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BrotherofHavok
PIanet Express Top Men.
95
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Posted - 2014.10.21 02:22:00 -
[1] - Quote
I've rarely ever pulled out my prototype suits because I normally lose them way too easily and never make any money on those matches. Recently I've wondered if it was just my mind-set or game style that causes me to lose these expensive suits so I began to really just burn through proto suits. Millions of isk lost every day and for the life of me I couldn't understand why I was having less fun, dying more often, and getting lower WP with better gear. Then I said something to another player almost in jest and it struck a cord with me.
Are the prototype suits causing a drop in frame rate or increasing lag?
Each prototype suit that i have has about 11-14 slots which you could assume would generally always be filled. This means that you have 5-9 modules changing the stats of the suit AND being affected by the skill bonuses, plus 0-3 equipment, grenade and/or light weapon and sidearm. Since Dust relies on a lot of client-side assistance in processing all the information needed this means that every time you pull out better suits your system needs to process more data and continuously process more data. The longer this goes on the more memory leak problems occur.
I put this to the test and in several matches I pulled out proto suits with a variety of fittings from Prototype everything (or as much as I could) to going into battle with only a weapon. The more I tested the more I believe this to be true. The more proto-suits (with greater fittings) there are on the field the worse the lag becomes. Pulling out personal proto-suits causes the lag to become worse for yourself and your own system.
Please, to all who read this, test this theory of mine. For those of you who run on the highest settings and don't lag already it probably won't do much for you, but for everyone else please try. If my theory is correct (Greater fitted suits increases lag) then there is a serious problem with a very core idea of Dust 514.
Sincerely,
Your Multi-purpose Everything User
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1105
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Posted - 2014.10.22 04:13:00 -
[2] - Quote
Given the amount of bugs in this game, this almost sounds believable, but I think what it comes down to is the playstyle you commit to when using prototype gear verses when you're using cheaper stuff. Just because you're in something expensive doesn't mean you're invincible, but I think the proto gear instills that mindset into a lot of players, even if they don't intend it to. You may take more risks in proto because you expect to have the HP or reps to back up those risks, but that doesn't always happen. Not only that, but when you lose a full set of proto, especially to something you may consider silly (Eating a militia forge gun to the face, RE, cloaked shotgun scout, randomly falling through the map or dying to a spawn camper) it can be infuriating. Losing cheap suits however doesn't cause this problem as much. I noticed the same thing occurring before I specced into tanks again recently. When I was driving militia and got blown up by a Jihaad jeep, I usually just shook my head and chuckled that my little railgun tank had garnered that much anger to suicide against. However, driving something more expensive and getting blown up by the same tactic usually results in some small form of rage.
Just my two cents.
...
I'm going to need that change back, by the way. Haven't been able to make any Isk lately.
Nova Knives are best sidearm.
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BrotherofHavok
PIanet Express Top Men.
97
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Posted - 2014.10.23 03:07:00 -
[3] - Quote
Crimson ShieId wrote:Given the amount of bugs in this game, this almost sounds believable, but I think what it comes down to is the playstyle you commit to when using prototype gear verses when you're using cheaper stuff. Just because you're in something expensive doesn't mean you're invincible, but I think the proto gear instills that mindset into a lot of players, even if they don't intend it to. You may take more risks in proto because you expect to have the HP or reps to back up those risks, but that doesn't always happen. Not only that, but when you lose a full set of proto, especially to something you may consider silly (Eating a militia forge gun to the face, RE, cloaked shotgun scout, randomly falling through the map or dying to a spawn camper) it can be infuriating. Losing cheap suits however doesn't cause this problem as much. I noticed the same thing occurring before I specced into tanks again recently. When I was driving militia and got blown up by a Jihaad jeep, I usually just shook my head and chuckled that my little railgun tank had garnered that much anger to suicide against. However, driving something more expensive and getting blown up by the same tactic usually results in some small form of rage. Just my two cents. ... I'm going to need that change back, by the way. Haven't been able to make any Isk lately. Before getting to my real point, I find that playing suicidal gains far more rewards AND has the greatest chance of survival. Something about a maniac coming at people makes them panic !
As far as your point about "gamestyle" I could agree with you, except on multiple occasions now I've run my "tests" to determine if that isn't the case. I have found that with prototype gear I actually end up dying more (except against new players) and generally get a K/D spread of 0.5-1.3 normally where as with basic or even militia gear I end up getting a K/D spread of AT LEAST 1.5 and as high as 7. There are of course the extreme cases; proto stompers, new players, very laggy players but for the most part the data backs up my initial thoughts that I do worse with prototype gear.
As to WHY I do worse in prototype gear I have to go to lag. I know that people will argue that I'm just not use to Prototype gear, or that my gamestyle did indeed change when I pulled out the proto gear, but that's not the case. In the past couple days I have gone through nearly 35 million isk for "testing" purposes and trust me when I say that some of those games have been the most suicidal that I could do. Even including flying above a roof-top camped enemy team on Ambush OMS, causing the dropship to do a barrel roll, jump out of the dropship and onto it just long enough to keep my feet on "something solid" and dropping Remote Explosives on it. Then getting away from it and hitting the inertia dampeners. When we both landed the dropship exploded, the RE's went off and before I had even landed I got 3 kills and a bunch of equipment destroys. Then the next 3 targets for my shotgun refused to take damage and 2 sentinel HMGs turned my way and gunned me down. Tried something similar but with a basic suit (same match) but driving straight into the group from a horizontal angle instead. RE's detonated fine (no kills, dropship was kind of falling off the roof), then my shotgun and bolt pistol helped take out 5 people before I had to jump off. In other matches I've come across proto stompers and brought out prototype gear to take them down but found my game to lag harder than it had with basic gear and had serious hit detection issues.
Maybe what's happening isn't lag but a memory leak causing frame rate drop. Or, maybe it's a net code issue that waits for too much calculation?
Sincerely,
Your Multi-purpose Everything User
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
14
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Posted - 2014.10.25 14:21:00 -
[4] - Quote
You are not all alone with this, I noticed this behavior as well. All my proto-fits perform worse than my standard ones by a great margin, and lag is definitely noticeable then.
In addition, lag becomes the more noticeable, the more speed I can muster with your suit (scout plus 2-3 KinCats) or whenever speed changes occur (walk to sprint or walk to LAV driving and walking again).
If you now happen to be in a complex building situation with a protoscout-speed-suit, running a lot and a whole lot of nanohives around you, you can as well quit the match altogether.
Yes this sounds a lot like a game performance issue to me, as it seemingly cannot keep up with the amount of data to be processed, be it
- visuals (under heightened speed),
- performance metrics skills, suit slots and fixed vs. variable stats changing modules fitted into them fixed armor buff variable shield regeneration rates especially in combat situations
- and status changes (environmental factors like interlocking nano hives).
I'll have to test, whether and to which extend server location factors in too, but it surely does.
One might argue that Dust has to run on PS3 machines and believe this to be a redeemer, but other FPS titles bring in better performance on the same platform.
In the end it all boils down to the realization or feeling that CCP should stabilize this game, but if they care to anymore, only god knows. The mouse/kb vs. controller+AA discrepanceies have not become better but only worse over the years so I guess they are ok with a whole lot of things nowadays.
Time will tell... |
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