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Eruditus 920
Nemo Malus Felix
641
|
Posted - 2014.10.29 19:37:00 -
[1] - Quote
I am just as excited as everyone about 1.9 and it's arrival next week. Looks like lots of changes to a game that hasn't had any meaningful changes in quite a while other than data tweaks. A new map, NPC market, map moods etc. Great.
But looking at the changes more closely makes me wonder if some of them won't undermine the gaming experience in the long term.
One of the hooks that kept players playing the game was how valuable and hard to come by skill points were. You had to plan. If you got excited by grinding for a week to increase armor damage by 3% you knew you were hooked.
The sheer scarcity and value of SP is what made the game feel like an investment; a time and emotional investment that you had really created and a character that had value.
It took work to skill something up and when you have to work for something you appreciate it more than if it is simply given to you.
Flash forward to 1.9. Now if you cap and log in everyday you will earn 960,000 ISK per week unboosted. On top of that, you can reallocate it as often as you like. You can also triple boost it and instant boost it. Loyalty ranks are going to boost SP earned per battle AND daily SP bonus. So it will actually be more than 960,000 per week.
As a result, I feel Skill Points will be practically meaningless in 1.9.
Another attribute of DUST 514 was always the economy. You are a mercenary and had to manage the economic aspect of your character. Most players can't afford to run proto all the time. The economics is what made deaths MATTER which is what separated this shooter from all others. You don't just run in guns blazing. Tactics, planning, thought, etc were important because those suits aren't cheap.
Flash forward to 1.9. Many players are going to be awash in ISK after selling off assets in the market, and everyone will earn more ISK from this new feature. Again, Loyalty Ranks will provide more ISK rewards per battle and better vendor prices when selling assets. So ISK won't be as important and Deaths will matter less.
Finally, flash forward 3 months from now. Everyone who wanted has respec'ed, some multiple times.
Everyone is flush with SP, some having triple boosted 750k for 12 weeks.
All the skills you wanted are unlocked.
Special Events mean nothing anymore as a result.
You have all the ISK you will ever need.
What's left?
"Stay gold, Ponyboy..."
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DEZKA DIABLO
THE FOOTCLAN
725
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Posted - 2014.10.29 19:42:00 -
[2] - Quote
70 million sp; im there now.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2397
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Posted - 2014.10.29 19:50:00 -
[3] - Quote
DEZKA DIABLO wrote:70 million sp; im there now. You still have ~4 years until you run out of trainable skills.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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G Felix
Second-Nature
63
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Posted - 2014.10.29 19:54:00 -
[4] - Quote
The SP gap between newer players and bittervets is already huge. PC ISK farming has made many players ridiculously wealthy. These changes make Dust much more accessible for lower SP characters, and new features like the loyalty ranks add long term goals for veterans. No update or patch is perfect, there's always unforeseen consequences. But a stagnant game without any new content is dead in the water. The fact that Dust is still getting development man-hours is a good thing in and of itself.
Dust can be frustrating. (Gò»°Gûí°)Gò»n+¦ Gö+GöüGö+)
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Everything Dies
LIFE IS KILLING ME
1052
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Posted - 2014.10.29 19:56:00 -
[5] - Quote
Being on the PS3 is what will kill Dust in the long term, plain and simple. Hope to see it/Legion eventually ported to the PS4 but I'm not holding my breath.
Mike Patton is the greatest singer in music. Proof
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2397
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Posted - 2014.10.29 19:56:00 -
[6] - Quote
Another thing. It will be very difficult to cap in 1.9:
SP formula = (Time in game (sec.) * 3) + (WP * 2)
Assuming the typical game is 15mins and the typical player scores 1500WP:
(900 * 3) + (1500 * 2) = 5700 SP/game
And to cap:
750,000 SP / 5700 SP/game = ~132games
And again assuming each game is 15mins, that's about 33 hours of gameplay per week, or 4.7hrs per day, everyday.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Protocake JR
Royal Uhlans Amarr Empire
1497
|
Posted - 2014.10.29 20:01:00 -
[7] - Quote
Not a lot of people feel this way.
Accumulating SP is a long boring grind for most.
Also, SP, as important as it is, has always been kind of without any real value. You are allowed as much SP as you want, and you accumulate it passively and actively for free. That's why i've never understood why people would always preach "your choices matter" when they really don't. Because in a week or two, you'll get all that "lost" SP back and get to make another "important" decision. |
Kensai Dragon
Dust University Ivy League
20
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Posted - 2014.10.29 20:07:00 -
[8] - Quote
The cap is the cap - it is not raised through boosters, only reached faster through Active Boosters. |
Maken Tosch
Dust University Ivy League
9977
|
Posted - 2014.10.29 20:08:00 -
[9] - Quote
I'm sure CCP can find something else for us to do. Maybe new game modes in the distant future or perhaps better integration with Eve Online. Who knows?
But to be honest, SP and ISK are secondary to me. To me, the community and the social interaction that comes with playing the game is what matters. That's something that has me invested.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Duke Noobiam
Molon Labe. General Tso's Alliance
234
|
Posted - 2014.10.29 20:09:00 -
[10] - Quote
I get where you're coming from and this change also raised the following questions with me...
1. What does this mean about Legion being green-lit?
2. If Legion is going forward, what does this mean about SP transfers from DUST to Legion?
On the positive side we have the following to consider...
1. DUST is not going to be around for ever. I'm sure even optimists realize that we will be lucky to get more than 2 more years. Personally I think it is likely between 1 to 2 years. This means that new players who had no prospects of getting close to enjoying the full content DUST has to offer now have the ability to do this.
2. The stacking of boosters will hopefully increase the sales of Aurum. I'm pretty sure boosters are already the best selling Aurum items and this can only help. More money for CCP from DUST, means more DUST improvements and a likelier future for Legion (and maybe even a PS4 version).
How do you kill that which has no life?
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TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
2193
|
Posted - 2014.10.29 20:13:00 -
[11] - Quote
Vulpes Dolosus wrote:DEZKA DIABLO wrote:70 million sp; im there now. You still have ~4 years until you run out of trainable skills. trainable skills, and skills worth training are 2 entirely different things.
i have about 55 mill sp and i can say no, i dont think it will. the optional buyable respec is LONG overdue. a lot of players (like me) who have played the game so long or are just to impatient to wait months just to complete a new build were turned off by having to wait so long for minimal changes. let's face it, that's all end-game is. leveling up proto suits from 3-5 which takes like a month or 2 depending on how much u play, and NO ONE likes that.
compared to the past half year we've had with this game, i can see that nothing but good will come from this patch.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
111
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Posted - 2014.10.29 20:14:00 -
[12] - Quote
Eruditus 920 wrote:I am just as excited as everyone about 1.9 and it's arrival next week. Looks like lots of changes to a game that hasn't had any meaningful changes in quite a while other than data tweaks. A new map, NPC market, map moods etc. Great.
But looking at the changes more closely makes me wonder if some of them won't undermine the gaming experience in the long term.
One of the hooks that kept players playing the game was how valuable and hard to come by skill points were. You had to plan. If you got excited by grinding for a week to increase armor damage by 3% you knew you were hooked.
The sheer scarcity and value of SP is what made the game feel like an investment; a time and emotional investment that you had really created and a character that had value.
It took work to skill something up and when you have to work for something you appreciate it more than if it is simply given to you.
Flash forward to 1.9. Now if you cap and log in everyday you will earn 960,000 ISK per week unboosted. On top of that, you can reallocate it as often as you like. You can also triple boost it and instant boost it. Loyalty ranks are going to boost SP earned per battle AND daily SP bonus. So it will actually be more than 960,000 per week.
As a result, I feel Skill Points will be practically meaningless in 1.9.
Another attribute of DUST 514 was always the economy. You are a mercenary and had to manage the economic aspect of your character. Most players can't afford to run proto all the time. The economics is what made deaths MATTER which is what separated this shooter from all others. You don't just run in guns blazing. Tactics, planning, thought, etc were important because those suits aren't cheap.
Flash forward to 1.9. Many players are going to be awash in ISK after selling off assets in the market, and everyone will earn more ISK from this new feature. Again, Loyalty Ranks will provide more ISK rewards per battle and better vendor prices when selling assets. So ISK won't be as important and Deaths will matter less.
Finally, flash forward 3 months from now. Everyone who wanted has respec'ed, some multiple times.
Everyone is flush with SP, some having triple boosted 750k for 12 weeks.
All the skills you wanted are unlocked.
Special Events mean nothing anymore as a result.
You have all the ISK you will ever need.
If you devalue SP and ISK by providing too much of it, will the game still keep players emotionally invested?
What's left? I completely agree. All that SP and nowhere to spend it. New skills perhaps ?
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Mikel Arias
Challengers 506
17
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Posted - 2014.10.29 20:16:00 -
[13] - Quote
its true that SP its something important to achieve, but the game its fun to play too, right? So I guess that as long as it keeps being fun people will keep playing it, at least I will.
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Joseph Ridgeson
WarRavens Capital Punishment.
2241
|
Posted - 2014.10.29 20:19:00 -
[14] - Quote
DUST was dead in the long term anyway with the whole Legion announcement. DUST being unable to be what CCP originally said it was going to be isn't doing the game any favors either.
The scariest thing, without a doubt, with the Patch is the veteran rewards. I seriously hope this isn't our "commitment" that will transfer over to Legion...
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1316
|
Posted - 2014.10.29 20:20:00 -
[15] - Quote
I'm sorry but I have to say that the OP is just butthurt over the fact that CCP made a GREAT DECISION about the respec's , look ... when you have players leaving over such , saying out of their own mouths that not having one effects their involvement in this game , saying that they would come back only if and basically spamming the forums with this proposal , you have to listen to those who support you , fund your projects and get the games improvements and shortcomings out threw " word of mouth " which has an effect in if your numbers will grow , diminish or stay stagnant .
Get your head out of your @$$ with your propaganda campaign .
You will be sorely mistaken with the response that you will get because these people can see threw your spin filter .
No more FOTM , balance the like that this game has not had in it's existence and now the numbers will grow and the competition will become so much better because these players will feel like they had a hand in the development of their character and not a continual attempt to " fight against the next FOTM " and making choices that they wouldn't normally make in the process of doing so while listening to " Fear Mongers " such as yourself .
CCP has killed the Vampires who use to live off of the fear of the community in one fell swoop and I commend them for doing so .
Go somewhere else ( even if this is your topic ) with that crap , you can hang your head all you like but believe me ... this community is about to have hella fun , prob the most while they have played this game and trust me , no one wants anyone to " rain on their parade " and ruin their fun so take that " worry wart " crap and move on .
The unhappy and disappointed people are huddled up in a corner >>>>>>>> that way >>>>>> , I think that their waiting for you , their leader .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Operative 1125 Lokaas
True Companion Planetary Requisitions
557
|
Posted - 2014.10.29 20:25:00 -
[16] - Quote
Eruditus 920 wrote:I am just as excited as everyone about 1.9 and it's arrival next week. Looks like lots of changes to a game that hasn't had any meaningful changes in quite a while other than data tweaks. A new map, NPC market, map moods etc. Great.
But looking at the changes more closely makes me wonder if some of them won't undermine the gaming experience in the long term.
One of the hooks that kept players playing the game was how valuable and hard to come by skill points were. You had to plan. If you got excited by grinding for a week to increase armor damage by 3% you knew you were hooked.
The sheer scarcity and value of SP is what made the game feel like an investment; a time and emotional investment that you had really created and a character that had value.
It took work to skill something up and when you have to work for something you appreciate it more than if it is simply given to you.
Flash forward to 1.9. Now if you cap and log in everyday you will earn 960,000 ISK per week unboosted. On top of that, you can reallocate it as often as you like. You can also triple boost it and instant boost it. Loyalty ranks are going to boost SP earned per battle AND daily SP bonus. So it will actually be more than 960,000 per week.
As a result, I feel Skill Points will be practically meaningless in 1.9.
Another attribute of DUST 514 was always the economy. You are a mercenary and had to manage the economic aspect of your character. Most players can't afford to run proto all the time. The economics is what made deaths MATTER which is what separated this shooter from all others. You don't just run in guns blazing. Tactics, planning, thought, etc were important because those suits aren't cheap.
Flash forward to 1.9. Many players are going to be awash in ISK after selling off assets in the market, and everyone will earn more ISK from this new feature. Again, Loyalty Ranks will provide more ISK rewards per battle and better vendor prices when selling assets. So ISK won't be as important and Deaths will matter less.
Finally, flash forward 3 months from now. Everyone who wanted has respec'ed, some multiple times.
Everyone is flush with SP, some having triple boosted 750k for 12 weeks.
All the skills you wanted are unlocked.
Special Events mean nothing anymore as a result.
You have all the ISK you will ever need.
If you devalue SP and ISK by providing too much of it, will the game still keep players emotionally invested?
What's left?
Tactics, planning, thought? I' sorry I don't see it. This is a merry go round game. About time a casual player got enough points to make me want to play more. Losing suits et al matters? Tell that to Nyain San.
Maybe if it was actually a tactical style shooter I could take it more seriously. Nothing now but Ariana run and gun and do it again.
THIS IS THE VOICE OF RÁN
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CYRAX SERVIUS
Death Firm.
1924
|
Posted - 2014.10.29 20:46:00 -
[17] - Quote
Dude I hate to burst your bubble but this game died a long long time ago. Too many missteps and bad builds including the announcement about legion and Dust forged the exodus of vets including myself to never look back.
However I must agree with you that this game is nothing like it used to be 1.5 years ago, that I and many other retired Dust vets can assure you, this game now caters to the weak instead of the THINKING player who would take weeks planning a suit build then take six months to complete it.
If half the vets that left came back under one Corporation flag, you would see dominating warfare on an unprecedented scale that people playing this game less than a year couldn't fathom, and certainly wouldn't survive.
This game is nothing like it used to be...
I am Dust Free, found fun in gaming again,
Destiny, hell yes, Planetside2? Makes dust look like what it is, crap.
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Mike Ox Bigger
Extremely Wicked
303
|
Posted - 2014.10.29 20:50:00 -
[18] - Quote
Earning more SP per week might actually help keep the game around a little longer. Currently you have to grind for a few months before you can be relevant if you want to feel the pain of being a new player just create an alt and give it ago. It's horrendous.
Tried playing FW lately? It's hard to get into a battle if its not peak playing time. We need player to stick around even if it means they can go proto in two weeks. |
Eruditus 920
Nemo Malus Felix
642
|
Posted - 2014.10.29 20:57:00 -
[19] - Quote
Kensai Dragon wrote:The cap is the cap - it is not raised through boosters, only reached faster through Active Boosters.
This is incorrect.
Currently, the cap is 190,000.
When I use an Omega Booster, and sometimes I do, I earn 380,000.
Carry on everyone.
"Stay gold, Ponyboy..."
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doc lowroar
THE 300 SPARTANS
19
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Posted - 2014.10.29 21:01:00 -
[20] - Quote
I agree that lack of new players, would be the true death of this game. It is all ready boiled down to nothing but hardcore lifers , it leaves little room for fun or challenge to a new player , to go against full proto , map knowledge , formula players, who have had the chance to join up and kick puppies together, in order to feel superior in at least one aspect of their life. So quit complaining about your highhorse being threatened , you still have other skills to help keep kicking puppies , and will get the chance of having more to kick.
"Wherever you go, there you are" -BB
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Killar-12
The Corporate Raiders Top Men.
3375
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Posted - 2014.10.30 01:23:00 -
[21] - Quote
CYRAX SERVIUS wrote:Dude I hate to burst your bubble but this game died a long long time ago. Too many missteps and bad builds including the announcement about legion and Dust forged the exodus of vets including myself to never look back.
However I must agree with you that this game is nothing like it used to be 1.5 years ago, that I and many other retired Dust vets can assure you, this game now caters to the weak instead of the THINKING player who would take weeks planning a suit build then take six months to complete it.
If half the vets that left came back under one Corporation flag, you would see dominating warfare on an unprecedented scale that people playing this game less than a year couldn't fathom, and certainly wouldn't survive.
This game is nothing like it used to be... Yeah, people like you and most newer players as well wouldn't have a clue if people like Kane, Mavado, Sha or anyone of a dozen or so great leaders, or even one of the many fairly decent leaders of came back and put an minor effort in that'd be a huge thing hell any one of them could do HUGE things.I mean they were truely the best, at abusing stuff either for their own effects or for improving the game.
http://evil-guide.tripod.com/
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Killar-12
The Corporate Raiders Top Men.
3375
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Posted - 2014.10.30 01:49:00 -
[22] - Quote
doc lowroar wrote:I agree that lack of new players, would be the true death of this game. It is all ready boiled down to nothing but hardcore lifers , it leaves little room for fun or challenge to a new player , to go against full proto , map knowledge , formula players, who have had the chance to join up and kick puppies together, in order to feel superior in at least one aspect of their life. So quit complaining about your highhorse being threatened , you still have other skills to help keep kicking puppies , and will get the chance of having more to kick. Dude, you know how to allow players to do well, only one of those things takes SP or ISK. you need to get them interacting. do not force them but give them a gentle kick.
http://evil-guide.tripod.com/
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1053
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Posted - 2014.10.30 01:50:00 -
[23] - Quote
While the SP changes have possible unwanted effects I think in the long run they are good for the game and good for CCP. Giving beginner players more opportunity to catch up to the super high SP players and keep them from getting stuck with unwanted skills will balance the field a bit.
I am concerned about if it will make the game a little bit more pay to win and what this will mean for the transfer to Legion if green lit. I am also not happy about the fact that all my SP that was earned the hard way and all the time I spent carefully placing that SP has now been cancelled.
A mid level player or even a newbie can quickly catch up to myself on both SP and wallet size by throwing down a few hundred dollars and spending a few weeks grinding, meaning the year and a half of work and careful planning now means nothing going forward. Normally I would accept this as the price of progress but it is a cash grab by CCP with no regard to those of us that stuck by them through all the bull **** and continued to spend money through the less than favorable actions.
We should receive a refund of some percent of our AUR used, free boosters based on how much AUR was purchased, or something else to offset the effects that we will be feeling.
Something simple like
(login count + AUR spent) * .2 + character age in days = bonus AUR |
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