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Apothecary Za'ki
Biomass Positive
1336
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Posted - 2014.10.24 04:58:00 -
[1] - Quote
here is a short list of why we dont us mcru's
- slow spawn time
- people get road killed for spawning on them (FW only, maybe PC too)
- random noobs spawn on you and steal your ride when you get out for a moment to repair or drop an uplink
vehicles need to be locked to the player who summoned them for at-least 30 seconds to 1 minute when the person gets out of them, exception to the rule is if they are in your squad.
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Apothecary Za'ki
Biomass Positive
1336
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Posted - 2014.10.24 05:09:00 -
[2] - Quote
Joel II X wrote:I use them...
Yay for points in 1.9! i try to.. but people keep stealing my ride, or i dont even get points cause those noobs get killed before they go kill something..
i mean +15 per kill per person you drop is great but most will die to proto stompers and FOTM scouts meaning 0 points for you..
however if we had +25 points for "spawning" them.. and then the +15 IF/when they get a kill it would be worth while
risk vs reward the risks are being road killed when you spawn (Friend fire so FW and/or PC) being very vulnerable to AV weaponry if there is any AV players on field being cannon fodder when you spawn/drop down
reward its a mobile CRU War points per "transport kill assist" (when a player you transported kills another player) war points for when a player spawns on your vehicle(hopfully in echo or 1.9)
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Apothecary Za'ki
Biomass Positive
1336
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Posted - 2014.10.24 05:11:00 -
[3] - Quote
Kallas Hallytyr wrote:An Apothecary Za'ki post I agree with? Hell must be pretty chilly...
Agreed though, there needs to be a way to prevent someone stealing your vehicle when you're trying to do something constructive. hey most of my posts are good but sadly go over the heads of people because of how i formatted it.
and FU in the eye :P you were proto stomping just a few minutes ago in pub contracts on your main!
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Apothecary Za'ki
Biomass Positive
1336
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Posted - 2014.10.24 05:17:00 -
[4] - Quote
Lupus Wolf wrote:Apothecary Za'ki wrote: vehicles need to be locked to the player who summoned them for at-least 30 seconds to 1 minute when the person gets out of them, exception to the rule is if they are in your squad.
A simple eject button would work wonders. or maybe just the driver seat is == owner/squad only till 30sec(solo)-1 minute(in a squad) has elapsed
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Apothecary Za'ki
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Posted - 2014.10.24 05:25:00 -
[5] - Quote
Sgt Kirk wrote:Because Uplinks are far too convenient and spammable yes that too but i was tryign to focus on MCRU's
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Apothecary Za'ki
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Posted - 2014.10.24 05:49:00 -
[6] - Quote
medomai grey wrote:I used to have the problem of people never ever getting out. Then I removed all the turrets I had for self defense and them blueberries couldn't wait to jump out. :D however i dont think we CAN remove turrets now can we? just checked.. i cannot remove the default weapons on the MLT dropships
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Apothecary Za'ki
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Posted - 2014.10.24 08:39:00 -
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Malleus Malificorum wrote:MCRU's could be much improved by activating them like a module - Turn them on people can spawn (durational limit). Turn them off people cant spawn anymore. since it would be an "active" modual maybe it should have faster spawn time because it has more available power then a beacon
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