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Apothecary Za'ki
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Posted - 2014.10.20 23:34:00 -
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Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. welcome to being Mortal.. and if youve only been flying ads for 2 days you really are gonna suck as ads is a very heavy sp investment on both time, skill and SP.. so yeah.. instead of ranting, ask the pros..
as for MLT ship vs Protoship.. 1. ADS is still only a "standard" level of that ship type.. 2. Blaster = win vs other dropships (especially on incubus) 3. MLT is just standard with higher cpu and pg costs basically.. and finally..
GIT GUD! iv still seen ADS pilots wrecking face.
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Apothecary Za'ki
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Posted - 2014.10.20 23:37:00 -
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7 Djin wrote:Buff the damage and hp of the ADS the damage was recently nerfed along with ROF.. buff the damage and missle ads will be the slayer gods they once were and then AV will need yet more buffs and tweeks
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Apothecary Za'ki
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Posted - 2014.10.20 23:41:00 -
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KEROSIINI-TERO wrote:Judge Rhadamanthus wrote:So I have been flying dropships for 2 days. And the CPM and CCP should be phucking ashamed of themselves. Me included. I apologize to pilots. I let you down. The ADS is useless. We can't even make a tank scared now. My missiles fire so slowly i'm just a noise in the air, nothing more. We tried to show the evidence to CCP, we tried to manage balance but the anti vehicles guys could not let their lack of experience and knowledge stop them from sticking their ignorant fingers into the mix.
Killing a Milita dropship in a proto ship is a 5 minute fight. Killing tanks is impossible unless they forget the redline exists. Round two; gloves off. Disagreeing here. From my ADS sources: ADS pilots really had to change tactics, e.g. use different method of swarm evasion than before and choose whether they want to harden up vs forges or swarms, not both. From personal experience: I don't know if it is a consolidation or not, but no dropship has ever been scary to tanks. Certainly hasn't changed now. i recall how pythons with missles used to chew me out in MLT DS's or tanks with little to no effort.. with the M-CRU buffing in echo or 1.9 i think ads will be a "troop transport" and "Air support" ship not a "Air/Ground Superiority" ship
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Apothecary Za'ki
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Posted - 2014.10.20 23:44:00 -
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Judge Rhadamanthus wrote:If you think A good job was done with the Tank, the ADS and the AV then speak up. I think It sucks. Show me why it does not. ADS are no longer godmode. you actually need more then entry level SP to be good in an ADS. you need skill to fly. they were too OP but now they seem just right..
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Apothecary Za'ki
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Posted - 2014.10.20 23:46:00 -
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ReGnYuM LEGENDof DEI wrote:Judge Rhadamanthus wrote:If you think A good job was done with the Tank, the ADS and the AV then speak up. I think It sucks. Show me why it does not. After the release of Delta, Dust 514 has become more enjoyable and the overall experience feels better. The most noticeable change is that AV feels like a role, and not a sub-class. I could go on, but I will not because this a #MyFOTMGotNerfedThread and more importantly a #CryBabyThread.You pride yourself on approaching problems objectively, yet you make this kind of thread If you want real feedback then you know where to post and how to post i agree if there is more then 1 or 2 vehicles playing AV can be fun, challenging, and a help to the team and can net some decent WPs too
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Apothecary Za'ki
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Posted - 2014.10.21 00:39:00 -
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ACT1ON BASTARD wrote:20 mil in ads havent flown for 2 months. Cant wait til we get that respec im getting out of it so fast. Devs idea of an ads is decoration makes the battle look cooler like somethings actually going on. Shoot at it a couple times and get back to infantry fighting. thats IF they give us a respec tho i think it may just be a refund when Vehicle parity comes.. or it will be a big middle finger and an "FU no respec"
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Apothecary Za'ki
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Posted - 2014.10.21 00:41:00 -
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Aeon Amadi wrote:Judge Rhadamanthus wrote:Blueprint For Murder wrote:I am just glad we will have a CPM that isn't a dimwit good luck wading through their foolishness judge. I look forward to your future videos. Thanks. I read the last 20 pages in General and feedback, and I just did not see enough support for the issues that were being raised, What else is new? Imagine what it was like -before- you came back and decided to sit down and read every single issue people raise. Seriously, the whole controversy with the CPM is that they don't represent the players and if you're just now realizing that the majority of the community simply doesn't get enough support/doesn't get heard I feel really bad for you now that you're actually on the CPM. Then again, yanno, maybe if we had that ISD thingy I kept bitchin' for that no-one seemed/seems to care about... Maybe it wouldn't be so bad. We'd have volunteers that could actively speak for themselves. It's really not that illusive of a concept; unfortunately the powers that be (and those powers that were elected) just don't seem to honest-to-god give a **** about it or seem to outwardly oppose it. See, an ideal CPM candidate (to me) knows who to talk to to get advice on a situation - they don't assume themselves to be the experts and they don't say, "Yo, come talk to me"; they -find- the people if they haven't already formed a relationship with them. There isn't any reason that a representative should still have to be forming relationships after they've been elected to get the needed things done. What we have, with the exception of two or three of the CPM Reps, are a handful of people that are taken aback at the fact that the community's voices aren't being heard or outright antagonize them for their differing opinions. What is absolutely maddening is that this still comes as a surprise to me, but whatever. indeed theya re supposed to represent the community and yet they represent their own self interests.. talk about Democracy!
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Apothecary Za'ki
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Posted - 2014.10.21 07:04:00 -
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True Adamance wrote:Cass Caul wrote:True Adamance wrote:
I would also like to talk vehicle balance.....more specifically making HAV feel like tanks and not having them continue to dominate infantry like they continue to do.
....unfortunately not able to make it to the console as of the moment.
See the problem with that is, it would require something like not allowing the pilot to also use the large turret.
And speaking of Missiles as AV. I haven't had a single issue with the past update effecting my Incubus. It did before and still does take out tanks. Oh, wait. That's right. It neither had nor lost a RoF bonus to the missile turrets I used. Fancy that, I could still kill a tank without the RoF bonus. Hardly. When I say have HAV work like tanks I'm talking about a fundamental re-designation of their roles making tanks give the perception that they are powerful vehicles worth having on the field. Basically this to me would require the following. - Re-designation of the roles of Turrets by making Large Turrets all adhere to the slow tracking high power weapons they should be. - Re-thinking the speed and handling of HAV to reduce their mobility to convey the idea of weight and inertia - Re-thinking how AV applies it damage to HAV. Currently vs most AV forms I feel invincible. I want AV to be more punchy and carry more weight. - Re-introduction of old modules. - To make the fitting process of HAV more akin to fitting Ships in EVE. Hull, Modules, Turrets all providing something worthwhile. Basically I want to suggest making tanks. Heavily Shielded/Armoured, Slow, Powerful Ordinance,Expensive, Customisable. maybe artificial limitations on large turret turning speed? because i have seen large turrets turning 10x faster then even i can turn on my feet.. they must use KB+m with high sensativity setting to get that kind of stupidly fast turn speed on the turret
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