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Thread Statistics | Show CCP posts - 1 post(s) |
Magnus Amadeuss
Bragian Order Amarr Empire
1180
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Posted - 2014.10.17 15:32:00 -
[1] - Quote
So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay:
CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1180
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Posted - 2014.10.17 16:05:00 -
[2] - Quote
Apothecary Za'ki wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? too short.. itll be like a 2 second delay i bet Well it IS currently 0.33 seconds.
This thread is for allowing more than 4-5 scout people in a scout thread to weigh in on the cloak delay. I will keep my opinion to myself because I made the thread asking the question.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1181
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Posted - 2014.10.17 16:16:00 -
[3] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame.
For context, it is literally a blink of the eye.
Quote: The average duration for a single blink of a human eye is 0.1 to 0.4 seconds, or 100 to 400 milliseconds, according to the Harvard Database of Useful Biological Numbers.
Now factor in lag/netcode/framerate. I just wanted to take issue with the 0.33s being a long period of time.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 17:31:00 -
[4] - Quote
Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. So unless you can fire in the blink of an eye after decloaking the cloak is useless. Is that your position?
But before you said that if you can't scan while cloaked the cloak is useless, and before that you said if there was no dampening bonus that the cloak is useless....
So which is it?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1184
|
Posted - 2014.10.17 18:00:00 -
[5] - Quote
Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak.
Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 19:02:00 -
[6] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. I didn't realize this when I orignally quoted you, but Romulus' post made me re-read it.
Why in the world is it ok to have a cloak on in CQC?
No one ever answers this question and it is an important one.
I thought cloaks were for open-field positioning, not surprise sex in CQC, that's what dampeners are for.
I said I wouldn't post my opinion in the OP, but here we go.
If cloaks are meant to allow scouts to traverse open areas without getting insta-gibbed, then a 3-4 second delay should be fine.
If cloaks were meant for surprise sex on defenseless people, well then working as intended. I just didn't think risk-free* combat was part of the design.
* It is risk free versus everything but a supertanked assault who might turn around before your second shot, although not likely, and sentinel, but thats what wallhacks and remotes are for. Works for me all of the time.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1188
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Posted - 2014.10.18 00:45:00 -
[7] - Quote
Fox Gaden wrote:Magnus Amadeuss wrote:Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak. Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings? Maybe it is because I have an eye for detail, but I have never had any trouble seeing cloaked Scouts, and I have done nothing to alter the color balance on my TV. (I paid a tech $75 to setup the color balance just right, so I am not going to touch it.) I can usually even pick out the shimmer (like looking through hot air) when they are standing still. That is actually quite exceptional then. I am also happy to hear of more people doing the isf tech stuff, it makes me happy.
I actually grabed an older 1080p monitor I had lying around and hooked it up to a spare PS3, and with some adjust ments to contrast (way too high) and brightness (also too high) I can see scouts like chritmas lights indoors/low-light, but now outdoors I can't see them because the background blooms.
If I adjust for seeing them outside, I cannot see them inside.
My properly calibrate main TV though has exceptional detail and the effect isn't very noticable at all in a lot of situations. Judge made an awesome video on the matter that you should check out. It is also quite incontrovertable proof that the "use your eyes" and "git gud" arguments are B.S.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1188
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Posted - 2014.10.18 02:41:00 -
[8] - Quote
Imp Smash wrote:
All of this may be true -- but even with high situational awareness scouts are problematic.
"hmm, right about now a scout should be rushing me"
*turns around to see a scout 25 meters out rushing*
"Thought so."
*Unloads with (insert weapon here)*
*Scout stops moving forward and strafes back and forth within 2 steps left and right of original position moving through the stream of bullets multiple times while firing*
*Scout takes 0 damage, 1k+ hp suit dies.*
"Thought so..."
I mean -- it's interesting that CCP doesn't want scouts shotgunning or knifing while still decloaking. I cannot comment on whether the mechanics are fine now or not because it's never been an issue for me. On the occasion that I don't I never see it coming and certainly don't complain -- good on the scout for sneaking up on me/us. It's entirely an issue of when you catch said cloaked scout and are unable to shoot him due to bullets not assigning damage..well that's where we get stuck with the slaying concept.
I have found this matrix style bullet dancing to be the case for me as well, while using the AScR. I would have thought a good amount would still hit due to the really high dispersion rate of the rifle, but apparently not. That is for a different thread though. I just merely wanted other peoples opinions on something I saw being discussed elsewhere.
CCP Rattati wrote:
I take exception to your insinuation. If you have followed any of the hotfixes, we have been querying the role experts (with mixed results) to get to a balanced proposal, using their experience and our data. Those proposals are then discussed in the Features and Ideas forums. This is no exception.
Well I apologize for insinuating that you were only talking to the scouts. Based upon my prior experience of merely suggesting changes to scouts and the insane amount of trolling/harassment received, I may be a little touchy, but that's on me. (seriously about ten times worse than when I was talking about vehicles)
I jumped to the conclusion based upon the information I had at hand and the lack of feedback on any scout changes., still wrong without directly contacting you.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1189
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Posted - 2014.10.18 03:45:00 -
[9] - Quote
medomai grey wrote: First off, we need to address the abuse of macros with cloaks. For those of you who don't know, controllers or keyboards with macro functions can input a customized set of commands at inhuman speeds. Combined with the cloak, you can shoot or drop remotes and re-cloak faster than the game can render allowing you to shoot or drop remotes without ever having to de-cloak. The fix for this is simple; whenever a player de-cloaks, the cloak must go into a cool-down state.
Seriously? My god that is horrible.
I am not doubting what you claim, but do you have a video of that?
EWAR tool
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