As someone who has used the AmLogi quite a bit, and who has some opinions and ideas on fixing logis, this is my take:
I'm moderately okay with making the CalLogi the shield equivalent of the Amarr. However, I do think it would be better to simply give the CalLogi 3/3/4 equipment slots for STD/ADV/PRO, and then equalize the slots with the CalSalt.
Joel II X wrote:GALLENTE has 5 Lows and 3 Highs at Proto. 4 equipments.
I only quote this because I actually didn't know this for one, and because it- and the MinLogi layout of 4/4/4 at proto, very strongly indicate something that is VERY interesting:
Losing a sidearm is worth a whopping three (3!) equipment slots. Not two, but three. That's interesting, don't you think? /tinfoil hat
You see, compared to the Assaults (especially post Hotfix Charlie), (most) Logis sacrifice three things:
1. Base health
2. Base speed&stamina
3. A sidearm
And then you get in return:
1. 2-3 equipment slots
2. slightly better scan precision
Seems a tad biased against the logi, doesn't it? Now, let me be clear; in no way do I think the Assaults should be nerfed- the Hotfix Charlie buff that assault suits received was sorely needed, but it's also no excuse to leave logis in their current plight.
So, what should a player see when looking at the pros/cons between assaults and logis? Well, IMO, it should be thusly:
Assaults should have:
1. more health
2. more stamina
3. a sidearm*
4. bonuses that reduce weapon fitting requirements and improve certain weapons
Logis should have:
1. more equipment (obviously)
2. bonuses that reduce equipment fitting requirements and improve most equipments (ref. Cross Atu' Logi thread)
3. better scan range
4. less
staminaAnd both have:
1. the same speed
2. the same scan profile
3. a light weapon slot**
4. the same slot count & similar fitting reserves
So, what does this do? Well, it's quite simple really: generally speaking, logis have slightly better EWAR (due to scan range advantages) and more equipment- but assaults can run for longer, have superior weapons and have superior tank.
If you're wondering why assaults and logis should have the same movement speed- but logis should have less stamina- it's for two reasons:
1. An Amarr Scout user will tell you that all the stamina in the world isn't very useful- you might get their without having to wait for stamina to regen, but EVERY. OTHER. PERSON.
will get their first. I'd rather have more speed and less stamina than a buttload of stamina and the worst speed.
2. Building off of #1, most logis seem to prefer movement speed to stamina; the reason being that assaults complain that logis can't support them... but they don't realize that the reason a logi can't support a group of assaults is because the logi is actually incapable of keeping up with their speed.
*IMO, the AmLogi should keep its sidearm, and simply trading an equipment slot compared to other Logis- it's still sacrificing a ton of base HP, after all, when compared to its AmSalt brother.
**I'm not including the grenade slot here because I think the non-Amarr Logis (since AmLogi keeps the sidearm) should have two grenade slots; however, this requires the addition of more utility grenades, and it would be a requirement for each grenade slot to be filled with a different type of grenade, to prevent Logis from carrying 4 Core Locus.