I-Shayz-I wrote:
Currently, most of us know that when your squad gets 2500 wp, the squad leader can request a precision strike.
But my question is, why aren't there other types of non-lethal rewards, or just different rewards in general? I personally would like some other form of reward that could turn the tide of battle if our squad does well.
So here's a list of ideas I have that could be implemented relatively easily without having to add too much new code to the game. Each of these has a "counter" to it, so if one team uses a bonus, you can deploy a bonus to nullify their current one. Either that, or you can choose whatever bonus you'd like to try and switch the advantage to your side.
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Clone Pack (2500 wp)
-An extra 10-25 clones (depends on gamemode? still debatable. Don't want it to overpower OBs) are supplied and instantly added to your clone counts to prevent your team from running out.
-Defensive counter to Orbital Strike
Installation Deployment (2000 wp)
-Calls down a Supply Depot or CRU to a location of your choosing for placing a strategic waypoint on the battlefield (whether or not these are hackable is still debatable)
-Defensive counter to Rapid Deployment
Rapid Deployment (2000 wp)
-Deploying on the battlefield for your team is instantaneous for the next X minutes to help push an objective without the current 10 second delay separating your team.
-Offensive counter to Installation Deployment
Rapid Fire Objectives (4000 wp)
-Null cannons you control fire twice as fast for the next X minutes to help the losing team get that extra oomph when they turned the game around and now have 4 of the 5 null cannons
-Offensive counter to MCC shield boost
MCC Shield Boost (4000 wp)
-The MCC on your team gets 25% of it's total shield regenerated (if it was at 10% shield, it's now at 35%) to buy your team some extra time.
-Defensive counter to Rapid Fire Objectives
(NEW) Orbital Scanning (1500 wp)
-Reveals enemy positions for x seconds (kinda sounds too much like CoD but whatever) to know where the enemies are (might be too deadly in combination with an orbital strike)
-Offensive counter to Orbital Jammer
(NEW) Orbital Jammer (1500 wp)
-Your team no longer shows up on the enemy's map or radar for x seconds. If an enemy player sees you you will still have a red tag above your head, but it will not translate to other members of that team.
-Defensive counter to Orbital Scanner
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If you have any other ideas please feel free to leave them in a reply to this post.
Some other things to debate:
-Should these bonuses all cost the same? Are some worth more or less than 2500 wp? (some people are saying 25% mcc shield bonus is too much, should it cost more then?)
-Should the enemy know what bonus you are using just like they know when an orbital is being used? (instead of a sound, maybe a notification, or the lady telling you something like "Enemy Team redeemed a clone pack" or "Enemy MCC shields increased by 25%")
-Are some counters more effective that the other? (A good orbital kills only about 5-8 players, whereas the clone pack gives at least 10, but a good team can wipe out 10 clones relatively quickly anyways)