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Juedfin90
BLACK-GUARD E.B.O.L.A.
5
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Posted - 2014.10.19 23:43:00 -
[1] - Quote
Just an Ideal... but every other Sentinel can resists about 3 proto grenades that hurts their weekness.
---> Gal, Amarr can take (just considering the specialisation, also the armour) about 3 CORE GRENADES ---> Min can take some too ---> proto Cal Sentinel can take just 1 STD FLUX? WFT?
Is it just me feeling that here is something going wrong?
Here is something unbalanced i think, what guys do you think?
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Commander Noctus
Gallente Loyalist
87
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Posted - 2014.10.20 01:09:00 -
[2] - Quote
*juggles flux grenades* Nah, all working as intended. Flux grenades don't USUALLY hit/are used as often as Locus either. To be fair, Minmatar can be either shield or armor tankers (or both) so the Locus resistance isn't THAT bi a deal to them. Plus, note that the shield damage a flux does is around 1500. Imagining the Caldari get 25% damage reduction from flux alone, that'd be -375 damage or 1125 damage received. Anymore and it would start getting a bit unbalanced for the other sentinels.
Along with the -15% projectile damage and 25% explosive damage, the overall general speed of Caldari over the other sentinels (shields don't decrease speed like plates), and the short shield regen delay, Caldari would have a larger advantage on the field if we give them flux resistence (I'm going to assume you want a bonus more than 25% flux resistence).
Also, I believe that shield tanking is still going to be further addressed. I think it would be better to give a shield rep tool, which I think was being talked about here on the forums.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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hfderrtgvcd
891
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Posted - 2014.10.20 01:40:00 -
[3] - Quote
No, the suit needs a weakness. Also, fluxes aren't that big of a deal, you guys have a 1 second depleted dealy
You can't fight in here! This is the war room.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5028
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Posted - 2014.10.20 02:00:00 -
[4] - Quote
hfderrtgvcd wrote:No, the suit needs a weakness. Also, fluxes aren't that big of a deal, you guys have a 1 second depleted dealy
Yet I've never seen it work. It always takes at least 3 seconds for the regen to start.
I wish my avatar was Minmatar.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
249
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Posted - 2014.10.20 02:08:00 -
[5] - Quote
In closed beta I wanted flux to drain a percentage of shields encountered per lvl. Which keeps them viable for av..and takes away the devastating effect they have on all shield suits..but it was shot down
What if proto fluxes took 30% -50%of total shields encountered it should only take 2 to takeout a whole crowds shields they still have they're armor fluxes don't damage that at all while locus nades deal killing damage so you shouldn't be able to tank 3 to your shields like amar can because ultimately they can't kill you unlike locus nades
Keeps them use full vs tanks and stops them from 1 shoting all suit shields at any level
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Sgt Kirk
Fatal Absolution
8038
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Posted - 2014.10.20 03:23:00 -
[6] - Quote
Only if you took away the Explosive Resistance for the Caldari and Minmatar and gave them a proportionate resistance to flux grenades.
But I'm still not to much of a fan of this.
The Caldari's way of countering this is this Great Depletion Delay but I wouldn't mind giving the flux resistance idea a trial run.
CCP holds the Caldari's hand so this doesn't happen again.
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Juedfin90
BLACK-GUARD E.B.O.L.A.
5
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Posted - 2014.10.20 08:27:00 -
[7] - Quote
[quote= I think it would be better to give a shield rep tool, which I think was being talked about here on the forums.[/quote]
really? cool thats something that i think we really miss !!! did ccp say something detailed about it? something for
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Bahirae Serugiusu
Vendetta Reactionary Force
187
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Posted - 2014.10.20 10:57:00 -
[8] - Quote
You can't buff shields nearly as much as armor, and it seems kind of weird that one grenade can pretty much turn you from a heavy with maxed shields to being a slow Frontline suit. And if I remember right those shield boosters took away from your recharge or something like that. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3755
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Posted - 2014.10.20 11:57:00 -
[9] - Quote
Even if you put a calsent out with four extenders a STD flux strips them 100%.
Premise is flawed.
Especially when you consider that a calsent without major shield regen is only slightly more survivable than a caldari assault.
It needs an energizer or two rechargers. Period. Or you're dead. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
598
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Posted - 2014.10.20 13:59:00 -
[10] - Quote
I'd be fine with this, but you shouldn't get both of the resistances. Flux resistance, or Explosive resistance. Not both.
Honestly, I think you are better off now though, because the Explosive Resistance also allows you to resist Mass Drivers, Missile Turrets, and Flaylocks besides Locus Grenades.
Swag-suit4lyfe!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 14:31:00 -
[11] - Quote
Fizzer XCIV wrote:I'd be fine with this, but you shouldn't get both of the resistances. Flux resistance, or Explosive resistance. Not both.
Honestly, I think you are better off now though, because the Explosive Resistance also allows you to resist Mass Drivers, Missile Turrets, and Flaylocks besides Locus Grenades.
Its just splash resistance. When you hit a sentinel with a weapon that does splash damage directly the splash resistance does not apply. Which means that EXO mass driver has full effect. At the tune of about 350 direct damage rather than the under 200 splash damage.
Direct hits with splash weapons bypass the resistance bonus entirely on ALL splash weapons. There is no exception. It's the splash itself sentinels resist. There is no sentinel bonused to resist explosive damage.
On paper my sentinels splash resistance should affect flux.
It doesn't.
You cannot stack enough shield HP on any suit to retain even 1 HP when fluxed. It is mathematically impossible. Therefore your statement is irrelevant.
When you flux any sentinel, including bricktank caldari with any flux shields go away entirely. This is how it works NOW, not how it works in a theory. |
Nirwanda Vaughns
830
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Posted - 2014.10.20 14:42:00 -
[12] - Quote
most folk i know carry fluxs instead of locus nades these days because of how effective they are at stripping the shields and removing equipment. the shields do have a great resistence to the HMG now though and it is also quite resilient to standard grenades as well so having its weakness to flux's helps balance. perhaps look at balancing flux nades, maybe increase their area of effect while lowering damage as currently even the basic fux nades can clear a good area out, perhpas
STD 500 damage - 5m range ADV 750 damage - 10m range PRO 1000 Damage - 15m range
but seeing as fluxs are the primary offensive vs shield vehicles perhaps alter damage profiles of AV nades to neutral +/- damage to shields/armour to compensate
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 15:26:00 -
[13] - Quote
Fluxes and locus rarely hit targets.
Dropping flux damage is bad because they do zero armor damage. Until they are swapped to blow armor out they need their damage profile vs. Shields untouched. |
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