Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jebus McKing
lol Proto
870
|
Posted - 2014.11.06 10:46:00 -
[1] - Quote
So, I thought the intention of reducing sniper rifle ranges was that there shouldn't be a class with no risk of losing anything.
Now on many maps (I guess especially domination maps) the redline is maybe 100m away from the objective. This means a sniper can sit in the redline while still have an overwatch over most of the battlefield with the only thing able to stop him is another sniper. How is this acceptable?
I realise that you wanted to reduce the time it takes to get from the spawnpoint to an objective, but this is not at all a reasonable solution.
If you want to get to an objective quickly use a LAV or Derpship. No redline changes needed.
Please consider moving the redlines back again, a lot.
Assault / Logi / Sentinel / Scout // @JebusMcKing
|
Kallas Hallytyr
Skullbreakers
895
|
Posted - 2014.11.06 11:07:00 -
[2] - Quote
Ive said it before: the new forward bases we have arse great, we need to push the redline back to where it was then push it another 100-200m further then fill in the open space with more spawn points.
The redline should be the limit: you can spawn there, as a last resort or to keep your distance (when calling a vehicle for example) but it shouldn't be the safe and immediately useful.
Alt of Halla Murr. Sentinel.
|
PROPHET HELLSCREAM
UNSVER UNITED
14
|
Posted - 2014.11.06 12:37:00 -
[3] - Quote
Jebus McKing wrote:So, I thought the intention of reducing sniper rifle ranges was that there shouldn't be a class with no risk of losing anything.
Now on many maps (I guess especially domination maps) the redline is maybe 100m away from the objective. This means a sniper can sit in the redline while still have an overwatch over most of the battlefield with the only thing able to stop him is another sniper. How is this acceptable?
I realise that you wanted to reduce the time it takes to get from the spawnpoint to an objective, but this is not at all a reasonable solution.
If you want to get to an objective quickly use a LAV or Derpship. No redline changes needed.
Please consider moving the redlines back again, a lot.
you don`t snipe in those maps, do you?
And yes, i would prefer the previous limits... sniping outside the redline in two of the maps (don`t know the name) was more easier than now.
Hobby: Headshot on cloaked units
|
Atiim
Heaven's Lost Property
13470
|
Posted - 2014.11.06 12:40:00 -
[4] - Quote
If he's 100m away then you can easily grab a MLT Forge Gun and OHK him from outside.
The 1st Matari Commando
-HAND
|
Lazer Fo Cused
Shining Flame Amarr Empire
96
|
Posted - 2014.11.06 13:06:00 -
[5] - Quote
1. In domination i have noticed the redlines have moved forward about 500m it seems 1a. I understand this if its to get players to fight closer to the objective 1b. Problem is if one side is hammering them then they get to muck about in the redline in safety with sniper rifles etc
2. Really the redline need to moved back around 500m on each side so it forces players to come out and play since if you are 1000m from the objective you aint going to be doing anything useful in it |
|
|
|
Pages: 1 :: [one page] |