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Thread Statistics | Show CCP posts - 6 post(s) |
Killer's Coys
Prima Gallicus
126
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Posted - 2014.10.22 11:53:00 -
[1] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun
I'm writting as a Caldari assault
I really like this idea, personnaly, I love having a few armor rep (194HP armor isn't useless at all) so yes, if I could get 1hp/s armor rep it would be very helping, for new players, and for old. As you said, it "adds a low mod" That's a good idea.
(and for the first post)
I think the number are good. Example with the Gal assault 2HP/s isn't enought, but 3 is good, more ins't very balanced, because you could with it have almost the same rep/s as the caldari shield regen.... And for the Gal scout, I wanted that changing for ages ! Good idea too
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.22 19:17:00 -
[2] - Quote
Hum I think Caldari Assault has more amor HP Because with skills it's 194HP And previously it was without skills : 120 and with skills : 150
I think without skills it's 155 With : 194
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.26 13:27:00 -
[3] - Quote
3.5HP/s for Gallogi and Galassault ? Why don't you give directly them 10HP/s ? If you want to make it OP, increase it again
I see Rattati is a Galassault, much more PG/CPU... Cheat armor repair... Amazing passive armor repairer... Halalala..... Bala....whot ?
2.5HP/s was good, but apparently it wasn't enought cheat...
With 3.5HP/s, you'll see 75% Galassault with 1100HP armor, and a good repair... Nice, very nice. The only balancing thing in the Galassault was the choose between armor tanking >< good armor repair. But with this change, you'll just make : Amazing tanking + nice armor repair >< very good tanking + amazing armor repair....
.... Wait and see
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.26 13:54:00 -
[4] - Quote
I had You are increasing the armor repair. Let's do the same thing, but with shield, don't we ?
Because at the moment (without this change) Galassault Gk.0 with 3 armor repair is getting ~30.5HP/s armor Calassault Ck.0 with 1 energizers, 2 regu (same number of slots) is getting ~50HP/s shield regen + 2,3sec shield regulator
BUT - Armor tankers can have more and more armor (for example : ~700HP armor against 530 shield to have the same slots) - Armor is the second part of life (there are first the shield) - A flux and the shield is gone
For me, an armor repair increasing is good, but do the same with shield
My proposal for assaults - Amarr : 20HP/s - Gallente : 20HP/s - Minma : 30HP/s - Caldari : 35 or 40HP/s
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.26 19:45:00 -
[5] - Quote
Yeah... Maybe I've said those things badly... No problem For me there are a problem with Caldari assault (and minmassault who are shield tankers)
I agree with all you have said, but just for proto suits
Actually, I'm speaking about basic assault
And, with the passive armor repair, I'll be able to fit a shield regulator, but just 1... So I'll be getting 3sec shield recharge delay (and 3.95 for dep.) The problem (for ME) is that when you are in a fight against a Gallente (with amor repair for example) if you hide for short time (~3/4 sec) Caldari isn't getting back her shield, but Gallente will get +60HP That's.
So conclusion : passive shield recharge delay is to long for me... (for minma and calda assaults) A racial suit bonus ? Or like the Calda heavies ?
I'm for the second. Why don't have assaults the same thing as the heavies ? When you have lost ALL your shield, the delay is just 1sec (or 2, but not 6) And the normal delay (when shield isn't totaly gone) stay the same.
I know I'm totaly out of the topic, but I think this is an interesting question. I really like my last idea (about getting the same thing as the Calda heavy)
Thought ?
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.27 18:12:00 -
[6] - Quote
Mell caneva wrote:That was just comparing all the gal dropsuits The gal scout is perfect right now, 3 pr/s is ok, i think the caldaris need a little shield repair nerf :/
LOL
Keep the 2 like this, nerf the cloack time decloacking and it's done.
Logibro, you're my boy
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