quote
Can someone give me info on how many pellets a shotgun fires? I will test it once I'm back at my PS3, but I have an idea but want all the facts before formulating it.
Proof that Rattati/CCP do listen to the playerbase.
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Victor Moody Stahl
Amarr Templars Amarr Empire
95
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Posted - 2014.11.06 23:52:00 -
[6] - Quote
Savage Mangler wrote:I've been thinking about possibly making the shotgun charge variable. More pellets for more charge time. That way if scouts want to OHKO someone they need to waste some precious time to do it. Any thoughts?
This is why we need a test server. That being said, maybe hotfix it in, and then it if doesn't work, hotfix it out again.
Alena Ventrallis wrote:Can someone give me info on how many pellets a shotgun fires? I will test it once I'm back at my PS3, but I have an idea but want all the facts before formulating it.
I believe shotguns fire eight (8) pellets. At least, ever since Chrome that's the number that gets thrown around when the subject is brought up.
Buff Logis | Nerf Scouts
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Savage Mangler
Molon Labe. General Tso's Alliance
200
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Posted - 2014.11.07 00:11:00 -
[7] - Quote
Back in chromosome I heard it was 12 at times and 8 at others. Its one of those things that we aren't quite sure about but have some decent guesses, like how much a full charge NK strike is. Its x2.5 last time I heard if your interested.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Victor Moody Stahl
Amarr Templars Amarr Empire
95
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Posted - 2014.11.07 00:15:00 -
[8] - Quote
....12 pellets would make somewhat more sense with how effective shotguns are at killing heavies. /vein pops
Buff Logis | Nerf Scouts
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.07 05:48:00 -
[9] - Quote
I will test in a few hours and post the results here.
Proof that Rattati/CCP do listen to the playerbase.
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Blueprint For Murder
Immortal Guides
212
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Posted - 2014.11.07 05:55:00 -
[10] - Quote
Side arm only nerfing around the problems will just break the game more.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1343
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Posted - 2014.11.07 07:03:00 -
[11] - Quote
Who needs scan profile? Every time I hear these things go off anymore, I immediately jump. They're so loud and make such a distinctive sound that you can hear them from a fair distance and react.
Still hate the cloaked shotgunners though, but I've found that a dampened assault with a breach AR works wonders~
I want to punch.
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Spankdamonke
ScReWeD uP InC
38
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Posted - 2014.11.07 07:36:00 -
[12] - Quote
It's 12 pellets.
If you hunt around in the SDE under the shotgun there is a parameter called 'ShotPerRound' and it lists it as 12.
But yeah....the Breach needs some serious love. A regular SG full mag will net you over 3500 damage. The breach, a paltry 1200-ish.
One more shot would satisfy me....but I'm easy to please |
Her Chosen
Grade No.2
27
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Posted - 2014.11.07 07:59:00 -
[13] - Quote
Its not the shotgun.
Its the Scout suit using it. The shotgun depends on getting near your enemy without being detected.
Obviously, Scouts are best at this, because they are unbalanced. Especially Gallente Scouts. The shotgun should be abled to be used on any suit in a CQC situation. But its 99% used on a Scout because the Scout has all the advantages a shotgun needs. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.07 10:46:00 -
[14] - Quote
Her Chosen wrote:Its not the shotgun.
Its the Scout suit using it. The shotgun depends on getting near your enemy without being detected.
Obviously, Scouts are best at this, because they are unbalanced. Especially Gallente Scouts. The shotgun should be abled to be used on any suit in a CQC situation. But its 99% used on a Scout because the Scout has all the advantages a shotgun needs. The shotgun is not balanced. It has the highest alpha damage in the game short of a forge gun and large railguns, and high DPs to boot. TTK on most suits is two shots, which is under a second. The abysmal range means its only effective on scout suits, and that is ridiculous. No weapon should only be useful on one suit. Once I can find a willing test subject, I will post the results and my changes
Proof that Rattati/CCP do listen to the playerbase.
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Kwartoo
Prima Gallicus
6
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Posted - 2014.11.07 10:49:00 -
[15] - Quote
Haerr wrote:By giving it a Scan Profile penalty for ~3 seconds after it has been fired! (So that Scouts show up on the tac-net when they fire the shotgun!) the shotgun don't need nerf, it need to be debug. Many shoots don't hurts ennemies ..... |
Victor Moody Stahl
Amarr Templars Amarr Empire
99
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Posted - 2014.11.07 23:30:00 -
[16] - Quote
While it is true that the shotgun does suffer from bad hitreg somewhat more often than other weapons... that is a bugfix issue, and not a balance issue.
The topic at hand is however, a balance issue. Balance and bugs should generally be treated separately, since a bug making a weapon/suit/vehicle/whatever "broken" is not the same as said item actually being broken.
Buff Logis | Nerf Scouts
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