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Horizon Limit
Nexus Balusa Horizon
47
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Posted - 2014.10.18 18:07:00 -
[1] - Quote
I've stopped using large blaster after 1.7, well i see some tankers doing well, i can't even hit people. I just align targets with the center of the circle and i press fire, i've tried continued fire, i've tried burst, but nothing seems to work well. Any good tip?
Sidenote: the choice to turn large rail in bigger sniper rifles is horrible.
I'm a workaround
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Apothecary Za'ki
Biomass Positive
1235
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Posted - 2014.10.18 18:09:00 -
[2] - Quote
Horizon Limit wrote:I've stopped using large blaster after 1.7, well i see some tankers doing well, i can't even hit people. I just align targets with the center of the circle and i press fire, i've tried continued fire, i've tried burst, but nothing seems to work well. Any good tip?
Sidenote: the choice to turn large rail in bigger sniper rifles is horrible.
first person. zoom in.. burst only as the dispersion is a monster.. also raise yoru sensativity as currently people like to be buttholes and try circle you faster then turret turning speed.. but high sensativity + KB/m is OP for large turrets
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Horizon Limit
Nexus Balusa Horizon
47
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Posted - 2014.10.18 18:34:00 -
[3] - Quote
I can try high sensitivity but not kb/m
I'm a workaround
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Victor Moody Stahl
Amarr Templars Amarr Empire
23
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Posted - 2014.10.18 19:17:00 -
[4] - Quote
Apothecary Za'ki wrote:first person. zoom in.. burst only as the dispersion is a monster.. also raise yoru sensativity as currently people like to be buttholes and try circle you faster then turret turning speed.. but high sensativity + KB/m is OP for large turrets
You know, I've said this before- to you specifically in fact- but KB/M is freakin' terrible with tanks. And vehicles in general actually. I have my sensitivity pretty high (~70 for "hipfire", IIRC), and it is just incredibly, painfully, slow to try to turn the turret on any kind of vehicle (like HAVs) or installation.
It's so slow, in fact, that I often have to turn the entire vehicle to actually get a good traverse speed. So please, either educate yourself (all you need is a USB KB/M setup), or stop saying things which you don't actually understand.
As for the OP... all I can say is that maybe fitting a small turret to kill infantry is an option. I don't really tank a whole lot, and my experience is limited to militia HAVs... but I use the KB/M pretty religiously and I can say that this "Za'ki" person has no idea what they're talking about as far as KB/M controls go.
TL;DR: KB/M is worse for tanks than controller is. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
505
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Posted - 2014.10.18 19:19:00 -
[5] - Quote
Horizon Limit wrote:I've stopped using large blaster after 1.7, well i see some tankers doing well, i can't even hit people. I just align targets with the center of the circle and i press fire, i've tried continued fire, i've tried burst, but nothing seems to work well. Any good tip?
Sidenote: the choice to turn large rail in bigger sniper rifles is horrible.
Yes, rotate in a tight circle and short bursts. The center is just to help you generally aim. The scatter shot is what kills. Go roundy roundy one, two, three. Then move over a bit to lead. Roundy, roundy one, two, three.
However, could someone help with the small blaster turret on an ADS? I still can't get it to register hits even when I'm down humping the infantry target.
Get the rotation skill up.
THIS IS THE VOICE OF RÁN
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LUGMOS
YELLOW JESUS EXP FORCE
673
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Posted - 2014.10.18 19:27:00 -
[6] - Quote
Or you don't use it for blasting infantry unless you have to.
Just use a small blaster on the top. CCP made it intentionally hard to hit infantry with the large blaster.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Horizon Limit
Nexus Balusa Horizon
48
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Posted - 2014.10.18 19:30:00 -
[7] - Quote
Victor Moody Stahl wrote:Apothecary Za'ki wrote:first person. zoom in.. burst only as the dispersion is a monster.. also raise yoru sensativity as currently people like to be buttholes and try circle you faster then turret turning speed.. but high sensativity + KB/m is OP for large turrets You know, I've said this before- to you specifically in fact- but KB/M is freakin' terrible with tanks. And vehicles in general actually. I have my sensitivity pretty high (~70 for "hipfire", IIRC), and it is just incredibly, painfully, slow to try to turn the turret on any kind of vehicle (like HAVs) or installation. It's so slow, in fact, that I often have to turn the entire vehicle to actually get a good traverse speed. So please, either educate yourself (all you need is a USB KB/M setup), or stop saying things which you don't actually understand. As for the OP... all I can say is that maybe fitting a small turret to kill infantry is an option. I don't really tank a whole lot, and my experience is limited to militia HAVs... but I use the KB/M pretty religiously and I can say that this "Za'ki" person has no idea what they're talking about as far as KB/M controls go. TL;DR: KB/M is worse for tanks than controller is. Idk about shooting, but moving tanks with KB have always been a better option than DS3, according to other players, tank turn faster with KB.
I'm a workaround
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Victor Moody Stahl
Amarr Templars Amarr Empire
23
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Posted - 2014.10.18 20:15:00 -
[8] - Quote
Horizon Limit wrote:Idk about shooting, but moving tanks with KB have always been a better option than DS3, according to other players, tank turn faster with KB.
BTW, AVer's always said why should take 2 people to kill a tank? Now i say, why should i mount a little turret to kill infantry? I agree that large cannons should not be the best option for AI, but i disagree with what Rattati has done to turrets, nerfed to much the AI side, a tanker can't rely only on gunners to be AI.
So, I'll address the turret issue first because it's simpler:
I'm not going to bother going into changes I'd like to see tanks undergo, but I will say this: CCP has changed large blasters to be less efficient against infantry. One of the ways around this is to fit a small turret and switch between the two seats as needed, or even just get some gunners in the tank (ideally being on comms with you, the driver).
Let me be clear- I don't really care what you choose to do, and I don't have any vested interest in whether or not the current status regarding large turret effectiveness against infantry is the ideal or the opposite of that. I'm just telling you that one of the ways you can adapt to this current turret meta, if you will, is to simply fit secondary turrets and switch between them as needed.
Now, on to the larger issue:
DS3 vs KB/M controls are hotly debated, and for poor reason at present- KB/M was at its peak in the open beta Chromosome build, and even then the best players used a DS3. The main reason that people bring up the KB/M being "better" in regards to vehicles is that the keyboard is a digital input method; that is to say, any input from it is either "on" or "off". Controllers (like the DS3) are analog- there is a sliding scale of input from "none" to "all", with a lot of different places in between those ends.
What this means is that a keyboard technically goes from "0" speed to "max" speed- but remember that tanks have mass, inertia, and momentum. It takes time to accelerate, and the keyboard doesn't change that. Really, the only practical difference is that it's slightly easier to turn at top speed- and maintain that speed- using a keyboard instead of the DS3. However, the sheer pain-inducing sludge that is trying to use a mouse to aim in any vehicle whatsoever- but especially tanks- makes a DS3 far superior for tanking.
What is the smart person going to do- pick the input method that lets them turn at top speed a little bit better, or the one that has comfortable, smooth aiming and very slightly inferior turning. I'll also note that I have never been in a situation, when using a tank (militia admittedly, but a tank nonetheless), where that slight turning advantage was actually useful. It's nice to have, but the price is too high to pay... the only reason, quite frankly, that I still pay that price is because I generally can't stand using a controller for any kind of FPS.
So the claim of turning (or strafing, for that matter) faster using a KB/M is greatly exaggerated at best. It might be there, but compared to the much better aim controls (or the ability to smoothly and easily circle/figure-8 strafe) far outweighs any benefits of the KB/M.
The only exception to this was Chromosome, when KB/M was good, DS3 was good, and nobody who knew anything complained about it. |
Leadfoot10
Molon Labe. General Tso's Alliance
1754
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Posted - 2014.10.18 20:30:00 -
[9] - Quote
Large blaster dispersion makes it difficult to be consistently effective against infantry.
Smaller blasters destroy infantry.
I prefer MKB when using a tank, but then again, I'm a PC gamer at heart, and my right thumb has never become agile enough to aim with. |
Horizon Limit
Nexus Balusa Horizon
48
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Posted - 2014.10.18 20:45:00 -
[10] - Quote
Victor Moody Stahl wrote:Horizon Limit wrote:Idk about shooting, but moving tanks with KB have always been a better option than DS3, according to other players, tank turn faster with KB.
BTW, AVer's always said why should take 2 people to kill a tank? Now i say, why should i mount a little turret to kill infantry? I agree that large cannons should not be the best option for AI, but i disagree with what Rattati has done to turrets, nerfed to much the AI side, a tanker can't rely only on gunners to be AI. So, I'll address the turret issue first because it's simpler: I'm not going to bother going into changes I'd like to see tanks undergo, but I will say this: CCP has changed large blasters to be less efficient against infantry. One of the ways around this is to fit a small turret and switch between the two seats as needed, or even just get some gunners in the tank (ideally being on comms with you, the driver). Let me be clear- I don't really care what you choose to do, and I don't have any vested interest in whether or not the current status regarding large turret effectiveness against infantry is the ideal or the opposite of that. I'm just telling you that one of the ways you can adapt to this current turret meta, if you will, is to simply fit secondary turrets and switch between them as needed. Only the option to have gunners with comms or trusted is a viable option, otherwise your tank will be stolen (100% sure). Also tankers with low SP will have difficulties to fit little turrets and have decent fit. To fit little turrets a tanker with low SP must stay out of the battle for most of time if even a single AVer decide to hunt him.
I'm a workaround
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Victor Moody Stahl
Amarr Templars Amarr Empire
23
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Posted - 2014.10.18 22:55:00 -
[11] - Quote
Leadfoot10 wrote:Large blaster dispersion makes it difficult to be consistently effective against infantry.
Smaller blasters destroy infantry.
I prefer MKB when using a tank, but then again, I'm a PC gamer at heart, and my right thumb has never become agile enough to aim with.
Yeah, I'm pretty much the same way- PC to the bone, so I use the KB/M even if it is pretty terrible right now. Makes me wish they'd bring back the Chrome-era KB/M, or do Legion faster.
Horizon Limit wrote:Only the option to have gunners with comms or trusted is a viable option, otherwise your tank will be stolen (100% sure). Also tankers with low SP will have difficulties to fit little turrets and have decent fit. To fit little turrets a tanker with low SP must stay out of the battle for most of time if even a single AVer decide to hunt him.
Your reading comprehension is terrible, you know that? To reiterate: I'm not saying that it's the only option, or even a good option. I'm just saying, that if you feel that you are not very effective using a large blaster on infantry, then you could just slap on a small blaster instead.
I am not saying "you must do this", or even "you should do this". I am only saying that you can do that. Quite frankly, I have no idea how effective doing so would be; I only know that it can be done.
Your continuing argument with me about how you shouldn't have to do that and it's a terrible idea is stupid, for two reasons. First and foremost, I don't care what you think. Secondly, I'm just giving suggestions. You can take it or leave it, but ultimately, I do not care what you do with the information I provide you.
Quite frankly, I only care that you stop saying stupid things- like continuing to dispute whether or not my suggestion is a good idea, when I never said it was and really only said "hey, maybe you could try this". |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13662
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Posted - 2014.10.18 23:04:00 -
[12] - Quote
Tappa tappa tappa!
That's it.
Nailed 7 Tanks and 21 infantry in a skirmish match this morning. It's all in the tap fire.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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ANON Cerberus
TerranProtossZerg
844
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Posted - 2014.10.19 00:20:00 -
[13] - Quote
Drive up to their face and then shoot, works like a charm. :) |
Horizon Limit
Nexus Balusa Horizon
49
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Posted - 2014.10.19 08:34:00 -
[14] - Quote
Victor Moody Stahl wrote:
Your reading comprehension is terrible, you know that? To reiterate: I'm not saying that it's the only option, or even a good option. I'm just saying, that if you feel that you are not very effective using a large blaster on infantry, then you could just slap on a small blaster instead.
I am not saying "you must do this", or even "you should do this". I am only saying that you can do that. Quite frankly, I have no idea how effective doing so would be; I only know that it can be done.
Your continuing argument with me about how you shouldn't have to do that and it's a terrible idea is stupid, for two reasons. First and foremost, I don't care what you think. Secondly, I'm just giving suggestions. You can take it or leave it, but ultimately, I do not care what you do with the information I provide you.
Quite frankly, I only care that you stop saying stupid things- like continuing to dispute whether or not my suggestion is a good idea, when I never said it was and really only said "hey, maybe you could try this".
Basically you are talking just to refresh your mouth. You don't care about other point of view and you don't give suggestion based on a tactic which can be effectively used on the battlefield. When you go out from home you can go down the stairs or launch from the window. I'm not telling one is viable and the other not, i've just gave you 2 options to reach the outside.
Voice of oga....
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pegasis prime
Opus Arcana Covert Intervention
1850
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Posted - 2014.10.19 08:38:00 -
[15] - Quote
Iv seen a loot of complaints about large blasters since the changes but iv had great success killing infantry at a range of ranges simply by burst fireing in 4 or 5 shot intervals . Burst firing Is the key.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Spkr4theDead
Red Star. EoN.
2202
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Posted - 2014.10.19 15:23:00 -
[16] - Quote
Horizon Limit wrote:I've stopped using large blaster after 1.7, well i see some tankers doing well, i can't even hit people. I just align targets with the center of the circle and i press fire, i've tried continued fire, i've tried burst, but nothing seems to work well. Any good tip?
Sidenote: the choice to turn large rail in bigger sniper rifles is horrible.
Experience
Sounds like you don't have enough of it yet.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Victor Moody Stahl
Amarr Templars Amarr Empire
25
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Posted - 2014.10.20 00:55:00 -
[17] - Quote
Horizon Limit wrote:Basically you are talking just to refresh your mouth. You don't care about other point of view and you don't give suggestion based on a tactic which can be effectively used on the battlefield. When you go out from home you can go down the stairs or launch from the window. I'm not telling one is viable and the other not, i've just gave you 2 options to reach the outside.
Has anybody ever told you that you're an idiot?
Let me reiterate, in a nicely number list to facilitate greater comprehension on your part:
1. I do not routinely drive tanks (because KB/M for vehicles is a painful experience), and when I do I run militia tanks.
2. On those occasions I run militia blaster HAVs, I find it more difficult than pre-Hotfix-whatever that changed the large blaster traits to be more HMG-like, but the sheer damage-per-shot of a large blaster turret still more than makes up for it.
3. My goal was merely to offer a possible suggestion. Whether or not you use it- based on your apparent opinion of whether or not it's a good idea- is your decision, and I really don't care what you pick.
4. No, I don't care about "other points of view", and it's because I do not have an opinion on the matter AT ALL. Quite frankly, I don't use tanks very often, and so any input I can provide on the viability of something is really a case of "you could try this"... and that's about it.
If you couldn't understand that, then I'll even be so nice as to give you a TL;DR:
I'm not a dedicated tanker, and I just had an idea of something you might try. THAT'S ALL. |
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