Vulpes Dolosus
Molon Labe. General Tso's Alliance
2449
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Posted - 2014.11.02 05:07:00 -
[1] - Quote
They won't be coming out in the foreseeable future.
I'm sure CCP has some better use of their tme, and I also fail to see how using a pilot suit would prevent you from being dying.
No, but there should be a distinct difference between a vehicle with a pilot suit pilot and one without.
This problem is a lot bigger that people are making it out to be. First of all, CCP needs to consider how the introduction of the suits will effect the game, giving them bonuses that make them worthwhile while also keeping them balance. The will also require some vehicle NERFS to make un-pilot-suit-ed vehicles less effective.
Also, there needs to be a way to encourage the use of higher tiered suits. If they just got a straight bonus, then no pilot would use PRO or even ADV suits. Eventually, I'd like the idea of vehicle link mods, or dropsuit mods that affect vehicle stats, that can only be (effectively) fit onto a pilot suit. That way, higher tier suits can fit more links. If they had to come out tomorrow, though, I'd just give them an equipment slot every level or something.
Bonuses would also have to apply to every vehicle to some significant degree, perhaps turrets as well.
So this is still a ways away. Personally, I'd rather see some current chemicals fixes, reintroduction of some old vehicle moss and vehicle classes, and vehicle racial parody before pilot suits.
Dust is there! I was real!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2455
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Posted - 2014.11.03 02:49:00 -
[2] - Quote
DeathwindRising wrote:Vulpes Dolosus wrote:Also, there needs to be a way to encourage the use of higher tiered suits. If they just got a straight bonus, then no pilot would use PRO or even ADV suits. Eventually, I'd like the idea of vehicle link mods, or dropsuit mods that affect vehicle stats, that can only be (effectively) fit onto a pilot suit. That way, higher tier suits can fit more links. If they had to come out tomorrow, though, I'd just give them an equipment slot every tier or something. pilotsuit modules? Pretty much. They'd be a good way to encourage the use of higher tiered pilot suits, make vehicles more customizable, and give vehicles with pilot suits in them an edge over those that don't.
Fitting-wise, they'd be like cloaks whereas they'd have a very high fitting requirement and pilot suits got a bonus to fitting them (hopefully innate rather than per level). Each pilot suit would get more slots per tier, thus encouraging the use of higher tiered (and more expensive) suits. The links could be also be assigned to highs and low based on current convention (i.e. shields in highs, armor in lows, etc, and Cal would get more high slots, etc.)
Basically they'd boost a certain aspect of a vehicle (armor amount, shield repair rate, delay bonus, speed, etc.) by a % (with stacking penalties) (of course, current vehicles would need a nerf for balance, but I'd rather see a whole vehicle rebalance anyway). You could customize not only your vehicle, but the suit you're in, to give you an edge, and will also give more skills to train for pilots.
Lore-wise, it can be stated that they give an enhanced neural connection to the vehicle, increase the pilot's tolerance for the stresses inside, etc.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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