Bradric Banewolf
D3ATH CARD RUST415
411
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Posted - 2014.10.15 18:34:00 -
[1] - Quote
Sequal Rise wrote:I didnt think about their passive bonus indeed x) Well then it wont change ANYTHING! The only suits that will counter scouts will still be scouts, problem not solved at all^^
The problem isn't whether scouts can counter each other or not. The problem is that no other class can counter them with proficiency! The assault class is.... well outclassed?! Logistics has decent eWAR if you use the mods, and honestly what is being proposed here would put scouts close to logi eWAR. If you use the mods you should be king of eWAR, but if you choose to stack armor you should be a little more susceptible to loosing to eWAR.
Scouts should have more eWAR than assaults or logis, but if they don't use the mods and the assaults and logis do, then the assaults and logis should pick them up! If I put 3 complex precision mods on my gk.0, and a scout of any type wears no damp I should see him right? Well currently it is likely that I wouldn't, and those 3 precision mods will make me vulnerable in the ehp and damage output departments?! In order to afford 3 precision mods on a gk.0 I would need to have high armor with some regen making me loose the speed I already don't have on my assault?! This style of play makes me easy pickings for scouts and heavies?!
It's not all about scout v scout eWAR. Assaults have to defend themselves against multiple roles, and have to be able to kill multiple roles. The same goes for heavies, logis, and commandos.
Commandos are second only to the heavy in it's defense and repel capabilities! They can unleash dual light weapons like AR/shotgun on gal commando for CQC. ScR/laser on Amarr commando for mid to long range defense or attack. CR/MD or CR/swarm for minmatar commandos to dual role as assault/AoE and assault/AV. RR/sniper for caldari commando for area denial on points.
Assaults are lacking in all areas while excelling at none?! You have to pick your role be it damage output, AV, or defense/ehp, and pray the enemy team has no counter for each?! Highly unlikely!
Heavies have the ehp advantage, and can see the passive scans of teammates with eWAR roles. They deal massive damage, and can command a multitude of assistance from teammates.
Scouts the way they are can effectively counter all of these as a class v class dominator! Loosing some eWAR when gaming ehp should be a choice they should have to make.
"Anybody order chaos?"
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