|  Gabriella Grey
 THE HANDS OF DEATH
 RUST415
 
 190
 
 
      | Posted - 2014.10.17 23:55:00 -
          [1] - Quote 
 As it stands my burst scrambler pistol out performs my Prototype assault scrambler pistol mainly due to damage and rate of fire. The burst puts out more bullets, better RoF, but at a less amount of damage. It works just nicely. All my other scrambler pistols are not. The RoF as I had stated before needs to be brought back to 500, and perhaps even starting to look at an reasonable damage increase.
  As I stated before Hotfix Delta when the numbers were in the works, trying to break through armor with the -20% profile is a huge slope upwards. I haven't seen the other side arm variants suffering from this issue except perhaps the flaylock pistol with actually getting decent damage. 
 
 Current Assault Scrambler Pistol:
 RoF 400
 Range: 58m
 Magazine size 8
 Max ammo 58
 D: 59.54
 S: N/A
 
 Prototype Amarr Assault suit
 Hi slots:
 2x complex damage modifiers, 1 enhanced shield extender
 
 Low slots:
 5x complex armor plates
 
 Light Weapon:
 Carthum Assault Scrambler Rifle
 Side Arm Weapon:
 Scrambler Pistol
 
 Proto Amarr Assault Suit vs Proto Assault Scrambler Pistol:
 (Dropsuit Armor) a = 1136.25
 (Dropsuit Shields) s = 236.25
 (Resistance to Armor 1136.25 armor) r = 227.25
 (increase to Shields 236.25) i = 47.25
 (Damage from assault pistol with max skill per bullet) z = 68.471
 (Clip size) c = 8
 (Side Arm Damage modifier 2x 16%) d = 0.16 *assumed there is no modifier stacking penalty after the first*
 total damage from skill, gun, and damage modifier = t (10.95536)
 damage from clip = k (635.41088)
 
 1372.5 ( max extended health points)
 
 The issue is not getting through the shields but when it comes down to the armor. Doing only 646.36624 damage to armor with this particular suit being armor based, along with complex armor plates gives it an resistance to 227.25 of 635.41088, making each clip to armor do only 408.16088. The issue is the gun has already went through at least 1 round on the shields. This makes the gun seriously flawed and only accounts for breaking through armor. The only weapon this gun is dangerous to is a stationary shield tanked assault suit. the unknown part is when engaged in a fight you will miss rounds trying to hit the target. The old rate of fire allowed to better the chances of landing all the damage. Now that the previous 2 hotfixes have taken the RoF away along with the damage, this gun is lacking. The issues I started to come into contact with was the relation to side arms and heavy suits. Heavies may need more of a fire resistance to their specific ally and factional weapons to balance side arms against their ability. I will hold my numbers for an proposal until I know more from the dev blog.
 
 
 
 Always Grey Skies Leader of the Alpaca Commandos |