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Gabriella Grey
THE HANDS OF DEATH RUST415
190
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Posted - 2014.10.17 23:55:00 -
[1] - Quote
As it stands my burst scrambler pistol out performs my Prototype assault scrambler pistol mainly due to damage and rate of fire. The burst puts out more bullets, better RoF, but at a less amount of damage. It works just nicely. All my other scrambler pistols are not. The RoF as I had stated before needs to be brought back to 500, and perhaps even starting to look at an reasonable damage increase. As I stated before Hotfix Delta when the numbers were in the works, trying to break through armor with the -20% profile is a huge slope upwards. I haven't seen the other side arm variants suffering from this issue except perhaps the flaylock pistol with actually getting decent damage.
Current Assault Scrambler Pistol: RoF 400 Range: 58m Magazine size 8 Max ammo 58 D: 59.54 S: N/A
Prototype Amarr Assault suit Hi slots: 2x complex damage modifiers, 1 enhanced shield extender
Low slots: 5x complex armor plates
Light Weapon: Carthum Assault Scrambler Rifle Side Arm Weapon: Scrambler Pistol
Proto Amarr Assault Suit vs Proto Assault Scrambler Pistol: (Dropsuit Armor) a = 1136.25 (Dropsuit Shields) s = 236.25 (Resistance to Armor 1136.25 armor) r = 227.25 (increase to Shields 236.25) i = 47.25 (Damage from assault pistol with max skill per bullet) z = 68.471 (Clip size) c = 8 (Side Arm Damage modifier 2x 16%) d = 0.16 *assumed there is no modifier stacking penalty after the first* total damage from skill, gun, and damage modifier = t (10.95536) damage from clip = k (635.41088)
1372.5 ( max extended health points)
The issue is not getting through the shields but when it comes down to the armor. Doing only 646.36624 damage to armor with this particular suit being armor based, along with complex armor plates gives it an resistance to 227.25 of 635.41088, making each clip to armor do only 408.16088. The issue is the gun has already went through at least 1 round on the shields. This makes the gun seriously flawed and only accounts for breaking through armor. The only weapon this gun is dangerous to is a stationary shield tanked assault suit. the unknown part is when engaged in a fight you will miss rounds trying to hit the target. The old rate of fire allowed to better the chances of landing all the damage. Now that the previous 2 hotfixes have taken the RoF away along with the damage, this gun is lacking. The issues I started to come into contact with was the relation to side arms and heavy suits. Heavies may need more of a fire resistance to their specific ally and factional weapons to balance side arms against their ability. I will hold my numbers for an proposal until I know more from the dev blog.
Always Grey Skies
Leader of the Alpaca Commandos
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1105
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Posted - 2014.10.18 00:00:00 -
[2] - Quote
Yes thank you OP you are smart. ScP's imo need another buff
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Dingleburt Bangledack
281
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Posted - 2014.10.18 01:45:00 -
[3] - Quote
Still confused why the ScP took two back to back nerfs that no one asked for... |
Gabriella Grey
THE HANDS OF DEATH RUST415
190
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Posted - 2014.10.18 02:02:00 -
[4] - Quote
Dingleburt Bangledack wrote:Still confused why the ScP took two back to back nerfs that no one asked for...
A few non scrambler pistol users were saying that when the scrambler pistol had its 500 rof it was OP because they died from it is my guess the first time around. The second time around they were still saying that the scrambler pistols head shot multiplier is such an important thing, stating it didn't need to shoot faster but hit harder. It confuses even me. Well hopefully now they will take better consideration to the people who actually use the weapons. The same person who proposed the changes to nerd the scrambler pistol even further are also those responsible for the bolt pistols problem we have now.
Always Grey Skies
Leader of the Alpaca Commandos
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